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                        Returning 35 results for 'cure war religion'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
                                                
                                            
                                                
                                                     five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
                                                
                                            
                                                
                                                     drow makes one Demon Staff attack.
Cast a Spell (Costs 2 Actions). The drow uses Spellcasting.Some Drow Matron Mother;matron mothers renounce Lolth and join the war against their former goddess
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
                                                
                                            
                                                
                                                    ;Mothers of Rebellion
Some matron mothers renounce Lolth and join the war against their former goddess. Such drow could be of any alignment, and they lose the following abilities in the stat block
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
                                                
                                            
                                                
                                                     champions, and train them to fight in a war.
5
Tend a sacred beacon fed by the Outer Planes, sending embers of that beacon to the corners of the world to maintain a divine shroud.
6
Watch the
                                                
                                            
                                        
                                                    Orb of Dragonkind
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind
                                                
                                            
                                                
                                                     (or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five wizard towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
House Jorasco
Leader: Ulara d’Jorasco
Headquarters: Vedkyar Enclave (Vedykar
                                                
                                            
                                                
                                                    , Karrnath)
The Healer’s Guild provides a vital service to Khorvaire, and the Last War ensured there was great need for healers. The leader of the guild, Baron Ulara d’Jorasco, is much
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     Wisdom (Medicine) or Intelligence (Arcana or Religion) checks made to determine if the creature is cursed, diseased, possessed, or afflicted by any of the following conditions: blinded, deafened
                                                
                                            
                                                
                                                    , exhaustion, incapacitated, paralyzed, or poisoned.
You learn the spare the dying cantrip and can cast it as a bonus action.
You gain the ability to cast the spell cure wounds without using a spell slot, up
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
                                                
                                            
                                                
                                                     as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of traveler’s clothes, a diary, an ink pen, a bottle of ink, and a
                                                
                                            
                                                
                                                     of art and magic
2
Tymora, god of good fortune
3
Fharlanghn, god of horizons and travel
4
Istus, god of fate and destiny
5
Nuada, god of war and warriors
6
Zivilyn, god
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    War Priest War Priest
 Medium humanoid (any race), any alignment
 Armor Class 18 (plate)
 Hit Points 117 (18d8 + 36)
 Speed 30 ft.
   STR
 16(+3)
 
  DEX
 10(+0)
 
  CON
 14(+2)
 
  INT
                                                
                                            
                                                
                                                    
 11(+0)
 
  WIS
 17(+3)
 
  CHA
 13(+1)
Saving Throws Con +6, Wis +7
 Skills Intimidation +5, Religion +4
 Senses passive Perception 13
 Languages any two languages
 Challenge 9 (5,000
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
                                                
                                            
                                                
                                                     they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     made a vow during the Last War, pledging your devotion if a disaster was averted … and it was. 5 You’re devoted to your religion, but you’ve never been formally educated in its ways. You follow your own
                                                
                                            
                                                
                                                    Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Knights Battle Masters and Heroic Wanderers Habitat: Any; Treasure: Armaments, Individual Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     (+0) 
 
  WIS 
  14 (+2) 
 
  CHA 
  11 (+0)
Skills Medicine +4, Religion +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 1/4 (50 XP) Proficiency
                                                
                                            
                                                
                                                    :
 Cantrips (at will): light, sacred flame, thaumaturgy
 1st level (3 slots): bless, cure wounds, sanctuary
 Actions
 Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    )
 
  INT
 15 (+2)
 
  WIS
 18 (+4)
 
  CHA
 13 (+1)
Saving Throws Wis +8
 Skills Arcana +6, Investigation +6, Religion +6
 Senses passive Perception 14
 Languages Common, plus one of
                                                
                                            
                                                
                                                     the dying
 1st level (4 slots): bless, cure wounds, shield of faith
 2nd level (3 slots): aid, lesser restoration
 3rd level (3 slots): protection from energy, revivify
 4th level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    
 13 (+1)
 
  INT
 11 (+0)
 
  WIS
 18 (+4)
 
  CHA
 15 (+2)
Saving Throws Wis +6, Cha +4
 Skills Deception +4, History +2, Religion +2
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                                
                                                     the following spells prepared from the cleric spell list:
 Cantrips (at will): light, sacred flame, thaumaturgy
 1st level (4 slots): command, cure wounds, healing word, sanctuary
 2nd level (3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    
 13 (+1)
 
  INT
 11 (+0)
 
  WIS
 18 (+4)
 
  CHA
 15 (+2)
Saving Throws Wis +6, Cha +4
 Skills Deception +4, History +2, Religion +2
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                                
                                                     the following spells prepared from the cleric spell list:
 Cantrips (at will): light, sacred flame, thaumaturgy
 1st level (4 slots): command, cure wounds, healing word, sanctuary
 2nd level (3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     (+1) 
 
  INT
  11 (+0) 
 
  WIS
  18 (+4) 
 
  CHA
  15 (+2)
Saving Throws Wis +6, Cha +4
 Skills Deception +4, History +2, Religion +2
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                                
                                                     the following spells prepared from the cleric spell list:
 Cantrips (at will): light, sacred flame, thaumaturgy
 1st level (4 slots): command, cure wounds, healing word, sanctuary
 2nd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  CHA
  11 (+0)
Skills Medicine +4, Religion +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 1/4 (50 XP)
 Spellcasting. The acolyte is a 1st-level
                                                
                                            
                                                
                                                    
 1st level (3 slots): bless, cure wounds, sanctuary
 Actions
 Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Treaty of Thronehold gave them freedom, but many warforged struggle both to find a place in the post-war world and to relate to the creatures that created them. The typical warforged shows little emotion
                                                
