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Returning 35 results for 'current related glowing to have race'.
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Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
Monsters
Guildmasters’ Guide to Ravnica
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
cables, and its hands are scaly claws.
The gaze of a medusa's glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position
Monsters
Van Richten’s Guide to Ravenloft
achievement, Elise is a confused, frustrated soul who never wished for her current circumstances.
Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies
, though they can still die in other ways. The glowing device sheds light in a 10-foot radius and dim light for an additional 10 feet. While inside a creature, the device causes the creature to shed dim
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hunting dogs. They race in pursuit of their prey, running it down until it’s too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
. Its head has a human-like face and glowing red eyes. The creature gives off a smoky odor.
Yeth hounds make a ghastly baying sound that causes most creatures to flee in terror. They chase those who
Magic Items
Acquisitions Incorporated
Wisdom (Perception) check and search your cartographer’s map case to find a map either related to your current mission or inspiring a new one. On a success, you find a map with a prominent
Magic Items
Acquisitions Incorporated
mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending
stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
Improved Rumor Mill
At rank 3, when you use your Rumor
Magic Items
Acquisitions Incorporated
. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme.
When you meet someone for the first time, their details and a rough sketch are magically
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth—perhaps as a worthy goal in itself, or maybe as a means to a desirable end.
Sage
d8
Monsters
Guildmasters’ Guide to Ravnica
thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Monsters
Guildmasters’ Guide to Ravnica
its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other
point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Leaping Legs. With or
Monsters
Guildmasters’ Guide to Ravnica
or thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Monsters
Quests from the Infinite Staircase
palace within the Infinite Staircase where winds and wishes converge (see chapter 1 of Quests from the Infinite Staircase). Windcatchers rise above its spacious chambers and softly glowing domes, and
:
Downdraft. Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the general
charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
Magic Items
The Book of Many Things
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Priest. Your Wisdom score increases by 2, to a maximum of 22.
Prisoner. Glowing chains made of magical force appear
Shapechange
Legacy
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Spells
Basic Rules (2014)
hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing
rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
Goliath
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
races
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
of a mind flayer colony. The creature dwells in a dimly glowing brine pool, filled with foul and brackish water infused with the elder brain’s vital fluids and with psionic energy.
Lair
Charisma saving throw or be unable to leave its current space. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Regional Effects
races
Mordenkainen Presents: Monsters of the Multiverse
scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Halfling
Legacy
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
more like closely related families than true subraces. Choose one of these subraces or one from another source.
Dwarf
Legacy
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Species
Basic Rules (2014)
identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are
a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not wise
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Names and Surnames The naming conventions among the people of Khorvaire tend to follow language, rather than being linked to race. A Brelish dwarf who doesn’t speak Dwarvish might also carry a name
name or related to an occupation or region of origin. So Sorn Fellhorn, Kara of Windshire, and Tellan Magewright are all names you might find among the common folk. The noble families of Galifar
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Names and Surnames The naming conventions among the people of Khorvaire tend to follow language, rather than being linked to race. A Brelish dwarf who doesn’t speak Dwarvish might also carry a name
name or related to an occupation or region of origin. So Sorn Fellhorn, Kara of Windshire, and Tellan Magewright are all names you might find among the common folk. The noble families of Galifar
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied to the dragonmark houses and can be taken by a character of any race.
Creating a Dragonmarked Character Dragonmarks are associated with race, depicted by a combination of variant races and subraces. For humans and half-orcs, a dragonmark is a variant race that replaces
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied to the dragonmark houses and can be taken by a character of any race.
Creating a Dragonmarked Character Dragonmarks are associated with race, depicted by a combination of variant races and subraces. For humans and half-orcs, a dragonmark is a variant race that replaces
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
been pushed toward the wall and its chairs haphazardly tossed out of the way. In the middle of the room hop four unusual frogs. Each is glowing in vibrant colors—red, blue, violet, and orange—and has
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
been pushed toward the wall and its chairs haphazardly tossed out of the way. In the middle of the room hop four unusual frogs. Each is glowing in vibrant colors—red, blue, violet, and orange—and has
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
). The course covers the anatomy, abilities, and dispositions of monsters commonly encountered while adventuring. Students read popular accounts related to Aberrations, Monstrosities, and Oozes, as well
events of the “A Great Frog Race” section and sees students tested on their knowledge of the creatures known as slaadi. The rules for Exams can be found earlier in this chapter.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
). The course covers the anatomy, abilities, and dispositions of monsters commonly encountered while adventuring. Students read popular accounts related to Aberrations, Monstrosities, and Oozes, as well
events of the “A Great Frog Race” section and sees students tested on their knowledge of the creatures known as slaadi. The rules for Exams can be found earlier in this chapter.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
or glowing red lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke. As a fire genasi, you have the following traits. Creature Type. You are a
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
or glowing red lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke. As a fire genasi, you have the following traits. Creature Type. You are a
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invisible fish scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself. As a water genasi, you have the following traits. Creature Type. You are a
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Acid Resistance