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                        Returning 35 results for 'creature when raiders'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    );{"diceNotation":"2d12+2", "rollType":"damage", "rollAction":"Magic Stone", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 13
                                                
                                            
                                                
                                                     splashes all creatures in a 30-foot-radius sphere centered on a point the fensir can see within 60 feet of itself. Each non-fensir creature in that area must succeed on a DC 13 Dexterity saving throw or
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Death Curse. When the fensir starts its turn with 0 hit points and doesnât regenerate, it releases a curse on those around it. Each creature within 30 feet of the fensir when it dies must
                                                
                                            
                                                
                                                     succeed on a DC 13 Charisma saving throw or be cursed for the next 24 hours.
While cursed in this way, an affected creature gains no benefit from finishing a short or long rest. At the end of every hour
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
                                                
                                            
                                                
                                                     creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragonâs
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.Greataxe. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the blandest rations
                                                
                                            
                                                
                                                     help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     blindheim's eyes in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Radiant Blast
                                                
                                            
                                                
                                                     of the surface rouses their anger.
Pitiable Slaves. Some Underdark creatures, particularly the drow and kuo-toa, raid blindheim settlements in search of slaves. Although the light from these creatures' eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     claim the metal.
Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look to the sky for omens. In ancient days, the green hag kept close watch on the fishing
                                                
                                            
                                                
                                                     guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     three gods are a tribeâs raiders and ravagersâoften the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
                                                
                                            
                                                
                                                     chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Starting the Adventure  Salamander raiders ambush Ameyaliâs caravan on the road near Etizalan The adventure begins as the characters approach the town of Etizalan. Before they reach the community
                                                
                                            
                                                
                                                     strong wind in 1 round. Flames burn in the forested area on either side of the 15-foot-wide road. Any creature who enters the burning forest must succeed on a DC 14 Constitution saving throw or take 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Waterdeep but also demands the dragonstaff of Ahghairon for his trouble. If Aurinax is alive, the characters can lure enemies to the dragon. Aurinax attacks any creature that attacks him or tries to steal
                                                
                                            
                                                
                                                     the dragon in Hlamâs presence gain advantage on their Charisma (Persuasion) checks. Zhentarim. The Doom Raiders (see appendix B) arrive to help secure the vault, less any members who have been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     edge of this cave, combining into a narrow stream that trickles out the entrance.
 Five derro raiders and one derro apprentice (see appendix B for both stat blocks) hide behind the pillars in this room
                                                
                                            
                                                
                                                     zombie is indifferent toward the characters and ignores them unless they try to get its attention, at which point it attacks. D4: Temple Yuliya Litvinova  Derro raiders and their zombie thralls work to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     rune-etched, iron chains. Raiders and pirates who operate under the blessings of a storm god sometimes make use of this upgrade. By draping the chains over a shipâs hull, the stormâs fury thrashes
                                                
                                            
                                                
                                                     grants a ship an aura of dread. As an action, the ship can create a pulse of horrific energy. Every creature that is an enemy of the ship who is on board or within 210 feet of it must make DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     if the characters are resting 3 Carrion crawler 4â5 Escaped slaves 6â7 Fungi 8â9 Giant fire beetles 10â11 Giant ârocktopusâ 12 Mad creature 13 Ochre jelly 14â15 Raiders 16 Scouts 17 Society of
                                                
                                            
                                                
                                                    Creature Encounters Keep the partyâs level in mind when fleshing out these encounters, and allow the characters to retreat from or avoid an encounter that is too great a challenge. Escape should come
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
                                                
                                            
                                                
                                                     you still canât invoke the power of a totem creature when you need it. Rather than calling upon the bear, eagle, or wolf as your totem, you might gain the same features by calling upon more urban
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
                                                
                                            
                                                
                                                     an act of charity to help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    8. Klargâs Cave The leader of the goblinoids insists on keeping the bulk of the raidersâ stolen goods in his den. The Cragmawsâ plunder from the last month of raiding and ambushing caravans is here
                                                
                                            
                                                
                                                     central fire pit deal 1 fire damage to any creature that enters the fire pit, or 1d6 fire damage to any creature that falls prone there. A creature can take each type of damage only once per round. Natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , bolstering their allies with chilling war cries. Frost giants often travel far to find food and goods. This leads many to become raiders and earn violent reputations. Others live more peaceably by hunting
                                                
                                            
                                                
                                                     10 feet until the end of its next turn.
 Bonus Actions
 War Cry (Recharge 5â6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giantâs next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     temple called the Tower of Storms. Now a strange boat or dead creature seems to be beached near the tower. Investigate this strange occurrence, kill or rout any cultists that might be there, then return
                                                
                                            
                                                
                                                     Leilon Point report aquatic humanoids making small but frequent raids on the area. Theyâre killing farmers and burning Leilonâs food supply. Kill or rout the raiders, then return to the town council
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     faerie dragon has noticed raiders tracking a defenseless caravan and is eager to warn someone who can help. 
   2  A faerie dragon seeks revenge on the monsters that killed the dragonâs ranger
                                                
                                            
                                                
                                                     humor. At the same time, faerie dragonsâ limited attention spans often leave them starved for novelty, and nearly any creature can attract their interestâat least temporarily. Faerie Dragon Connections
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     return stronger than before. Of all the Princes of Elemental Evil, Olhydra is the one most interested in mortals. She recognizes that pirates and raiders who redden the waters with mortal blood (and
                                                
                                            
                                                
