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Returning 35 results for 'current wielding roll'.
Other Suggestions:
current willing roll
correct willing roll
Monsters
Monster Manual
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.Tentacles. Melee Attack Roll
while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Monsters
Monster Manual
. Response: The scout halves the damage (round down) it takes from that attack.Aim. The scout has Advantage on the next attack roll it makes during the current turn.
Multiattack. The scout makes two attacks, using Shortsword or Longbow in any combination.
Shortsword. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Shortsword
Monsters
Monster Manual
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.Tentacles. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Monsters
Monster Manual
roll it makes during the current turn. If that attack hits, the target takes an extra 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Deadly Aim", "rollDamageType":"Poison"} Poison damage.
Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Scimitar"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Scimitar", "rollDamageType
Monsters
Monster Manual
Water Breathing. The squid can breathe only underwater.Multiattack. The squid makes one Bite attack and one Tentacle attack.
Bite. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit
", "rollAction":"Bite"}, reach 5 ft. Hit: 28 (4d10 + 6);{"diceNotation":"4d10+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Tentacle. Melee Attack Roll
Monsters
Monster Manual
can use Spellcasting to cast Suggestion if available.
Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 5 (1d4 + 3);{"diceNotation":"1d4
"} Poison damage.
Poison Ray (Yuan-ti Form Only). Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Poison Ray"}, range 120 ft. Hit: 12 (2d8 + 3);{"diceNotation":"2d8+3
Monsters
Monster Manual
if available.
Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 10 ft. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction
: SuggestionPoisonShape-Shift. The yuan-ti shape-shifting;shape-shifts into a Medium snake or returns to its true form. If it dies, it stays in its current form. The yuan-ti’s game statistics are
Monsters
Monster Manual
condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8;{"diceNotation":"1d8", "rollType":"roll
", "rollAction":"Gibbering"} to determine what it does during the current turn:
1–4. The target does nothing. 5–6. The target takes no action or Bonus Action and uses all its movement to move in a
Monsters
Monster Manual
Suggestion if available.
Poison Burst (Yuan-ti Form Only). Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Poison Burst"}, reach 5 ft. or range 120 ft. Hit
returns to its true form. If it dies, it stays in its current form. The yuan-ti’s game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.
Spells
Player’s Handbook
Roll 1d6 at the end of each of your turns for the duration. On a roll of 4–6, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell ends instantly if you
Monsters
Monster Manual
if available.
Bite. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction
its current form. The yuan-ti’s game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.
Spells
Player’s Handbook
the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally’s failed
Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
roll for a spell you cast against a Fiend, you use the maximum possible result instead of rolling.
Random Properties. The Artifact has the following random properties (see “Artifacts” in
Magic Items
The Book of Many Things
While you are wielding this shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Curse. This item is cursed. Attuning to it extends the curse to you
speed is halved. When you roll initiative, treat the roll on your d20 as a 1. You can’t change your initiative by any means.
Magic Items
The Book of Many Things
This silver-and-black bow is engraved with the phases of the moon. You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit with a ranged attack roll using this magic
with it. The ammunition created by the bow vanishes the instant after it hits or misses a target.
While wielding this magic bow, you can use a bonus action to enter a semi-incorporeal state until the
Monsters
Planescape: Adventures in the Multiverse
Unarmored Defense. While the instinct is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The instinct makes three Unarmed Strike attacks.
Unarmed Strike
melee attack roll, the instinct partially deflects the blow. The damage the instinct takes from the attack is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Deflect Blow"}.Elite
Monsters
Princes of the Apocalypse
, jump, thunderwave
2nd level (2 slots): gust of wind
Unarmored Defense. While the hurricane is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Unarmored Movement. While
the hurricane is wearing no armor and wielding no shield, its walking speed increases by 15 feet (included in its speed).Multiattack. The hurricane makes two melee attacks.
Unarmed Strike. Melee Weapon
Magic Items
Bigby Presents: Glory of the Giants
instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
150 feet of you. The target can then immediately spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your Wisdom modifier (minimum of +1).
