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Returning 35 results for 'culture well runs'.
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Monsters
Storm King's Thunder
adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runs a business with his partner Alaestra and knows she wouldn’t forgive him if he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Sunlight Sensitivity. While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature. The deathlock doesn’t
with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover the wicked methods of
Species
Eberron: Rising from the Last War
What’s the price of a life? Well, I’ve got a rate sheet right over here. I’d be happy to discuss it.
—Bessi d’Jorasco, Fairhaven healer
A halfling with the Mark of
beloved in northwestern Khorvaire for her instrumental role in combating an epidemic in that region a decade ago, and Jorasco medics served in every nation’s army during the war.
The guild runs
Monsters
Storm King's Thunder
it is possessed by the yakfolk, the yakfolk dies as well, and its body doesn’t reappear.Multiattack. The yakfolk makes two Greatsword or Longbow attacks.
Greatsword. Melee Weapon Attack: +6
that image until the strangers can be disarmed and taken prisoner.
In their seemingly idyllic hideaways, the yakfolk rule with iron fists, and for all their learning and culture, they are enormously
Monsters
Storm King's Thunder
it is possessed by the yakfolk, the yakfolk dies as well, and its body doesn’t reappear.Multiattack. The yakfolk makes two melee attacks.
Quarterstaff. Melee Weapon Attack: +5;{"diceNotation
culture, they are enormously evil overlords. Yakfolk care for their hapless prisoners only to the extent that a live one is more useful than a dead one, and putting a prisoner to work is easier than
Monsters
Fizban's Treasury of Dragons
, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
underground lakes.
Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home
Monsters
Fizban's Treasury of Dragons
we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
Backgrounds
Sword Coast Adventurer's Guide
culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn’t contradict or compromise what being an
from observing nature.
5
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6
I’m always picking things up, absently
Classes
Tasha’s Cauldron of Everything
is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.
Artificers in Many Worlds
Throughout the D&D multiverse
to keep airships and other wondrous devices operational.
Artificers in the City of Sigil share discoveries from throughout the multiverse, and from there, the gnome artificer Vi runs a cosmos-spanning
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought.
Yuan-ti culture was among the richest in the mortal
their humanity to become like the serpent gods in form, as well as in thought and emotion.
Serpent Kings of Fallen Empires. The yuan-ti view their physical transformation as a transcendent moment for
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon
Half-Orc
Legacy
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Species
Basic Rules (2014)
The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of his
of great kindness and compassion.
Half-Orc Names
Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
Well-Rounded
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
cluster of allied city-states. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
variety of social institutions, kingdoms, and other customs bewildering. For all their proud culture, they remain innocent of the surface world. The typical triton protectorate is tightly regimented
practices on what the triton perceives as the barbarism, weakness, or cowardice of surface folk.
Triton Personality
Far from flawless, these champions of good mean well, but they are easily frustrated
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves among other races, and since then they have traditionally gotten along well with their non-elf neighbors. They mingle with other people while their kin remain in hidden settlements and secluded
strongholds. Moon elves are sometimes seen as frivolous, especially by other elves. But it is the easygoing, fluid nature of their culture, philosophy, and personality that has enabled them to survive and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves among other races, and since then they have traditionally gotten along well with their non-elf neighbors. They mingle with other people while their kin remain in hidden settlements and secluded
strongholds. Moon elves are sometimes seen as frivolous, especially by other elves. But it is the easygoing, fluid nature of their culture, philosophy, and personality that has enabled them to survive and
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
depths of the lair, and left for the followers of Yurtrus or Shargaas to accept or reject. A fully grown orc warrior is well prepared for a lifetime of combat.
