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Returning 35 results for 'cursed weapon reveal'.
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cursed weapon repeat
curse weapon revert
curse weapon reveals
curse weapon repeat
curse weapon revel
Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As
long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons
Magic Items
Dungeon Master’s Guide
attained.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have
Magic Items
Dungeon Master’s Guide
While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons.
Curse. This Shield is cursed. Attuning to it curses you until you are targeted by a Remove Curse spell
or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the curse causes you to become the target instead.
Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
of your prison. You draw no more cards.
Euryale. The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the
Magic Items
Tales from the Yawning Portal
. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit
Magic Items
Tales from the Yawning Portal
. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the stone cursed isn’t a statue.
Unusual Nature. The stone cursed doesn’t require air, food, drink, or sleep.Petrifying Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType
Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attack;opportunity attacks.
False Appearance. If the stone cursed is motionless at the start of combat, it has
Monsters
Ghosts of Saltmarsh
statue. The curse lasts for 10 minutes. While the creature is cursed, the statue has advantage on all attacks against it.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
. The statue makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
Monsters
Planescape: Adventures in the Multiverse
makes three Clawed Gauntlet attacks.
Clawed Gauntlet. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Clawed Gauntlet"} to hit, reach 5 ft., one target. Hit: 7
succeed on a DC 13 Charisma saving throw or become cursed for 24 hours. A creature missing any of its hit points has disadvantage on this saving throw. While cursed in this way, the bloodhound can sense
Monsters
Planescape: Adventures in the Multiverse
Magic Resistance. The vargouille has advantage on saving throws against spells and other magical effects.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
condition. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target’s Charisma decreases by 1 after each hour, as its head takes on fiendish aspects, and its Charisma
Species
Van Richten’s Guide to Ravenloft
and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even
lost hag.
4
You were cursed as a child. A deal with the spirits of the forest transformed you into a hexblood, now free of the curse.
5
You began life as a fey creature, but an accident
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Garrote. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Garrote"} to hit, reach 5 ft., one target of the meazel’s size or smaller. Hit: 6 (1d6 + 3
meazel can’t make weapon attacks while grappling a creature in this way.
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5
Monsters
Ghosts of Saltmarsh
talons.
Gore. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Gore"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage
","rollAction":"Gore","rollDamageType":"piercing"} piercing damage.
Talons. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Talons"} to hit, reach 5 ft., one target. Hit
Monsters
The Wild Beyond the Witchlight
Special Equipment. Warduke wears a dread helm (see appendix A) and wields a flame tongue longsword.Multiattack. Warduke makes three Flame Tongue or Dagger attacks.
Flame Tongue. Melee Weapon Attack
hands, plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Flame Tongue","rollDamageType":"fire"} fire damage if the weapon is aflame.
Dagger. Melee or Ranged Weapon Attack: +6
Monsters
Dragonlance: Shadow of the Dragon Queen
Litany if it’s available.
Banner Pike. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Banner Pike"} to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5
","rollDamageType":"necrotic"} necrotic damage. If the target is a Humanoid, it must succeed on a DC 16 Charisma saving throw or be cursed. The curse lasts until it is lifted by remove curse or similar magic
Monsters
Bigby Presents: Glory of the Giants
needing to make an ability check.Multiattack. The fomorian makes two Slam attacks and uses Crawling Hex if it is available.
Slam. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to
cursed for 1 hour. While cursed this way, the target can’t stand up and end the prone condition on itself.Deep crawlers are fomorians whose bodies are adapted to crawling through the tunnels of
Monsters
Van Richten’s Guide to Ravenloft
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Silver Needle"} to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType
":"damage","rollAction":"Silver Needle","rollDamageType":"necrotic"} necrotic damage, and the target must succeed on a DC 12 Charisma saving throw or become cursed for 1 minute. While cursed in this way
Monsters
Tales from the Yawning Portal
pike and uses Dreadful Glare.
Pike. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Pike"} to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5);{"diceNotation":"1d10+5
","rollType":"damage","rollAction":"Pike","rollDamageType":"piercing"} piercing damage.
