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Returning 35 results for 'crowd whispers rewards'.
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Monsters
Fizban's Treasury of Dragons
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of the
for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to
classes
Basic Rules (2014)
.
A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd’s delight—and his own tactical advantage. His
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the rows of seats. If the characters join them, read: The lights dim and a hush falls over the crowd. A second later, a spotlight illuminates a lithe, elven figure sitting in a silver hoop, suspended
in the chapter). Near the end of the show, Mister Light asks if any guests would like to perform their own acts for the crowd. Any character who accepts the offer can woo spectators with a DC 14
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the rows of seats. If the characters join them, read: The lights dim and a hush falls over the crowd. A second later, a spotlight illuminates a lithe, elven figure sitting in a silver hoop, suspended
in the chapter). Near the end of the show, Mister Light asks if any guests would like to perform their own acts for the crowd. Any character who accepts the offer can woo spectators with a DC 14
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
living thing suffer. They are generous, happily sharing what they have even in lean times. Blend into the Crowd Halflings are adept at fitting into a community of humans, dwarves, or elves, making
halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
competitions stand here to receive medals, wreaths, rewards, the blessings of priests, and the praise of the crowd. Outside the arena and beneath the seats are open areas and alcoves where vendors
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
competitions stand here to receive medals, wreaths, rewards, the blessings of priests, and the praise of the crowd. Outside the arena and beneath the seats are open areas and alcoves where vendors
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
town circle. A cheer rises from the motley crowd surrounding Tyrza, who shrugs and laughs.
The leader of Glorium strands well over six feet tall, with an artistically etched prosthetic arm and an
and that Tyrza rewards those who serve the gate-town. Bkol assures the characters it’s worth their while if they offer aid. If the characters agree to go to Grakenok and find out what’s happening, Bkol
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Forbidden City gives birth to a terrible new god! The snake-men know! They know!” Then he stumbles away into the crowd. Passersby tell the adventurers to ignore the beggar, and that his predictions are
besieged by 2d6 zombies and 2d6 skeletons led by a ghoul. If the characters defeat the undead, the temple rewards them with 5 gallons of tej and a potion of healing. 7 Shouts of “Look out!” give a character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Forbidden City gives birth to a terrible new god! The snake-men know! They know!” Then he stumbles away into the crowd. Passersby tell the adventurers to ignore the beggar, and that his predictions are
besieged by 2d6 zombies and 2d6 skeletons led by a ghoul. If the characters defeat the undead, the temple rewards them with 5 gallons of tej and a potion of healing. 7 Shouts of “Look out!” give a character
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
town circle. A cheer rises from the motley crowd surrounding Tyrza, who shrugs and laughs.
The leader of Glorium strands well over six feet tall, with an artistically etched prosthetic arm and an
and that Tyrza rewards those who serve the gate-town. Bkol assures the characters it’s worth their while if they offer aid. If the characters agree to go to Grakenok and find out what’s happening, Bkol
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
living thing suffer. They are generous, happily sharing what they have even in lean times. Blend into the Crowd Halflings are adept at fitting into a community of humans, dwarves, or elves, making
halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ancient Being Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest
to its patron might be a clearly defined exchange, or it could be uncertain or forceful. Whatever the nature of the being, as long as your group fulfills its role, the being offers rewards. Roll or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ancient Being Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest
to its patron might be a clearly defined exchange, or it could be uncertain or forceful. Whatever the nature of the being, as long as your group fulfills its role, the being offers rewards. Roll or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the “Lost Things” adventure hook, the potential rewards are greater. WARLOCKS OF THE ARCHFEY
If the adventuring party includes a warlock whose otherworldly patron is the Archfey, consider
Roslof The players will undoubtedly want to know more about the rewards Madryck is offering. See “Madryck’s Treasure” later in this section for a summary. (If you allow your players to make wish lists
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the “Lost Things” adventure hook, the potential rewards are greater. WARLOCKS OF THE ARCHFEY
If the adventuring party includes a warlock whose otherworldly patron is the Archfey, consider
Roslof The players will undoubtedly want to know more about the rewards Madryck is offering. See “Madryck’s Treasure” later in this section for a summary. (If you allow your players to make wish lists
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, let us partake in the night revelry!” The Night Revelry Djeneba dances into the crowd, away from the characters. Soon after, nearby musicians approach and encourage the characters to participate in
impressed and pulls the characters aside to share the following information: “Word comes to Djeneba of meetings between the so-called People’s Stewards and adventurers, yes? And whispers of sigils seen where
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, let us partake in the night revelry!” The Night Revelry Djeneba dances into the crowd, away from the characters. Soon after, nearby musicians approach and encourage the characters to participate in
impressed and pulls the characters aside to share the following information: “Word comes to Djeneba of meetings between the so-called People’s Stewards and adventurers, yes? And whispers of sigils seen where
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
acquired an item of arcane significance. Assist me in this effort, and the item is yours.”