                                                     only at the end of another creatureâs turn. Olhydra regains spent legendary actions at the start of her turn.
 Crush. One creature that Olhydra is grappling is crushed for 21 (3d10 + 5) bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     the outer plane of Ysgard. The campaignâs aspirations of conquest quickly failed, but the raiders discovered a key feature of Ysgard: creatures slain on that plane return to life the next dawn. Thus
                                                
                                            
                                                
                                                     turn with 0 hit points and doesn't regenerate, it releases a curse on those around it. Each creature within 30 feet of the fensir when it dies must succeed on a DC 13 Charisma saving throw or be cursed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     reduced to 0 hit points, the dam is breached. If the dam is breached, each creature in the lake is swept southward 300 feet by the ensuing deluge, though the beaver lodge (area L3) isnât washed away
                                                
                                            
                                                
                                                    . Additionally, water blasts south from the dam in a 100-foot-wide, 300-foot-long line. Each creature in that area must make a DC 15 Strength saving throw. Creatures with a swimming speed have advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    The Doom Raiders The Doom Raiders were five unscrupulous adventurers who liked to plunder lich lairs (called âdoomsâ by some). They gave up adventuring to join the Black Network and came to Waterdeep
                                                
                                            
                                                
                                                     carries an oversized longbow. This unique weapon can be used only by a Medium or larger creature that has a Strength of 18 or higher. The bow shoots oversized arrows that deal piercing damage equal to 2d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
                                                
                                            
                                                
                                                     tales of their greatest heroes, they often speak of centaurs who found their heroic destiny on a protoporos. Pheres Raiders The Pheres roam the wild lands between Setessa and Akros in small raiding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     the light from these creaturesâ eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon. When venturing into the Underdark, I always take care to pack a holy symbol
                                                
                                            
                                                
                                                    .
 Actions
 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
 Radiant Blast. Radiant energy erupts from the blindheimâs eyes in a 15-foot cone. Each creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     seize it and carry it back to their lairs. If necessary, they resort to violence to claim the metal. Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look
                                                
                                            
                                                
                                                    , their magical compulsion might force them to worship that creature, obeying their every command. crab folk
 Large giant, neutral
 Armor Class 16 (natural armor)
 Hit Points 68 (8d10 + 24)
 Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     brought word of disaster. A war galley fully loaded with pirates approaches from the southwest. It flies the flag of the raiders and bears the name of the cursed ship Tammeraut. We must prepare what
                                                
                                            
                                                
                                                     morning to inspect the wreckage.
 A character who succeeds on a DC 16 Intelligence (History) check connects the journalâs reference to âraidersâ to the pirate captain Syrgaul, a notorious sorcerer who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the back of a Gargantuan living creature 19 Sealed inside a magical dome of force 20 Inside a Mordenkainenâs magnificent mansion  Dungeon Creator A dungeon reflects its creators. A lost temple of the
                                                
                                            
                                                
                                                       Death Trap. This dungeon is built to eliminate any creature that dares to enter it. A death trap might guard the treasure of a villainous wizard, or it might be designed to lure adventurers to their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     hull. The lifeboat crashed into a different segment of the wreck, and Daveras outran the raiders to get to the camp on the stern segment. He believes no one else survived. If Ilren isnât present
                                                
                                            
                                                
                                                    . Redbud remains silent and motionless until a creature attempts to enter the segmentâs lower deck (areas Z11âZ13). Initially, Redbud affably discourages characters from proceeding deeper into the wreck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     kennel of foul-tempered wolves theyâre training for battle. Three wolves are chained to a single post. They canât reach targets standing on the steps, but all three wolves attack any creature that moves
                                                
                                            
                                                
                                                     between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     chambers that protect the entrance to their realm. The place is still well fortified, even to this day. This former dwarven strongpoint is now occupied by a band of orc raiders, led by a fierce ogre who
                                                
                                            
                                                
                                                     calls himself Great Ulfe. These raiders emerge from the Mountain Door to hunt and pillage in the surrounding area. To keep their lair secure, the orcs have blocked access to the lower levels of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
                                                
                                            
                                                
                                                     trees and great swarms of biting insects. None but the desperate venture into this place, making it the ideal hiding place for outlaws or raiders. Stinging Insects. The vast number of mosquitoes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Stone Monastery, and Lady Deseyna was captured by air cult raiders. He also reports that the moon elf Teresiel was handed over to the fire cult a couple of tendays ago. Mud Pool. A creature that enters
                                                
                                            
                                                
                                                    . Keltar and Gorx The walls of this circular chamber are thick with glowing crystals. In the middle of the room is a fat, egg-shaped creature with three arms, three legs, heavy-lidded eyes, and a wide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     their most frequent targets are the caravans that come in and out of Mithral Hall.
 Elk. The Elk are fierce raiders and savage killers throughout their nomadic range: the Evermoors and the plains east of
                                                
                                            
                                                
                                                    . As a rule, the Uthgardt engage in raiding only in remote areas â meaning that the closer a potential target is to civilization, the less likely it will be set upon. The raiders prefer to strike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , the creature is scouting the gardens to determine if it can kill the dragon. It remains in the well and waits for the characters to leave, but if the characters search the well or attempt to rest here
                                                
                                            
                                                
                                                    , it fights them. The behir is narrow enough to fit through doorways and 5-foot-wide tunnels, but they are Difficult Terrain for the creature. G5: Garden of Chaos The walls of this cavernous chamber
                                                
                                            
                                        






