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Returning 35 results for 'creating retreat guiding to have reasons'.
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Monsters
Van Richten’s Guide to Ravenloft
fear into innocents across lands and over ages.
Creating a Relentless Killer
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a
relentless killer, consider what circumstances led to their transformation and signature methods. Roll or choose options from the Relentless Origins and Relentless Methods tables when creating your own
Monsters
Van Richten’s Guide to Ravenloft
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a relentless killer, consider what circumstances led to their transformation and
is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking fear into innocents across lands and over ages.
Creating a Relentless Killer
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
Species
Van Richten’s Guide to Ravenloft
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
Backgrounds
Guildmasters’ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
Monsters
The Book of Many Things
gather and inspire followers, protecting their people and guiding them to fulfill the medusa’s divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use
altered by the medusa’s presence, creating one or more of the following effects:
Faces in Stone. Stone within 3 miles of the lair takes on subtle shapes that suggest people, animals, and other
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Slouching Toward Sloobludop The characters can choose to go to Sloobludop for several reasons: They need a boat (and possibly a guide) to navigate the Darklake. Travel along the waterways of the
whatever they can offer. Alternatively, the characters might try to steal what they need from the kuo-toa. Shuushar might point out any of the previous reasons, or wish to go to Sloobludop to rejoin his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adjust it. Monsters might initiate negotiations when they’re winning, allowing overmatched characters a chance to surrender or retreat. One of the monsters might switch sides and help the characters
defeat its kin (for noble or selfish reasons). A change of terrain can provide characters a chance to escape or give overmatched monsters an edge.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Character Creation If your players are creating 1st-level characters for this adventure, consider setting aside the first game session for character creation. That way, the players can flesh out their adventuring party together and come up with reasons why their characters are friends.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Alustriel traveled to Sigil. There she spent decades creating a private sanctum around the portal. Alustriel magically fused the portal in her sanctum with a Well of Many Worlds, destroying the magic item
, either her portal’s strange teleportation properties have gone unnoticed by Sigil’s Lady of Pain and her agents, or the Lady of Pain is allowing the portal to function this way for reasons of her own.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Star Forge. The voice offers instructions for creating a fantastic magic item, but creatures from the Giant Necropolis Encounters table (see chapter 3) desperately oppose the work. Magnum Opus A fire
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Exploring the Ruins Adventurers might come to the ruins of Gardmore Abbey for many reasons. They might be hired by minotaur archaeologists to serve as guards or troubleshooters. They might be hunting
infesting the ruins of Gardmore Abbey won’t pursue characters who retreat from the hill to tend their wounds. Characters have the opportunity to return another day, with a new plan to defeat Mekkalath and obtain the deck. Mike Schley Map 16.1: Ruins of Gardmore Abbey View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Collapsed Areas A tremor caused a collapse in this section of the dungeon, wrecking two rooms (areas 24a and 24c) and creating a small maze of tunnels (area 24b). 24a. Guard Post A foul stench
sixteen troglodytes in varying stages of decay. Feasting on the remains are seven drow ghouls that were created by Vlonwelv to devour the dead. The ghouls retreat into the back tunnels when one or more drow enter the room. If a drow is not among those who enter, the ghouls attack.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
their own use. Within the central caldera, they raised a ritual space for creating dracoliches from dragons drawn to the site knowing they would soon die. Under Severin’s leadership, the caldera and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the previous session can be fought, or the characters can retreat to the safety of their ship. After thanking the characters for their timely rescue, Warwyck Blastimoff informs them that the
coalition to defeat the Xaryxian Empire doesn’t exist—but that a mercane arms merchant named Vocath might be the key to creating one. If the characters want to form a coalition, they must first persuade
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Black Dragon Use the Black Dragon Personality Traits and Black Dragon Ideals tables to inspire your portrayal of distinctive black dragon characters, and use the Black Dragon Spellcasting
cultures vanished are my reasons for existing. If you can help me in that, I’ll let you live.
