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Returning 35 results for 'current words requires'.
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Magic Items
Dungeon Master’s Guide
This Spell Scroll bears the words of the Fireball spell, written in a mystical cipher. If Fireball is on your spell list, you can read the scroll and cast it without Material components. Otherwise
, the scroll is unintelligible. Casting Fireball by reading the scroll requires it’s normal casting time. Once cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn&rsquo
Magic Items
Dungeon Master’s Guide
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted
Magic Items
Dungeon Master’s Guide
everything in the multiverse. The wand is cruel, nihilistic, and bereft of humor.
To further Orcus’s goals, the wand feigns devotion to its current user and makes grandiose promises that it has no
intention of fulfilling, such as vowing to help its user overthrow Orcus.
Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to the Positive Plane by the ancient hero whose
Monsters
Thieves’ Gallery
Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Melee
.
Daggersword Flourish. Choose the option that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Xenk magically detaches the longsword’s blade from its
Magic Items
Tyranny of Dragons
the cold damage dealt.
Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. If you have a breath weapon that requires rest to recharge
, you can choose to succeed instead.
Winter’s Fury. While your current hit points are equal to or less than half your hit point maximum, you deal an extra 1d8 cold damage with your melee attacks.
Monsters
Icewind Dale: Rime of the Frostmaiden
unfeeling entity.
Have Auril speak only when necessary. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words
invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her
Monsters
Icewind Dale: Rime of the Frostmaiden
demystifying her in the eyes of your players. Let her actions, not her words, define her.
Lesser gods in the D&D multiverse are extremely powerful and arrogant, but also fallible and blind to their
own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her
Monsters
Vecna: Eve of Ruin
Ear of the Chosen. Whenever a creature on the same plane of existence as Alustriel speaks Alustriel’s name, Alustriel hears her name and the next nine words the speaker utters.
Legendary
next turn.
Argent Blaze (Requires Silver Fire). Alustriel summons a 60- foot cone of silver fire. Each creature in that area must make a DC 22 Dexterity saving throw, taking 77 (14d10);{"diceNotation
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
I’ve read every book in the world’s greatest libraries—or I like to boast that I
Monsters
Icewind Dale: Rime of the Frostmaiden
. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her.
Lesser gods in the D&D multiverse are
her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one
Magic Items
Tyranny of Dragons
wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. If you have a breath weapon that requires rest to recharge, it gains a recharge of 6.
Dragon Sight. You gain
Dragon Mask Only). While your current hit points are equal to or less than half your hit point maximum, you deal an extra 1d8 cold damage with your melee attacks.
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds. Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
’s desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor.
In order to further its master’s goals, the wand feigns devotion to its current
user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow Orcus.
Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to
classes
Basic Rules (2014)
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
Magic Items
Lost Laboratory of Kwalish
).
Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
Fill the armor with air, allowing you to breathe normally in
), but doesn’t gain access to the user’s knowledge, features, or proficiencies.
Freeing a creature trapped inside the armor first requires defeating the armor’s automatic defenses
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
transformation. Every use of the ritual must be modified to suit the individual undergoing transformation, and requires rare herbs, exotic magical substances, snakes, and one or more humans to be sacrificed
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boots of the Winding Path Prerequisite: 6th-level artificer
Item: A pair of boots (requires attunement) While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an
unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Boots of the Winding Path Prerequisite: 6th-level artificer
Item: A pair of boots (requires attunement) While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an
unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Boots of the Winding Path Prerequisite: 6th-level artificer
Item: A pair of boots (requires attunement) While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an
unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Components A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M
) components. If you can't provide one or more of a spell's components, you are unable to cast the spell. Verbal (V) Most spells require the chanting of mystic words. The words themselves aren't the source of
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Instrument of Scribing Wondrous Item, Common (Requires Attunement) This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and
write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
in an invisible current.
Sartell sucks her breath in through her teeth and whispers her next words: “Mind flayers.”
Here ends chapter 2.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Instrument of Scribing Wondrous item, common (requires attunement) This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and
write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
White Dragon Mask Wondrous item, legendary (requires attunement) This gleaming mask is white with highlights of pale blue and is topped by a spined crest. Its damage type is cold. While you wear the
mask, you gain the following benefit, in addition to those the dragon masks share. Winter's Fury. While your current hit points are equal to or less than half your hit point maximum, you deal an extra 1d8 cold damage with your melee attacks.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
White Dragon Mask Wondrous item, legendary (requires attunement) This gleaming mask is white with highlights of pale blue and is topped by a spined crest. Its damage type is cold. While you wear the
mask, you gain the following benefit, in addition to those the dragon masks share. Winter's Fury. While your current hit points are equal to or less than half your hit point maximum, you deal an extra 1d8 cold damage with your melee attacks.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
which Otto the faerie dragon comes and goes from the castle. The trapdoor blends in with the surrounding stonework, and detecting it requires a successful DC 15 Wisdom (Perception) check. Tiny letters
scratched into the trapdoor spell the words “KNOCK KNOCK” in Draconic. Knocking twice on the trapdoor causes it to swing open on its own, then close 1 minute later. Otherwise, the trapdoor must be pried
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Talking Doll Wondrous Item, Common (Requires Attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more
than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Talking Doll Wondrous Item, Common (Requires Attunement) While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six
words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ceiling, then courses along a rough-hewn tunnel toward a murky lake. The din of machinery echoes from that direction.
Climbing the slimy walls requires a successful DC 15 Strength (Athletics) check. The
water here is 30 feet deep. Characters who allow themselves to be carried by the current are swept gently into area 65.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
waits, thanks to the tracer inscribed on it. Deciphering the code requires 1 hour of study. After that, a character knows the magic words needed to activate the portal. When an adventurer activates the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Components A spell’s components are physical requirements the spellcaster must meet to cast the spell. Each spell’s description indicates whether it requires Verbal (V), Somatic (S), or Material (M
) components. If the spellcaster can’t provide one or more of a spell’s components, the spellcaster can’t cast the spell. Verbal (V) A Verbal component is the chanting of esoteric words that sound like
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on
Spell Scroll Scroll, varies A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the spell. Each spell’s description indicates whether it requires Verbal (V), Somatic (S), or Material (M) components. If the spellcaster can’t provide one or more of a spell’s components, the
spellcaster can’t cast the spell. Verbal (V) A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words