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Returning 35 results for 'cunning rage grasping to her reach'.
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Monsters
Monster Manual
Temporary Hit Points.Swarm of Grasping Hands. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Swarm of Grasping Hands"}, reach 5 ft. Hit: 20 (4d8 + 2
);{"diceNotation":"4d8+2", "rollType":"damage", "rollAction":"Swarm of Grasping Hands", "rollDamageType":"Necrotic"} Necrotic damage, or 11 (2d8 + 2);{"diceNotation":"2d8+2", "rollType":"damage", "rollAction":"Swarm
Monsters
Monster Manual
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Branch"}, reach 15 ft. Hit: 16
(3d6 + 6);{"diceNotation":"3d6+6", "rollType":"damage", "rollAction":"Branch", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Grasping Root. Strength Saving Throw: DC 17, one Large or smaller
Spells
Player’s Handbook
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained
creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
Classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
one precise strike than wear an opponent down with a barrage of blows.
Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation
Classes
Player’s Handbook
as a Rage. More than a mere emotion—and not limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil.
Some Barbarians
personify their Rage as a fierce spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own
Monsters
Monster Manual
":"to hit", "rollAction":"Pseudopod"}, reach 30 ft. Hit: 24 (3d10 + 8);{"diceNotation":"3d10+8", "rollType":"damage", "rollAction":"Pseudopod", "rollDamageType":"Force"} Force damage.
Engulf. The blob
damage to each creature engulfed by it. The blob can’t take this action again until the start of its next turn.
Grasping Glob. The blob uses Restraining Glob. The blob can’t take this action
Classes
Player’s Handbook
Eldritch Invocations
Cantrips
Prepared Spells
Spell Slots
Slot Level
1
+2
Eldritch Invocations, Pact Magic
1
2
2
1
1
2
+2
Magical Cunning
3
2
3
2
1
3
+2
15
4
5
20
+6
Eldritch Master
10
4
15
4
5
Warlock Class Features
As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table.
Monsters
Ghosts of Saltmarsh
Tammeraut's Fate, this barnacle-encrusted undead warrior fights with surprising cunning. Starfish cling to its wispy beard, and its evil rage is visible in its bloated gray eyes.Poison
Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Rusted Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Rusted
Monsters
Van Richten’s Guide to Ravenloft
, reach 0 ft., one creature in the swarm’s space. Hit: 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Grasping Limbs","rollDamageType":"necrotic"} necrotic damage, and the
temporary hit points.
Unusual Nature. The swarm doesn’t require air, food, drink, or sleep.Multiattack. The swarm makes one Undead Mass attack and one Grasping Limbs attack.
Undead Mass. Melee
Monsters
Strixhaven: A Curriculum of Chaos
: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Grasping Limb"} to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction
Magic Resistance. The archivist has advantage on saving throws against spells and other magical effects.Multiattack. The archivist makes two Grasping Limb attacks.
Grasping Limb. Melee Weapon Attack
Magic Items
Tasha’s Cauldron of Everything
tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils
, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can
Monsters
Baldur’s Gate: Descent into Avernus
Goring Rush. Immediately after using the Dash action, Torogar can make one melee attack with his horns.
Labyrinthine Recall. Torogar can perfectly recall any path he has traveled.
Rage (Recharges
after a Short or Long Rest). As a bonus action, Torogar can enter a rage that lasts for 1 minute. The rage ends early if Torogar is knocked unconscious or if his turn ends and he hasn't attacked a
Monsters
Curse of Strahd
Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Branch"} to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6
","rollAction":"Grasping Root"} to hit, reach 15 ft., one creature not grappled by the blight. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target takes 9 (1d6 + 6
Monsters
Icewind Dale: Rime of the Frostmaiden
. Melee Spell Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Force Fist"} to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8);{"diceNotation":"4d8+8","rollType":"damage","rollAction
.