If the
Monsters
Phandelver and Below: The Shattered Obelisk
attacker Sildar can see would hit him with a melee attack, he can roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Parry"} and add the number rolled to his AC against the triggering attack
, provided he’s wielding a melee weapon.Sildar is a kindhearted human man of nearly fifty years who holds a place of honor in the famous griffon cavalry of Waterdeep. He is an agent of the Lords
Monsters
Quests from the Infinite Staircase
Unarmored Defense. While the tower hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The tower hand makes two Unarmed Strike attacks, two Dart attacks
response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"roll
Monsters
Out of the Abyss
advantage on saving throws against spells and other magical effects.
Sneak Attack (1/Turn). Droki deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Sneak Attack"} damage when
he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Droki that isn’t incapacitated and Droki doesn’t have
Monsters
Planescape: Adventures in the Multiverse
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks
: plane shift (self only), scrying (as an action), slow, telekinesisFuture Insight (3/Day). When the githzerai or a creature it can see makes an attack roll, a saving throw, or an ability check, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.Multiattack. The swashbuckler makes one Dagger attack and two Rapier
.
Many swashbucklers have a signature flourish with which they embellish their actions to make themselves more memorable. You can roll on the Swashbuckler Flourishes table or choose one of the options
Magic Items
The Book of Many Things
. While wielding it, you also gain the following benefits:
Fool’s Feint. As a bonus action, you can feint, choosing a creature within 5 feet of you as your target. Until the start of your next
you with an attack roll, you can use your reaction to require that creature to make a DC 15 Intelligence saving throw. On a failed save, the attack instead targets another creature of your choice that
Monsters
Keys from the Golden Vault
can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one
wielding a melee weapon.Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether
Monsters
Planescape: Adventures in the Multiverse
Instinctive Reflexes. The conduit has advantage on initiative rolls, and it can’t have disadvantage on attack rolls.
Unarmored Defense. While the conduit is wearing no armor and wielding no
reactions per round but only one per turn.
Deflect Attack. In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10
Monsters
Bigby Presents: Glory of the Giants
", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or have the prone condition. After the giant throws the boulder, roll a d6;{"diceNotation":"1d6
", "rollType":"roll", "rollAction":"Boulder"}; on a roll of 3 or lower, the giant has no more boulders to throw.Unyielding. In response to failing a saving throw to avoid being moved, having the prone
Monsters
Waterdeep: Dragon Heist
the towers and the current occupants of the place. She knows that Manshoon resides in an extraplanar sanctum accessible through a teleportation circle that his lieutenants can activate using special
the gargoyle travels with the party, roll a d10 each day at dawn. On a roll of 1, Lady Gondafrey's alignment becomes chaotic evil for 24 hours as the gargoyle's innate demeanor exerts itself. In this
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"roll","rollAction":"Leadership"} to one attack roll or saving throw it makes before the start of Aurelia’s next turn.
Warleader’s Helix (Recharge 5–6);{"diceNotation":"1d6
second creature regains 27 (6d8);{"diceNotation":"6d8","rollType":"roll","rollAction":"Warleader"} hit points.Parry. Aurelia adds 7 to her AC against one melee attack that would hit her. To do so
Monsters
Storm King's Thunder
Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The
creature can add a d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Leadership"} to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a
Monsters
Eberron: Rising from the Last War
Pack Tactics. The soldier has advantage on an attack roll against a creature if at least one of the soldier's allies is within 5 feet of the creature and the ally isn't incapacitated.
Undead
damage.Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.Cold, Poison
Monsters
Spelljammer: Adventures in Space
bomb, roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Thunder Bomb"}; on a roll of 4 or lower, the giff has no more bombs to throw.A giff shock trooper is trained to mount assaults on
. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the greater the glory for the one wielding the weapon.
Monsters
Planescape: Adventures in the Multiverse
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed Strike
Manipulation"}. The githzerai manipulates the energy of the plane of existence it’s on to produce one of the following effects (choose one or roll a d6;{"diceNotation":"1d6", "rollType":"roll
Monsters
Mythic Odysseys of Theros
Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within
","rollDamageType":"force"} force damage.Divine Insight (3/Day). When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with
Monsters
Guildmasters’ Guide to Ravnica
":"roll","rollAction":"Feed on Death"} temporary hit points, provided the kraul isn't incapacitated.
Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least
: animate dead, blight, vampiric touch
Pack Tactics. The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally