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Returning 35 results for 'created when rope'.
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Spells
Playerâs Handbook
You pull wisps of shadow material from the Shadowfell to create an object within range. It is either an object of vegetable matter (soft goods, rope, wood, and the like) or mineral matter (stone
material, as shown in the Materials table. If the object is composed of multiple materials, use the shortest duration. Using any object created by this spell as another spellâs Material
Spells
Playerâs Handbook
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool.
Choose
is based on the quality of the raw materials.
Creatures and magic items canât be created by this spell. You also canât use it to create items that require a high degree of skill&mdash
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Are extradimensional spaces, such as a demiplane or the space created by Rope Trick, considered to be on a different plane of existence? An extradimensional space (aka an extraplanar space) is
Creation
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to
create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.
The duration
Fabricate
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.
Choose
by the spell is commensurate with the quality of the raw materials.
Creatures or magic items canât be created or transmuted by this spell. You also canât use it to create items that
Antimagic Field
Legacy
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Spells
Basic Rules (2014)
magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.
Spells and other magical effects, except those created by an artifact or a deity, are
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
, pillows, rope, blankets, and clothing â to fill a cube 20 feet on a side. The second version permanently creates enough objects made of wood, or similarly hard plant-based material, to fill a cube
10 feet on a side. The third version creates enough objects made of stone or metal to fill a cube 2 feet on a side, but any materials created in this way last for only 1 hour.
Regional Effects
The ki
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, climbs into the extradimensional space created by the spell, and pulls up the rope. He hides this way for 10 minutes before poking his head out to see if the intruders have left. If he doesnât have
tasked with holding these caves until reinforcements arrive. Using the resources at his disposal, Orl has created illusions designed to discourage the troglodytes from entering this area. As part of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
beholder created the Vast Oblivium using its disintegration eye ray. This lair consists of a central chasm known as âKarazikarâs Maw,â surrounded by ten vertical shafts. These are interconnected with
horizontal tunnels resembling âspokesâ and honeycombed with small caves used by the beholderâs followers and slaves. A web of rope bridges crisscrosses the maw, connecting passages on different levels.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such
as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before. The duration depends on the objectâs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such
as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before. The duration depends on the objectâs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller
magic items canât be created or transmuted by this spell. You also canât use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisanâs tools used to craft such objects.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
to create an object within range. It is either an object of vegetable matter (soft goods, rope, wood, and the like) or mineral matter (stone, crystal, metal, and the like). The object must be no larger
of multiple materials, use the shortest duration. Using any object created by this spell as another spellâs Material component causes the other spell to fail. Materials Material Duration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to create an object within range. It is either an object of vegetable matter (soft goods, rope, wood, and the like) or mineral matter (stone, crystal, metal, and the like). The object must be no larger
of multiple materials, use the shortest duration. Using any object created by this spell as another spellâs Material component causes the other spell to fail. Materials Material Duration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large
canât be created by this spell. You also canât use it to create items that require a high degree of skillâsuch as weapons and armorâunless you have proficiency with the type of Artisanâs Tools used to craft such objects.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller
magic items canât be created or transmuted by this spell. You also canât use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisanâs tools used to craft such objects.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large
canât be created by this spell. You also canât use it to create items that require a high degree of skillâsuch as weapons and armorâunless you have proficiency with the type of Artisanâs Tools used to craft such objects.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The moaning is only the wind. Characters who examine the ceiling can, with a successful DC 20 Wisdom (Perception) check, spot pulleys and a rope that run the full length of the corridor along the
arms and clawed fingers are outstretched in a threatening manner. The mannequin is attached to a rope that runs through pulleys fastened along the length of the hallway ceiling. When one or more
