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                        Returning 35 results for 'creature with royal'.
                    
                
                        
                            
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                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Amphibious. The royal can breathe air and water.
Speak with Frogs and Toads. The royal can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The royal&rsquo
                                                
                                            
                                                
                                                    ;s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Toad Rider. The royal has advantage on melee attacks its makes while riding a toad mount.Multiattack
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage
                                                
                                            
                                                
                                                     small.â
Bond: âIâd give my life to defend my king and his royal line.â
Flaw: âI never question orders.âLightning, ThunderCold
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ":"1d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her
                                                
                                            
                                                
                                                     Short or Long Rest). Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    .
Shield. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Shield"} to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage
                                                
                                            
                                                
                                                     the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.
Javelin. Melee or Ranged Weapon Attack: +7;{"diceNotation
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the
                                                
                                            
                                                
                                                    
The entire family tree of every royal line, extant or lost, in Faerûn
7
A moment-by-moment review of your favorite Jim Darkmagic stage performance
8
The sound of raucous applause
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Deathly Choir. Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action
                                                
                                            
                                                
                                                    , Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Deathly Choir
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw
                                                
                                            
                                                
                                                     includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 22 (5d8);{"diceNotation
                                                
                                            
                                                
                                                    , the creature takes half as much damage, and its speed isnât reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6);{"diceNotation":"5d6","rollType":"damage
                                                
                                            
                                                
                                                     for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Scintillating Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature
                                                
                                            
                                                
                                                     quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Prismatic shards
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     cone. Each creature in that area must make a DC 17 Strength saving throw. On a failed save, the creature takes 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Singularity Breath
                                                
                                            
                                                
                                                    ", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragonâs next turn. On a successful save, the creature takes half as much damage, and its speed isnât
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27
                                                
                                            
                                                
                                                     palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (9d8);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType
                                                
                                            
                                                
                                                     the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    -foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 49 (11d8);{"diceNotation":"11d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType
                                                
                                            
                                                
                                                     time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
                                                
                                            
                                                
                                                    â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
                                                
                                            
                                                
                                                     creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragonâs
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
                                                
                                            
                                                
                                                     creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragonâs
                                                
                                            
                                        
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
                                                
                                            
                                                
                                                     a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
 Bonus Actions
 Croaked Decree (Recharge 5â6). The royal makes a loud pronouncement. Each ally of
                                                
                                            
                                                
                                                    Bullywug Royal The largest or most intelligent bullywugs invariably end up leading their kind. A royal is often mounted astride a giant toad or accompanied by one (see the Monster Manual for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Bullywug Royal The largest and most intelligent bullywugs invariably end up leading their kind. These sneering specimens dress in robes made from leather, rough cloth, and bits of marsh plants. As
                                                
                                            
                                                
                                                     seen in Danger at Dunwater, a bullywug royal is often accompanied by and mounted astride a giant toad. Bullywug Royal
 Medium Humanoid, Any Alignment
 Armor Class 15 (hide armor, shield)
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . In the middle of the cave, facing east, is a slime-covered throne.
 The Pudding King (see appendix C) holds court here, attended by his royal âchildren,â Princess Ebonmire and Prince Livid (see the
                                                
                                            
                                                
                                                     âRoyal Oozesâ sidebar). The Puddingâs Kingâs throne is made of chiseled stone and sculpted with lidless eyes and gaping mouths. A patch of green slime covers it (see âDungeon Hazardsâ in chapter 5 of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     oval rug covering much of the floor is tattered and severely worn with age.
 Projection. The first time any creature steps into the room, a menacing draconic form takes shape in the fog. The draconic
                                                
                                            
                                                
                                                     the rug and succeeds on a DC 15 Wisdom (Perception) check notices that it bears a large, faded crest of a silver crescent moon and four silver stars set against a field of royal blue. A successful DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     a net, a creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a successful check. Dealing 5 slashing damage to the net (AC 10) also frees
                                                
                                            
                                                
                                                     a creature without harming it; any other creature in the same net can then use its action to free itself through that opening. Sir Bluto was a respected Knight of the Realm before his indictment in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     illusion for what it is. A creature that enters the oasis steps into a quicksand pit (see the Dungeon Masterâs Guide). 3 A dust storm rises on the wind. The storm lasts 1 hour, during which time the
                                                
                                            
                                                
                                                    . 4 Four gricks lie in ambush just beneath the sand. Adapted to the desert climate, the gricks have advantage on Dexterity (Stealth) checks to hide in desert terrain. 5 A snobbish efreeti royal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     prey. 5 Serve the first creature they see after hatching. 6 Wonât attack those with royal blood.  Griffon Large Monstrosity, Unaligned
 AC 12 Initiative +2 (12)
 HP 59 (7d10 + 21)
 Speed 30 ft
                                                
                                            
                                                
                                                    . If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from both of the griffonâs front claws.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Royal Armory The double doors to this room are locked but easily opened from the inside. The key to the lock is found in area 25. The features of this room are as follows: Quartz Pillars. Four
                                                
                                            
                                                
                                                     gate to open for 1 minute. The dance requires 1 minute to perform. Characters must be 8th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
                                                
                                            
                                                
                                                     Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
                                                
                                            
                                                
                                                     Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     creature that comes into contact with a wall takes damage as normal. Royal Sphere The hollowed-out stone sphere is 150 feet in diameter and elevated 10 feet off the ground, such that the top of the sphere
                                                
                                            
                                                
                                                    28. House Center This cavern was once the heart of Blingdenstoneâs government â a large space with a rocky sphere in its center. The sphere is hollowed out and contains the royal chambers from which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     colored frescoes depicting a royal court in ceremonial garb and a king arrayed with his armies.
 There is a chill in the chamber beyond, like that of a brisk winter morning. In the center of the room
                                                
                                            
                                                
                                                     tops that can be removed. In the rest of the area, a royal complex sprawls across verdant fields, and courtyards and ringed marketplaces dot the miniature countryside. There is a blight on this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    .
 The characters must contend with Princess Ebonmire and Prince Livid (see the âRoyal Oozesâ sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
                                                
                                            
                                                
                                                    : blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
 4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Madam Eva The fortune-teller Madam Eva lives among the Vistani but isnât truly one of them. She appears to be in her seventies, but she is, in fact, much older. Royal Blood. Madam Eva is Strahdâs
                                                
                                            
                                                
                                                    . Madam Eva knows she is Strahdâs half-sister but has told no one of the royal blood flowing through her veins. Mother Night. Over four hundred years ago, Katarina came to Barovia and insinuated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you. Royal Envoy A Purple Dragon knight serves as an envoy of the Cormyrean crown. Knights of
                                                
                                            
                                                
                                                     regardless of the skill proficiency you gain from this feature. Inspiring Surge Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you that is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    . Bring forth the zodar!â
 The crowd gives out a collective gasp as the guards part ranks to make way for a creature clad head to toe in a suit of obsidian armor. As it floats toward you, you realize the
                                                
                                            
                                                
                                                     armor is the creature.
 The priest turns to face you. âThe zodar has served the imperial family since the dawn of the empire. Its knowledge is vast, and its will is absolute. To the death!â
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether
                                                
                                            
                                                
                                                    , such as a book from a wizardâs library, bed linen from a royal suite, or a chunk of marble from a lichâs secret tomb. âVery familiarâ is a place you have been very often, a place you have carefully
                                                
                                            
                                        