Hooves. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Hooves"} to hit
Monsters
The Wild Beyond the Witchlight
them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their
” veil. The outermost layers of her dress open to reveal a marionette theatre, and she manipulates her puppets using an arrangement of artificial hands that nestles in the folds of fabric. She
Monsters
The Book of Many Things
effects.Multiattack. Malaxxix makes two Forge Hammer or Whip attacks in any combination.
Forge Hammer. Melee or Ranged Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Forge
damage, and the target can’t take reactions until the end of Malaxxix’s next turn. Hit or Miss: The hammer then magically returns to Malaxxix’s hand.
Whip. Melee Weapon Attack: +12
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage
. The vargouille targets one incapacitated Humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each
Monsters
Journeys through the Radiant Citadel
be knocked prone. If the target is prone, the dinosaur skeleton can make one bite attack against it as a bonus action.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon
Monsters
Bigby Presents: Glory of the Giants
Magic Resistance. The grinning cat has advantage on saving throws against spells and other magical effects.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack
Monsters
Candlekeep Mysteries
, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): clairvoyance, dispel magic
4th level (3 slots): divination, dimension door
5th level
(2 slots): contagion, scrying
6th level (1 slot): harmMultiattack. Valin can use her Dreadful Glare and makes one attack with her rotting fist.
Rotting Fist. Melee Weapon Attack: +9;{"diceNotation
Monsters
Van Richten’s Guide to Ravenloft
Nature. The emissary doesn’t require air, food, drink, or sleep.Multiattack. The emissary makes three attacks.
Lashing Maw. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit
and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an emissary appears as a roughly bipedal mass of agitated organs
Monsters
Candlekeep Mysteries
object.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
Monsters
Tyranny of Dragons
.
Rotting Fist. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rotting Fist"} to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4","rollType
"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Raxivort’s Tongue. The xvart can communicate with ordinary bat;bats and rat;rats, as well as giant bat;giant bats and giant rat;giant rats.Shortsword. Melee Weapon Attack: +4;{"diceNotation
Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Sling"} to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction
Monsters
Curse of Strahd
successful DC 10 Wisdom (Insight) check.
Regeneration. The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait
Only). The wereraven makes two weapon attacks, one of which can be with its hand crossbow.
Beak (Raven or Hybrid Form Only). Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
Monsters
The Book of Many Things
Regeneration. Augustus regains 10 hit points at the start of his turn. If he takes damage from a silver weapon, this trait doesn’t function at the start of his next turn. Augustus dies only if
Magic Longsword attacks.
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 26 (5d8 + 4
Monsters
The Book of Many Things
at the start of his turn. If he takes damage from a silver weapon, this trait doesn’t function at the start of his next turn. Delour dies only if he starts his turn with 0 hit points and doesn
’t regenerate.Multiattack. Delour makes any combination of three Bite, Shortsword, or Hand Crossbow attacks.
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +8;{"diceNotation":"1d20+8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
’ wrath, she cursed every member of his house. The seelie fey’s true name has been stricken from history, but the stories call him Dubh Catha (“Dark Crow” in Common), and other Fey
Monsters
Planescape: Adventures in the Multiverse
Multiattack. The aurumach makes three Manifested Blade or Gleaming Ray attacks.
Manifested Blade. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Manifested
cursed until the end of the aurumach’s next turn. The next time the aurumach hits the cursed target with a Manifested Blade or Gleaming Ray attack, the target takes an extra 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Invoke Weakness", "rollDamageType":"force"} force damage.
Monsters
Guildmasters’ Guide to Ravnica
Blood Witch Dance. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction
Monsters
Baldur’s Gate: Descent into Avernus
, darkness
1/day each: dispel evil and good, gate, harm, telekinesis, teleport, wind walkMultiattack. Kostchtchie makes two melee attacks, only one of which can be a bite attack.
Bite. Melee Weapon Attack
","rollDamageType":"piercing"} piercing damage.
Matalotok (Warhammer). Melee Weapon Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit","rollAction":"Matalotok"} to hit, reach 10 ft., one target. Hit: 19