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Returning 35 results for 'cunning refuse goblins to have requires'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attack;opportunity attacks.
False Appearance. If the stone cursed is motionless at the start of combat, it has
that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit
Worg
Legacy
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Monsters
Basic Rules (2014)
must succeed on a DC 13 Strength saving throw or be knocked prone.A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across
the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
Goblin
Legacy
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
’t be bound for long by brute force, and that many creatures will refuse to serve. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again
are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential victory justifies such losses. They have no sense of honorable combat and strike first in decisive ambush if they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. 5 Five goblins fling refuse at passers-by from the alley behind Stonehill Inn. 6 Three goblins splash paint across the side of Harbin Wester’s home 7 Shingles from the roof of the Sleeping Giant are
the goblins smashed the well winch before fleeing underground. The Miner’s Exchange, where the goblins stole one of the building’s cornerstones, causing the building to tilt. The Shrine of Luck, which
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the region ill-suited to agriculture, and deadly predators, murderous goblins, and cunning fey haunt the wilds. Despite this, the land around the community of Viktal is a haven of peace and bounty. Most
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dragged them back to their caves in the mountains to be eaten. Spellix, whom the goblins overlooked, followed them and devised a cunning plan to free his companions. Using materials scavenged from the
hellscape it is today, Spellix Romwod was traveling through the mountain pass with a small caravan when it was caught in an avalanche. The goblins who triggered the avalanche captured Spellix’s mates and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
their warlord Kethelrax the Cunning. Beyond this, a handful of Kobolds can be found scattered across Khorvaire, sometimes mingling with the city goblins in the great cities.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2. Feasting Hall Chief Guh is found here, along with five male hill giants, four ogres, and six goblins. Oil lamps in iron sconces are mounted to thick wooden pillars that support rafters 30 feet
from the floor and the roof, which peaks 65 feet overhead. Protruding from the north, west, and south walls is a 10-foot-wide, 20-foot-high wooden ledge that the goblins use to get around the room. (The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Hobgoblin Hobgoblins are cunning, disciplined warriors who crave conquest. They impose a strict military hierarchy and are often found in the company of goblins and bugbears. Hobgoblin
Medium
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature can reach a hut by scaling the icy cliff, but doing this requires a successful DC 15 Strength (Athletics) check. K9. Main Keep Foyer Four goblins in cold weather clothing guard this drafty hall
contains an adult goblin and 1d6 goblin children (noncombatants). When the fortress comes under attack, the goblins who live here pull up their rope ladders, which makes getting to the huts difficult. A
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Mithral Hall (Northwest) The siege weapon in Mithral Hall’s defense zone (see Map 1.3) is a modified catapult that launches iron canisters of superheated metal that explode on impact. A cunning
Canister (Requires Aim). Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point 30 to 300 feet from the launcher. Failure: 14 (4d6) Fire damage. Success: Half damage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dexterity (Athletics) check. The room is empty except for a pair of latched wooden gates in the north wall. Beyond the gates are two wolf pens strewn with gnawed bones. Opening or closing a gate requires an action. Two vicious, hungry wolves are locked in each pen. The goblins use them as mounts.
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Goblinoids The goblinoid species—including goblins, hobgoblins, and bugbears—were once the dominant civilization in Khorvaire. The goblinoid Empire of Dhakaan ruled most of Khorvaire for thousands of
. Today, there are four primary goblinoid cultures in Khorvaire. City Goblins Goblins are found in most of the major cities of the Five Nations. When humans first came to Khorvaire, they enslaved many
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
-foot-deep water and smelly refuse. Krenko and three other goblins came this way, heading to his new hideout. The characters can spot signs of grimy boot prints made by Small creatures on one of the
darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War Droaam is barely a decade old. The treaty nations refuse to acknowledge its sovereignty; according to the terms of the Treaty of Thronehold, it’s a rebellious territory of
Sora Kell build their power. Graywall and the Great Crag are constantly expanding, with goblins and ogres laboring through the night. Warlords drill their troops, forcing all manner of monsters to work
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Sewers The upper wards of Sharn use a network of chutes to funnel garbage down into the sewers. Refuse and filth is channeled into cavernous midden chambers, where it is left to rot or be
this region. A few tribes of people—mostly goblins, along with a few shifters, dwarves, and feral halflings—live in the sewers, rummaging through the midden heaps and selling their goods in the lower
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
crude paintings of grinning goblins with pointy hats. Scrawled above the art are the words, “hoppee birthday!”