Not all orc weaklings are taken by those
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
families among the Khoravar by the time their dragonmarks appeared, and they remain pillars of the Khoravar’s diverse culture. The Khoravar ideal of building bridges supports the work of both houses. With
the Mark of Storm, House Lyrandar operates sailing ships and flying vessels, as well as bringing rain to farmlands. House Medani uses the Mark of Detection to offer services of personal protection.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
families among the Khoravar by the time their dragonmarks appeared, and they remain pillars of the Khoravar’s diverse culture. The Khoravar ideal of building bridges supports the work of both houses. With
the Mark of Storm, House Lyrandar operates sailing ships and flying vessels, as well as bringing rain to farmlands. House Medani uses the Mark of Detection to offer services of personal protection.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Agile Hand Guildhouse The Agile Hand’s guildhouse is situated at the end of a winding, cobbled street that runs parallel to a small river. The back of the stables faces a grassy embankment scattered
with mulberry trees. The guildhouse is a wooden complex consisting of a main building with an adjoining tower and basement, as well as a livery area that includes stables, an office, and quarters for paying visitors.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Agile Hand Guildhouse The Agile Hand’s guildhouse is situated at the end of a winding, cobbled street that runs parallel to a small river. The back of the stables faces a grassy embankment scattered
with mulberry trees. The guildhouse is a wooden complex consisting of a main building with an adjoining tower and basement, as well as a livery area that includes stables, an office, and quarters for paying visitors.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
diminished representatives of elven culture. Some sun elves reject this way of thinking, but it is common enough that when most folk of Faerûn see a sun elf, they see arrogance personified. Their haughty
elves have bronze skin. Their eyes are black, metallic gold, or metallic silver, and their hair is black, metallic copper, or golden blond. Sun elf culture and civilization is highly magical in nature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
diminished representatives of elven culture. Some sun elves reject this way of thinking, but it is common enough that when most folk of Faerûn see a sun elf, they see arrogance personified. Their haughty
elves have bronze skin. Their eyes are black, metallic gold, or metallic silver, and their hair is black, metallic copper, or golden blond. Sun elf culture and civilization is highly magical in nature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
inland (east) from Candlekeep. That road intersects with the Coast Way, which runs north along the eastern edge of the Cloakwood. About 50 miles north along the Coast Way is a trail that runs west
into the forest and eventually leads to the outskirts of the grippli village. This route, well over 100 miles in total, takes at least seven days to traverse by foot, and at the end of it the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
inland (east) from Candlekeep. That road intersects with the Coast Way, which runs north along the eastern edge of the Cloakwood. About 50 miles north along the Coast Way is a trail that runs west
into the forest and eventually leads to the outskirts of the grippli village. This route, well over 100 miles in total, takes at least seven days to traverse by foot, and at the end of it the characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
7. Kitchen There is a door out to the drake kennels (area 2) and well (area 3) here. This spacious kitchen is a hive of activity. A large stove against one wall contains a roaring fire with a
put up a fight. If attacked, one cultist runs to the drake kennels (area 2) to fetch Trepsin and his drakes. Those reinforcements arrive 3 rounds later.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Some races also have subraces, such as mountain dwarf or wood elf, as well as the less widespread races of dragonborn, gnomes, half-elves, half-orcs, and tieflings. Chapter 2 provides more information
about these races. The race you choose contributes to your character’s identity in an important way, by establishing a general appearance and the natural talents gained from culture and ancestry. Your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, including the famous bioluminescent lau-pop flower. These flowers bathe the mountains nightly in soft, blue-purple light. Well-kept roads crisscross the region, connecting the populous Dyn Singh
Night Market with the scattered communities of the Outer Edges, which border the mountains. Tradition, trade, and enterprise influence culture in Siabsungkoh. Families spend generations cultivating
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
open-air Stargazer Theater, as well as the Kavarrah Concert Hall. The shops in Upper Menthis deal mainly in fine food, fashion, and exotic goods. For instance, in the Seventh Tower district, Window on
provides a glimpse into the culture of Zilargo. Davandi Fine Tailoring is the source of some of the finest glamerweave clothing in Khorvaire, and the district also hosts a number of businesses that