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Returning 35 results for 'craft whether ranger'.
Other Suggestions:
cast whether range
cast whether ranged
Spells
Player’s Handbook
saving throw or a foe’s Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.
Reshape Reality. You may
encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind
Classes
Tasha’s Cauldron of Everything
learned your methods first or second hand from such a mystical artisan. Whether you found the giant’s work carved into a hill or cave, learned of the runes from a sage, or met the giant in
person, you studied the giant’s craft and learned how to apply magic runes to empower your equipment.
Classes
Tasha’s Cauldron of Everything
learned your methods first or second hand from such a mystical artisan. Whether you found the giant’s work carved into a hill or cave, learned of the runes from a sage, or met the giant in
person, you studied the giant’s craft and learned how to apply magic runes to empower your equipment.
Backgrounds
Bigby Presents: Glory of the Giants
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into the supernatural power held
incorporate symbols from their native languages into the craft.
Skill Proficiencies: History, Perception
Tool Proficiencies: One set of artisan’s tools
Languages: Giant
Equipment: A set
Monsters
Fizban's Treasury of Dragons
enigma for other creatures. (Any)
4
Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping
Monsters
Fizban's Treasury of Dragons
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to
Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
Backgrounds
Baldur’s Gate: Descent into Avernus
artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave
your district.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself
Monsters
Fizban's Treasury of Dragons
we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Monsters
Fizban's Treasury of Dragons
, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
in your proficiency with a certain kind of artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or
;t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
backgrounds
environment. Part of that survival was learning to find, craft, or steal small items that make your incarceration more tolerable. Whether your release was long ago or about to happen, your time as a Prisoner has changed you.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table lists the new spells, ordering them by level. The table also notes the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table lists the new spells, ordering them by level. The table also notes the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Primeval Awareness Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you
expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primeval Awareness Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you
expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
People of the Sword Coast Remi Haventree,
Military Commander Uniform Remi Haventree,
Waterdhavian Formal Wear Mei, Female Human Rogue Calia, Female Human Ranger
Tilo, Male Human Wizard
Numerous people make their homes along the Sword Coast.
Whether commoners or nobles, trades folk or adventurers, all have much to lose at the hands of the Cult of the Dragon, but also the potential for great heroism.
Finan, Male Human Cleric
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
People of the Sword Coast Remi Haventree,
Military Commander Uniform Remi Haventree,
Waterdhavian Formal Wear Mei, Female Human Rogue Calia, Female Human Ranger
Tilo, Male Human Wizard
Numerous people make their homes along the Sword Coast.
Whether commoners or nobles, trades folk or adventurers, all have much to lose at the hands of the Cult of the Dragon, but also the potential for great heroism.
Finan, Male Human Cleric
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
People of the Sword Coast Remi Haventree,
Military Commander Uniform Remi Haventree,
Waterdhavian Formal Wear Mei, Female Human Rogue Calia, Female Human Ranger
Tilo, Male Human Wizard
Numerous people make their homes along the Sword Coast.
Whether commoners or nobles, trades folk or adventurers, all have much to lose at the hands of the Cult of the Dragon, but also the potential for great heroism.
Finan, Male Human Cleric
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primeval Awareness Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you
expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Primeval Awareness Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you
expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
People of the Sword Coast Remi Haventree,
Military Commander Uniform Remi Haventree,
Waterdhavian Formal Wear Mei, Female Human Rogue Calia, Female Human Ranger
Tilo, Male Human Wizard
Numerous people make their homes along the Sword Coast.
Whether commoners or nobles, trades folk or adventurers, all have much to lose at the hands of the Cult of the Dragon, but also the potential for great heroism.
Finan, Male Human Cleric
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Other Tools These tools support adventure and other pursuits. Disguise Kit (25 GP) Ability: Charisma Weight: 3 lb. Utilize: Apply makeup (DC 10) Craft: Costume Forgery Kit (15 GP) Ability: Dexterity
Weight: 5 lb. Utilize: Mimic 10 or fewer words of someone else’s handwriting (DC 15), or duplicate a wax seal (DC 20) Gaming Set (Varies) Ability: Wisdom Weight: — Utilize: Discern whether someone is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Adamantine Weapons Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. In addition to being used to craft adamantine armor, the metal is also used for weapons. Melee
hit. The adamantine version of a melee weapon or of ten pieces of ammunition costs 500 gp more than the normal version, whether the weapon or ammunition is made of the metal or coated with it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Other Tools These tools support adventure and other pursuits. Disguise Kit (25 GP) Ability: Charisma Weight: 3 lb. Utilize: Apply makeup (DC 10) Craft: Costume Forgery Kit (15 GP) Ability: Dexterity
Weight: 5 lb. Utilize: Mimic 10 or fewer words of someone else’s handwriting (DC 15), or duplicate a wax seal (DC 20) Gaming Set (Varies) Ability: Wisdom Weight: — Utilize: Discern whether someone is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Other Tools These tools support adventure and other pursuits. Disguise Kit (25 GP) Ability: Charisma Weight: 3 lb. Utilize: Apply makeup (DC 10) Craft: Costume Forgery Kit (15 GP) Ability: Dexterity
Weight: 5 lb. Utilize: Mimic 10 or fewer words of someone else’s handwriting (DC 15), or duplicate a wax seal (DC 20) Gaming Set (Varies) Ability: Wisdom Weight: — Utilize: Discern whether someone is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Other Tools These tools support adventure and other pursuits. Disguise Kit (25 GP) Ability: Charisma Weight: 3 lb. Utilize: Apply makeup (DC 10) Craft: Costume Forgery Kit (15 GP) Ability: Dexterity
Weight: 5 lb. Utilize: Mimic 10 or fewer words of someone else’s handwriting (DC 15), or duplicate a wax seal (DC 20) Gaming Set (Varies) Ability: Wisdom Weight: — Utilize: Discern whether someone is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Adamantine Weapons Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. In addition to being used to craft adamantine armor, the metal is also used for weapons. Melee
hit. The adamantine version of a melee weapon or of ten pieces of ammunition costs 500 gp more than the normal version, whether the weapon or ammunition is made of the metal or coated with it.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiency When you ask a player to make an ability check, consider whether a skill or tool proficiency might apply to it. The player might also ask you if a particular proficiency applies. One way
to think about this question is to consider whether a character could become better at a particular task through training and practice. If the answer is no, it’s fine to say that no proficiency
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiency When you ask a player to make an ability check, consider whether a skill or tool proficiency might apply to it. The player might also ask you if a particular proficiency applies. One way
to think about this question is to consider whether a character could become better at a particular task through training and practice. If the answer is no, it’s fine to say that no proficiency
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Plant Growth Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action (Overgrowth) or 8 hours (Enrichment)
Range: 150 feet
Components: V, S
Duration: Instantaneous
This spell channels
vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below. Overgrowth. Choose a point within range. All normal plants in a 100-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Plant Growth Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action (Overgrowth) or 8 hours (Enrichment)
Range: 150 feet
Components: V, S
Duration: Instantaneous
This spell channels
vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below. Overgrowth. Choose a point within range. All normal plants in a 100-foot
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any