Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'creature wanting reasons'.
Other Suggestions:
creature writing reason
creature waking regions
creature warring reason
creature walking reason
creature waking reason
Monsters
Vecna: Eve of Ruin
creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Blood Barrage", "rollDamageType":"necrotic"} necrotic damage on
a failed save or half as much damage on a successful one.
“They make excellent scouts and are capable aerial attackers, but their attention span is frustratingly wanting.”
—The
Monsters
Vecna: Eve of Ruin
", "rollDamageType":"slashing"} slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the
used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind the bloodshed. They enjoy
Backgrounds
Baldur’s Gate: Descent into Avernus
Coming to Baldur’s Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on
, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
Monsters
Icewind Dale: Rime of the Frostmaiden
Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Tentacles"} to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4","rollType":"damage","rollAction
","rollType":"recharge","rollAction":"Mind Blast"}. The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22
Monsters
Vecna: Eve of Ruin
.
Bloodcurdling Lament (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Bloodcurdling Lament"}. The false lich emits a hideous shriek charged with malignant energy. Each creature within
30 feet of the false lich must succeed on a DC 22 Wisdom saving throw or have the frightened condition for 1 minute. While frightened in this way, a creature also has the unconscious condition. An
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollAction":"Fae Blade", "rollDamageType":"force"} force damage.
Vexing Prank. The high fae targets one creature it can see within 60 feet of itself with a magical trick. The target must make a DC 18 Wisdom
mischievous manipulators who delight in disguising themselves with magic to vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae
Monsters
Spelljammer: Adventures in Space
to say, and the message can be understood by any creature that has an Intelligence score of 2 or higher.
Legendary Resistance (3/Day). If the zodar fails a saving throw, it can choose to succeed
.
Forced Teleport. The zodar magically warps space around one creature it can see within 60 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 22 (4d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: Poison Quills. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Poison Quills"} to hit, reach 5 ft., one creature. Hit: 3 (1d6);{"diceNotation":"1d6", "rollType
grappled (escape DC 12) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can’t use this tentacle on another target.Many of the stories sung as sea chanteys and
Monsters
Van Richten’s Guide to Ravenloft
":"damage","rollAction":"Slice","rollDamageType":"piercing"} piercing damage, and if the target is a creature, its speed is reduced by 10 feet until the start of the juggernaut’s next turn.
Fist. Melee
":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Deadly Shaping
Monsters
Van Richten’s Guide to Ravenloft
the target is a creature, it suffers a lingering wound that causes it to take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Slasher's Knife","rollDamageType":"necrotic"} necrotic
","rollAction":"Slasher's Knife","rollDamageType":"necrotic"}. The wound ends if the target regains hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15 Wisdom
Monsters
Spelljammer: Adventures in Space
;Magical, flame-like radiance rains down on a creature that the elf can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 22 (5d8);{"diceNotation":"5d8","rollType
their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the
Monsters
Spelljammer: Adventures in Space
from the elf’s hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
it might pull shadows or clouds of mist around you as you cast your spells. Using the encode thoughts cantrip described below, you can turn a creature’s thoughts (including your own
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
races
ancient legends of the orcs. But whether this extends from wanting to distance themselves from the violent past of their kin, or from some secret knowledge of why the orcs vanished from Etharis, only
they know.
Grudgel Traits
Creature Type: HumanoidSize: Medium (6 —7 feet tall)Speed: 30 feetAge: Grudgels reach adulthood at about the age of 16, and can live to their seventh decade or more.
races
unknown reasons. Perhaps some new and greater threat stirs in the dark depths of the sea, and the laneshi seek aid from their air-breathing cousins. Or perhaps there’s truth in the fearful whispers
that these aquatic visitors have wrought blasphemous pacts with ancient evils, and the laneshi search for new lands to conquer to appease the hunger of an unnamable master.