Black Dragon Ideals d6 Ideal
1 Envy. If the achievements of others cannot be eclipsed, they can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
their own use. Within the central caldera, they raised a ritual space for creating dracoliches from dragons drawn to the site knowing they would soon die. Under Severin’s leadership, the caldera and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The characters are traveling to Nightstone for one or more of the following reasons: The characters have heard rumors of goblins terrorizing the settlement. The High Steward of Nightstone, Lady
Velrosa Nandar, is a Waterdhavian noble. She is reportedly offering a reward to anyone willing and able to deal with the goblin threat. Nightstone is a popular retreat for wealthy nobles who wish to hunt
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with Karrnath left farms and cities such as Shadukar devastated and abandoned, home only to the lingering undead left behind after the Karrnathi retreat. For most, these grim reminders of war
wound. The Council of Cardinals is determined to hold onto this prize, but it is a bitter point of contention with Aundair and a constant source of tension and violence. In creating a Thrane character
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
build specialized workshops for those purposes. Arcane Workshop Adventures Characters might find their way to an arcane workshop for a variety of reasons. Some possibilities are outlined in the Arcane
Workshop Adventures table. Map 4.1: Arcane Workshop View Player Version Arcane Workshop Adventures d12 Adventure Goal 1 Steal a pattern for creating a magic item, before the workshop’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
makes a good first adventure for most campaigns. See chapter 3, “Creating Adventures” for guidance.
A home base provides a common starting location for the characters. This starting point might be
reasons (legitimate or otherwise), throwing them into the midst of the adventure.
For each of these steps, give the locations only as much detail as they need. You don’t need to identify every
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and attack. One minute after the last shatterstick is activated, the combined seismic activity of all the shattersticks triggers a huge rockfall that fills the gully, creating a dam. With the polluted
Shummrath to retreat to some far corner of Avernus to escape Bel’s wrath. Development If the characters successfully dam the River Styx, they can return to the Mirror of Mephistar to claim recompense
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
larger, thriving settlement gives the characters plenty of potential reasons to visit the area, with the overall settlement ideally located in a nation that’s fallen on hard times. Alternatively, the
.
Alternatively, you could set the Styes up as a small, stand-alone port town. This approach has the advantage of limiting characters to the Styes’ squalid confines. They can’t retreat to a nicer part of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
identified these as an issue, don’t use them to create an unnerving atmosphere. Recognize the difference between creating a moody atmosphere and making it difficult for players to participate. Location If
from your game’s world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isn’t to overdo it. Props can be nice to have, but shouldn’t become chores to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Where Are You From? The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword
even the least of their people can work magic. Halruaans usually make their journeys into Faerûn for personal reasons, since their government has a strict stance against unauthorized involvement with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Other Groups Representatives of various organizations have their own reasons for exploring the Mists and might be encountered in multiple domains. Church of Ezra Pious souls in various domains pray
immortality. Agents of both groups wander Darkon and beyond, creating shadowy conspiracies to gain magical power and control by any means possible. Order of the Guardians This network of scholars and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a relentless killer, consider what circumstances led to their transformation and signature methods. Roll
(10d10) bludgeoning damage if it isn’t being worn or carried.
Rapid Shaping (Costs 3 Actions). The juggernaut recharges Deadly Shaping and uses it.
Creating a Relentless Killer Relentless killers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
thrives on creating despair and tragedy in the lives of her victims, using her skill with illusion magic to help in this goal. Destroying the hopes of others brings her unbridled joy. Night hags have
to the environment of her current home. She might accomplish this transformation through force of will over time, or faster with the help of a ritual or assistance from her coven. The reasons for making such a change are as varied as the personalities and goals of hags.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vast heartbeat in the depths. The glow of faerzress gathers and brightens, creating swirling pools like holes torn in the air. A roar sounds from far away as shadows move in the depths of those pools
the Chosen of such a power — and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
setting inspired by the myths of ancient Greece. *This setting is based on a Magic: The Gathering world. Creating Your Own Setting One advantage of creating your own world is it can be whatever you
reasons unknown, an ancient dungeon built for a forgotten purpose, and so on. Dream up as many mysteries as you wish—you never know which ones will seize your players’ imaginations and become central
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Makes Perfect Rock gnomes who take a more scientific approach to inventing are the ones responsible for creating technological devices that make life easier. Even an invention as simple as a new kind
starting point for a new journey of experimentation and discovery. Even though rock gnomes appreciate the practical aspects of their endeavors, they also find satisfaction in creating items that have no
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
different reasons. As a follower of Purphoros, consider the ideals on the Purphoros’s Ideals table as alternatives to those suggested for your background. Purphoros’s Ideals d6 Ideal
1 Devotion
Creating something wondrous in Purphoros’s name Your piety score to Purphoros decreases if you diminish Purphoros’s influence in the world, work against freedom or self-expression, or allow tyranny to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rights. It’s not for the faint of heart. Thankfully, your business acumen draws on insight that’s literally out of this world. As an emissary of divine will, you possess the guiding wisdom that every
Practicing battle forms and stances
7 Creating a new likeness of your deity out of whatever materials you have on hand
8 Drinking a lot of wine (sacramental, of course)
The Ways of