                                            
                                                
                                                    . Many warforged embrace a concrete purpose—protecting allies, completing a contract, or other pursuits—and devote themselves to this task as they once did to war. However, there are warforged who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
                                                
                                            
                                                
                                                     Silver Flame, Kalok Shash is a harsh faith that requires all able-bodied folk to fight in the endless war against the forces of darkness. Sacred Champions. As a Ghaash’kala, you are a champion of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Karrnath. While Karrnath’s soldiers may be the finest in the Five Nations, they lack the magical support of Aundair or Thrane, which evened the odds during the Last War. Nonetheless, Karrns are proud of
                                                
                                            
                                                
                                                     their martial history, and most are convinced that they would have eventually won the Last War. Karrnath suffered a series of severe food shortages and plagues early in the Last War. This caused the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    )
 
  WIS
  14 (+2)
 
  CHA
  13 (+1)
Saving Throws Wis +4
 Skills Arcana +4, Investigation +4, Religion +4
 Senses passive Perception 12
 Languages Common, plus one of your choice
 Magical
                                                
                                            
                                                
                                                     save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared:
 Cantrips (at will): guidance, sacred flame
 1st level (2 slots): cure wounds
 Spellcasting (Mage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ) 
 
  WIS
  17 (+3) 
 
  CHA
  10 (+0)
Saving Throws Con +6, Wis +6
 Skills Medicine +6, Religion +5
 Condition Immunities frightened
 Senses passive Perception 13
 Languages Common
                                                
                                            
                                                
                                                     blessed regains 5 (1d10) hit points.
 Spellcasting. The blessed casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
 At will: light, thaumaturgy
 1/day each: enhance ability, flame strike, mass cure wounds, revivify, tongues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    War Priest  War priests worship deities of war, protection, and strategy. They plan tactics, lead soldiers into battle, confront enemy spellcasters, and tend to casualties. A war priest might command
                                                
                                            
                                                
                                                     an army or serve as the right hand of a warlord (appears in this book) on the battlefield. War priests typically adorn themselves with a symbol of their faith. You can roll on the War Priest Holy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Gods and Religion The myths of giants across the Material Plane differ in many details, but most of them portray giants as descendants of a progenitor god, typically Annam, the All-Father. Giants
                                                
                                            
                                                
                                                     War Wooden club Hiatea N Life, Nature Flaming spear Iallanis NG Light, Peace* Garland of flowers Karontor NE Death, Knowledge Broken shackles Memnor N or NE Knowledge, Trickery Black obelisk Skoraeus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     be the finest in Khorvaire, but they lack the magical support of Aundair or Thrane, which evened the odds during the Last War. Nonetheless, Karrns are proud of their martial history, and most are
                                                
                                            
                                                
                                                     convinced that they would have eventually won the Last War. Karrnath suffered a series of severe food shortages and plagues early in the Last War. As a result, the king embraced the Blood of Vol as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Throws Con +4, Wis +6, Cha +7
 Skills Insight +6, Perception +6, Religion +4, Stealth +5
 Senses darkvision 120 ft., passive Perception 16
 Languages Elvish, Undercommon
 Challenge 8 (3,900 XP
                                                
                                            
                                                
                                                    , resistance, spare the dying, thaumaturgy
 1st level (4 slots): animal friendship, cure wounds, detect poison and disease, ray of sickness
 2nd level (3 slots): lesser restoration, protection from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Breland Capital: Wroat Noted for Industry, manufactured goods, metalwork, processed ore; organized crime, subterfuge In the wake of the Last War, Breland is one of the most powerful nations in
                                                
                                            
                                                
                                                     to flourish in Brelish cities and churches. The Sovereign Host is the dominant religion of Breland, but in general the Brelish aren’t as devout as their cousins in other nations. King Boranel ir’Wynarn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    )
 
  INT
 15 (+2)
 
  WIS
 18 (+3)
 
  CHA
 13 (+1)
Saving Throws Wis +8
 Skills Arcana +6, Investigation +6, Religion +6
 Senses passive Perception 14
 Languages Common, plus one of
                                                
                                            
                                                
                                                    ): bless, cure wounds, shield of faith
 2nd level (3 slots): aid, lesser restoration
 3rd level (3 slots): protection from energy, revivify
 4th level (3 slots): banishment, death ward
 5th level (1 slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Idyllglen History Any character who succeeds on a DC 20 Intelligence (History or Religion) check recalls the following information about Idyllglen: Ages ago, Idyllglen was threatened by gnoll tribes
                                                
                                            
                                                
                                                     himself leading the war band. Zariel and the Hellriders came to the Idyllglen’s aid, but not before the town was mostly destroyed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath—a chieftain who guides the tribe—and
                                                
                                            
                                                
                                                     shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     into its armies. The religion was largely abandoned toward the end of the war and many of the undead were confined to crypts, but some are still in use.
 Magical Innovation. Over the course of a
                                                
                                            
                                                
                                                    The Last War For hundreds of years the continent of Khorvaire was united under the Kingdom of Galifar. This came to an end with the death of King Jarot in 894 YK, just over a century ago. Conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Breland Capital: Wroat Hallmarks: Espionage, industry, metalwork, organized crime, subterfuge In the wake of the Last War, Breland is one of the most powerful nations in Khorvaire. Possessing a large
                                                
                                            
                                                
                                                     temples. The Sovereign Host is the dominant religion of Breland, but in general the Brelish aren’t as devout as citizens of other nations. King Boranel ir’Wynarn rules Breland in conjunction with an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them. The typical warforged shows little
                                                
                                            
                                                
                                                     emotion. Many warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
                                                
                                            
                                        