The goblins painted the celebratory drawings. D2: Dead-End Tunnel This tunnel leads to
cave in search of a stolen family tapestry, but the goblins captured her. Vinx is Indifferent toward the characters and has the Restrained condition while bound. Vinx assures the characters that she’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hallway contains six iron-barred cells, their doors held shut with arcane lock spells. Faculty members and students can ignore the spells and open the cell doors normally. Forcing open a door requires
a successful DC 25 Strength (Athletics) check or a knock spell. The cells contain no furnishings other than waste buckets. The middle cell on the east side of the hall holds three goblins abducted
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Barthen’s Well The well the goblins vandalized is located behind Barthen’s Provisions. Years ago, the well was built using material scavenged from the nearby area—including an obelisk shard, which
was used as the drum for the well’s winch. Recently, goblins came during the night to retrieve the obelisk shard, destroying the well in the process. But their raid was interrupted by Ander, one of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
from the Sneak Attack’s damage before rolling. If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus. Poison (Cost: 1d6). You add a
Proficiency Bonus Class Features Sneak Attack 1 +2 Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery 1d6 2 +2 Cunning Action 1d6 3 +2 Rogue Subclass, Steady Aim 2d6 4 +2 Ability Score Improvement 2d6
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Dragon Armies The Dragon Queen’s forces are organized into five Dragon Armies. Draconians fill the ranks of each, though the armies’ numbers also include humans, goblins, hobgoblins, ogres, and
staggering advantage not seen on battlefields for over a thousand years. The Dragon Queen has elevated her five most cunning and devout followers to the rank of dragon highlord, each commanding one of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
add the Poison effect, remove 1d6 from the Sneak Attack’s damage before rolling. If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus
Proficiency Bonus Class Features Sneak Attack 1 +2 Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery 1d6 2 +2 Cunning Action 1d6 3 +2 Rogue Subclass, Steady Aim 2d6 4 +2 Ability Score Improvement 2d6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kobolds and goblins — creatures that have been traditionally enslaved and oppressed by the larger and more powerful inhabitants of the region. Though his epithet, “the Cunning,” is used mockingly by
scattered minotaur clans, the mysterious changeling city known as Lost. But other creatures have long been commingled. The ogres, orcs, trolls, hill giants, goblins, and kobolds of Droaam have never had
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called goblinoids. They are often found lording over their cousins, the smaller goblins and the ferocious bugbears. Martial Might. A hobgoblin measures virtue by physical strength and martial prowess
, caring about nothing except the opportunity to demonstrate skill and cunning in battle. Hobgoblins of high military rank attain their positions by force, then hold those positions by imposing their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblins Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and cruel in victory, goblins are fawning
and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids. Beast Masters and Slave Drivers Goblins
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-goblinoids traveling through here without an escort. 17c. Keepers of the Purple Worm This 15-foot-high side cave is mostly empty except for two goblins huddled at the north end. The goblins, Dribblespit
and Zob, found a treasure buried in the ruins of Stromkuhldur (see “Treasure” below) and brought it here to inspect it more closely. The goblins are oblivious to the danger nearby (see area 17d) and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Grick Snack Watch Post The Xanathar Guild maintains a watch post here, called “Grick Snack” by the bugbears that command it. Two bugbears and six goblins are stationed in this area. 28a. West
38, the two-headed statue in area 39a, and the stairs west of the statue that lead down to level 2. Casting dispel magic on the obelisk renders it nonfunctional. Toppling the obelisk requires a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaw Hideout Locations The following locations are keyed to map 1.2. Mike Schley Map 1.2: Cragmaw Hideout View Player Version H1: Cave Mouth The goblins’ trail ends at a cave in a hillside five
stream is 2 feet deep. It’s cold and slow, and not difficult to wade across. The thicket in area H2 is impenetrable from the west side of the stream. Development. The goblins in area H2 are supposed
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins.
Six goblins inhabit this den
, and one of them is a leader with 12 hit points. The five ordinary goblins tend the cooking fire in the lower (northern) part of the cave near the entrance passage, while the leader rests in the upper
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Goblin Bazaar In this monstrous market live forty goblins. Half of them are guards, and the other half are traders. The goblin boss and his retinue lurk in area 1e. 1a. Bazaar Side Entrance
cartoonish goblin heads drawn in charcoal.
Noise. Banging noises can be heard to the north. (The goblins in area 1b are building a wooden stage there.)
1b. Auction Hall The goblins are erecting a