Laneshi Traits
Creature
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might be reasons to have one or more characters make saving throws to resist being frightened: The character experiences one of their Seeds of Fear. An enemy is immune to the character’s attacks or
spells. An enemy demonstrates it can deal enough damage to reduce a character to 0 hit points in one blow. A creature is alien or monstrous in ways the character never could have imagined. An object undermines a character’s understanding of reality.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might be reasons to have one or more characters make saving throws to resist being frightened: The character experiences one of their Seeds of Fear. An enemy is immune to the character’s attacks or
spells. An enemy demonstrates it can deal enough damage to reduce a character to 0 hit points in one blow. A creature is alien or monstrous in ways the character never could have imagined. An object undermines a character’s understanding of reality.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dran (Omin Dran’s sister, claimed by the creature known as the Wandering Crypt), Dran Enterprises has a well-established goal of wanting to take over Acquisitions Incorporated at any cost, even as the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dran (Omin Dran’s sister, claimed by the creature known as the Wandering Crypt), Dran Enterprises has a well-established goal of wanting to take over Acquisitions Incorporated at any cost, even as the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
had a special icon, you might wear a crude image of the creature somewhere inconspicuous on your clothing to serve as an identifying mark. Or perhaps your order’s icon does not have a physical form
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
had a special icon, you might wear a crude image of the creature somewhere inconspicuous on your clothing to serve as an identifying mark. Or perhaps your order’s icon does not have a physical form
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
for extended missions. “They make excellent scouts and are capable aerial attackers, but their attention span is frustratingly wanting.”
—The demon lord Pazuzu
Hazvongel Huge Fiend (Demon
to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Blood Barrage (Recharge 5–6). The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
for extended missions. “They make excellent scouts and are capable aerial attackers, but their attention span is frustratingly wanting.”
—The demon lord Pazuzu
Hazvongel Huge Fiend (Demon
to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Blood Barrage (Recharge 5–6). The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the ranks before battle. Mountain clan chiefs, wanting to expand their territory, overhunt local game to diminish the yetis’ food supplies, inspiring attacks on humanoid settlements that are swiftly
yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 18 Constitution saving throw against this magic or take 21 (6d6) cold damage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the ranks before battle. Mountain clan chiefs, wanting to expand their territory, overhunt local game to diminish the yetis’ food supplies, inspiring attacks on humanoid settlements that are swiftly
yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 18 Constitution saving throw against this magic or take 21 (6d6) cold damage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
makes them ideal leaders, and thus deadly rivals to orc war chiefs, who must be wary of orog treachery. Detached Killers. Wanting nothing more than to hack their enemies to pieces, orogs are a
, the orog can move up to its speed toward a hostile creature that it can see.
Actions
Multiattack. The orog makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
makes them ideal leaders, and thus deadly rivals to orc war chiefs, who must be wary of orog treachery. Detached Killers. Wanting nothing more than to hack their enemies to pieces, orogs are a
, the orog can move up to its speed toward a hostile creature that it can see.
Actions
Multiattack. The orog makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Shoe Hulk Lying in the middle of this room is an old shoe with a scorpion hiding in it. If the shoe is disturbed, the scorpion scuttles out and attacks the nearest creature. The scorpion is, in fact, an
Blades A corroded steel helm rests atop a pile of rusty swords in the middle of the room. When another creature enters the room, the pile of swords gathers into a vaguely humanoid form with the helm
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
7 I have witnessed the rise and fall of civilizations. What consideration does a creature as pitiful and short-lived as you deserve?
8 Collecting antiquities and learning why lost
cultures vanished are my reasons for existing. If you can help me in that, I’ll let you live.
Black Dragon Ideals d6 Ideal
1 Envy. If the achievements of others cannot be eclipsed, they can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
7 I have witnessed the rise and fall of civilizations. What consideration does a creature as pitiful and short-lived as you deserve?
8 Collecting antiquities and learning why lost
cultures vanished are my reasons for existing. If you can help me in that, I’ll let you live.
Black Dragon Ideals d6 Ideal
1 Envy. If the achievements of others cannot be eclipsed, they can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Shoe Hulk Lying in the middle of this room is an old shoe with a scorpion hiding in it. If the shoe is disturbed, the scorpion scuttles out and attacks the nearest creature. The scorpion is, in fact, an
Blades A corroded steel helm rests atop a pile of rusty swords in the middle of the room. When another creature enters the room, the pile of swords gathers into a vaguely humanoid form with the helm
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
d6 Secret
1 Before taking your paladin oath, you accidentally publicly humiliated a good friend. You have sworn to make it up to them, despite them wanting nothing to do with you.
2
the risk of being mistaken for an enemy of the realm.
5 You made a deal with a fiendish creature to escape trouble or save another character’s life. Emissaries of this fiend appear occasionally