Grasping Hand. The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the
Monsters
Bigby Presents: Glory of the Giants
in any combination and one Grasping Root attack.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 33 (4d12
", "rollAction":"Grasping Root"} to hit, reach 30 ft., one creature not grappled by the cradle. Hit: the target has the grappled condition (escape DC 17). Until the grapple ends, the target takes 29 (4d10 + 7
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Greataxe"} to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7);{"diceNotation":"3d12+7","rollType":"damage","rollAction
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Monsters
Mordenkainen Presents: Monsters of the Multiverse
saving throws against spells and other magical effects.Multiattack. The wastrilith makes one Bite attack and two Claw attacks, and it uses Grasping Spout.
Bite. Melee Weapon Attack: +9
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 30 (4d12 + 4);{"diceNotation":"4d12+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType
Monsters
Eberron: Rising from the Last War
Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Spawned Melee Weapon"} to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9);{"diceNotation":"3d12+9","rollType":"damage
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
Monsters
Tyranny of Dragons
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic
"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage, or 9 (1d6 + 3 plus 1d6
Monsters
Phandelver and Below: The Shattered Obelisk
, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Necrotic Shard", "rollDamageType":"necrotic"} necrotic damage. If the target is a
or thoughts beyond a compulsive desire to destroy all living creatures they encounter.
Ashenwights
When a Humanoid consumed by cruelty and rage dies in an area corrupted by the Far Realm, the
Monsters
Tales from the Yawning Portal
Greatclub. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage
, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.Ogres are hulking giants
Baphomet
Legacy
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Monsters
Out of the Abyss
Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Heartcleaver"} to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10);{"diceNotation":"2d10+10","rollType":"damage","rollAction
":"Heartcleaver","rollDamageType":"slashing"} slashing damage.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit
Monsters
Princes of the Apocalypse
False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
Grasping Tendrils. The roper can have up to six tendrils at a time
+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Bite","rollDamageType":"fire"} fire damage
Monsters
Tales from the Yawning Portal
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Tentacle"} to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage","rollAction":"Tentacle
","rollAction":"Tail"} to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Enslave (3
Monsters
Mordenkainen Presents: Monsters of the Multiverse
makes one Massive Arm attack and uses Battlefield Cunning, if available, or Teleport.
Electrified Touch. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction
":"Electrified Touch"} to hit, reach 5 ft., one target. Hit: 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Electrified Touch", "rollDamageType":"lightning"} lightning damage.
Massive Arm
Monsters
Dragonlance: Shadow of the Dragon Queen
Greatclub. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage
, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.Fewmaster Gholcag is a
Monsters
Mythic Odysseys of Theros
Bites, one to constrict, and one with its maw.
Flurry of Bites. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Flurry of Bites"} to hit, reach 10 ft., one target
","rollType":"to hit","rollAction":"Constrict"} to hit, reach 15 ft., one Large or smaller creature. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7","rollType":"damage","rollAction":"Constrict
Monsters
Storm King's Thunder
Gnome Cunning. Wiri has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Clockwork Mouse. Wiri has a clockwork mouse in a hidden pocket. When she sets it on the
ground, it moves 5 feet in a random direction on each of her turns, squeaking as it goes.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft
Monsters
Dragons of Stormwreck Isle
Multiattack. Tarak makes three Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft
criminal, but he has since devoted himself to the study of herbs and medicine. He is usually unarmed, but he keeps several daggers hidden in his cell (in area A1 of Dragon’s Rest).Cunning Action. Tarak takes the Dash, Disengage, or Hide action.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and one Claw attack.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4
damage.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4);{"diceNotation":"4d6+4", "rollType":"damage
Monsters
Storm King's Thunder
Bearhug. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bearhug"} to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage
Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Club
Monsters
Van Richten’s Guide to Ravenloft
in this stat block.Multiattack. The horror makes two Limbs attacks.
Limbs. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Limbs"} to hit, reach 5 ft., one target
Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle
Monsters
Van Richten’s Guide to Ravenloft
","rollType":"to hit","rollAction":"Limbs"} to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning
":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled
Monsters
Van Richten’s Guide to Ravenloft
, reach 5 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends
damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature
Monsters
Waterdeep: Dungeon of the Mad Mage
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Scimitar","rollDamageType
":"slashing"} slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4