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical effects, except those created by an artifact or a deity, are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical effects, except those created by an artifact or a deity, are
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
treasure is hidden at the bottom of the rift that was created when this area was destroyed. A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into
breaks out in the main cavern, the two bugbears in the rift climb up the ropes to join the fray. Rift. The rift is 20 feet deep. Climbing up or down without using a rope requires a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
created by rope trick) are subject to the same restrictions as magic cast in the tomb. Modified Spells Spells Effect Antimagic field This spell does not prevent the spirits of trickster gods from
Sewn Sisters. Find traps This spell fails if cast in the tomb. Gate Any creature in the tomb that steps through the gate created by this spell appears in area 57. Passwall This spell does not allow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
treat the target as if Sigil were its home plane. Extradimensional Space. Extradimensional spaces, demiplanes, and pocket dimensionsâsuch as those created by a Bag of Holding or the Rope Trick spell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
home plane. Extradimensional Space. Extradimensional spaces, demiplanes, and pocket dimensionsâsuch as those created by a bag of holding or the rope trick spellâfunction within Sigil, but those
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the Azure Sea. Saltmarsh exports other foodstuffs from the farms around town. Most manufactured goods, except for rope, nets, and other items created locally to support the fishing industry, are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
slips and tumbles down to the bottom of the slope, taking no damage. If someone at the top of the slope lowers a rope to help other characters climb, no check is necessary. Worm Nursery: General
, T2, and T3 on the map do not exist when the characters first enter the nursery. They are created by purple worms after the party arrives, as noted here:
Fifteen minutes after the party enters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
transported to a demiplane (see âDemiplaneâ below). Any nonmagical object anchoring the character to the Material Plane, such as a rope or a pole held by another creature, is sheared or snapped off
painting of Halaster Blackcloak.
Simulacrum. Seated in a high-backed oak chair in front of the painting is a simulacrum of the Mad Mage himself (created by the simulacrum spell).
When it meets a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
number of hours in a day. In practice, youâre also limited by time pressures in the story and foes interrupting. Are extradimensional spaces, such as a demiplane or the space created by rope trick
Kobold
Legacy
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
created by ancient spells used to lift the floor of the bay above the water. Others consist entirely of huge boardwalks supported above the brackish water by decaying pilings. The district is made up
outside, making them ideal places for hidden temples and black markets. Swaying rope bridges provide the best avenues between the blocks of this quarter, since the old boardwalks are sinking like
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
originally produced in 1981 as a compilation of three adventures written in the earliest days of the game. Those adventures were created and originally released in 1978, during the time when Gary Gygax was
400 pieces) 65â67 Coins, silver (20 to 80 pieces) 68â69 Coins, gold (10 to 40 pieces) 70â76 Fur pelt, worthless and mangy 77â83 Coil of very strong rope (10 feet to 120 feet) 84â85 Salt (small bag or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rope ladder to tumble out, extending all the way to the bottom of the pit. The ladder is securely attached to a stone bar lodged in the toadâs throat, and characters can use it to safely climb in and
out of the pit. Open Pit This 50-foot-deep pit has walls too smooth to climb without climbing gear or a special climbing trait such as Spider Climb. An antimagic field like that created by an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatures and objects on the Ethereal Plane sees the hags as spectral figures huddled in the middle of the room. See âThe Sewn Sistersâ sidebar for more information. Hag Dolls Each hag has created a
to Peggyâs rope belt is a soul bag.
Baggy Nanna has a squirming leather sack sewn over her head. The bag also contains a cockerel, a viper, and a terrier. One animal can emerge from the bag in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
so hungry I could eat you alive, but Iâll settle for somethinâ else. Somethinâ livinâ. Somethinâ light!â
The mouth is similar to that created by a magic mouth spell, but more powerful. A successful
Medium creatures and their gear, and each contains two oars, an empty wooden bucket, and a 50-foot-long coil of hempen rope. Predator. Creatures aboard the Predator have advantage on attack rolls while
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
they want their adventurers to do. Will they walk across the dangerously weathered drawbridge? Tie themselves together with rope to minimize the chance that someone will fall if the drawbridge gives
to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win.