If the characters complete three quests within the keep and report back to Elandra, she rewards them with one
sinister cult have surfaced (see the “Caves of Chaos”). When the characters visit Winvarle, he issues the following quest: “Your arrival is fortuitous. I’ve heard whispers of a nefarious cult—the self
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
acquired an item of arcane significance. Assist me in this effort, and the item is yours.”
If the characters complete three quests within the keep and report back to Elandra, she rewards them with one
sinister cult have surfaced (see the “Caves of Chaos”). When the characters visit Winvarle, he issues the following quest: “Your arrival is fortuitous. I’ve heard whispers of a nefarious cult—the self
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
successful DC 15 Charisma (Persuasion) check or the calm emotions spell. On a failed check, the characters record anxiety instead. If the characters record the Sensate’s desired sensation, the muse rewards
bombastic arguments have drawn a small crowd of spectators. Three Arguments The crux of their arguments are as follows: The Athar vigorously asserts that the gods are false powers, pointing to their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
successful DC 15 Charisma (Persuasion) check or the calm emotions spell. On a failed check, the characters record anxiety instead. If the characters record the Sensate’s desired sensation, the muse rewards
bombastic arguments have drawn a small crowd of spectators. Three Arguments The crux of their arguments are as follows: The Athar vigorously asserts that the gods are false powers, pointing to their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
duel. It’s quite common for a new adventuring company to come into being at one of these fairs, when those who stand out from the crowd because they have legitimate skills to sell gravitate toward one
it clear that she didn’t wish to speak of the matter again, and she would ensure that anyone who brought it up in official dealings would be quite unhappy with the results. Though there are whispers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
duel. It’s quite common for a new adventuring company to come into being at one of these fairs, when those who stand out from the crowd because they have legitimate skills to sell gravitate toward one
it clear that she didn’t wish to speak of the matter again, and she would ensure that anyone who brought it up in official dealings would be quite unhappy with the results. Though there are whispers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
under no obligation to complete them; however, completing a side quest can lead to unexpected rewards and discoveries. Introduce as many or as few of these side quests as you like. The NPCs who
view of interference. Seek Wisdom at Orolunga. Eshek (NG male Chultan human acolyte of Savras) stumbles up to the characters in the street and whispers, “Speak to the wise guardian of Orolunga, east of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
under no obligation to complete them; however, completing a side quest can lead to unexpected rewards and discoveries. Introduce as many or as few of these side quests as you like. The NPCs who
view of interference. Seek Wisdom at Orolunga. Eshek (NG male Chultan human acolyte of Savras) stumbles up to the characters in the street and whispers, “Speak to the wise guardian of Orolunga, east of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
. Luthic’s devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
. Luthic’s devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
unbelievable stage production. 8 A bleary-eyed astronomer stumbles into the party, while fearfully watching the heavens. If asked, she points toward the sky and whispers, “The stars aren’t right. The dark times
stolen gems, as it’s also the local Guild headquarters. In addition to hosting regular public forums in her shop, Rael tacitly oversees the Garden of Whispers, a maze of wood-and-paper screens where
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through the streets, eliciting nervous whispers from a crowd of onlookers. 6 A Society of Sensation Muse (see Morte’s Planar Parade) dazzles the characters with a street-side performance. 7 Olga, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, “The stars aren’t right. The dark times are coming.”
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
hosting regular public forums in her shop, Rael tacitly oversees the Garden of Whispers, a maze of wood-and-paper screens where people from across the city can buy and sell secrets with Guild agents
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, “The stars aren’t right. The dark times are coming.”
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
hosting regular public forums in her shop, Rael tacitly oversees the Garden of Whispers, a maze of wood-and-paper screens where people from across the city can buy and sell secrets with Guild agents
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
unbelievable stage production. 8 A bleary-eyed astronomer stumbles into the party, while fearfully watching the heavens. If asked, she points toward the sky and whispers, “The stars aren’t right. The dark times
stolen gems, as it’s also the local Guild headquarters. In addition to hosting regular public forums in her shop, Rael tacitly oversees the Garden of Whispers, a maze of wood-and-paper screens where