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Returning 35 results for 'cyclops'.
Cyclops
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack
Monsters
Monster Manual
Multiattack. The cyclops makes two attacks, using Stone Club or Rock in any combination.
Stone Club. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Stone Club
"}. Trigger: A creature the cyclops can see makes an attack roll against it. Response: The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops’s next turn.
Monsters
Monster Manual
Multiattack. The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.
Radiant Strike. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit
of Light", "rollDamageType":"Radiant"} Radiant damage, and the target has Disadvantage on attack rolls until the end of the cyclops’s next turn.
Spellcasting. The cyclops casts one of the
Monsters
Guildmasters’ Guide to Ravnica
Magic Resistance. The cyclops has advantage on saving throws against spells and other magical effects.Multiattack. The cyclops makes two slam attacks.
Slam. Melee Weapon Attack: +10;{"diceNotation
"} bludgeoning damage.Spell Vitalization. Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cyclops A cyclops is journeying toward its home near Snapping Turtle Bay. It isn’t looking for a fight, but any sudden moves or hostility from the characters might trigger one. The cyclops knows the
region around Lake Luo and the western end of the Valley of Dread quite well, and it’s never seen anything like Omu in those areas. Roll twice on the Treasure Drops table to see what treasure, if any, the cyclops has.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cyclops A cyclops is journeying toward its home near Snapping Turtle Bay. It isn’t looking for a fight, but any sudden moves or hostility from the characters might trigger one. The cyclops knows the
region around Lake Luo and the western end of the Valley of Dread quite well, and it’s never seen anything like Omu in those areas. Roll twice on the Treasure Drops table to see what treasure, if any, the cyclops has.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Cyclops The human polis of Akros maintains an outpost in the Katachthon Mountains to keep an eye on the cyclops population around One-Eyed Pass (see chapter 3). From the cyclopes’ perspective, the
Akroan soldiers provide a reliable source of food, for the soldiers herd approaching enemies into cyclops territory rather than fighting these foes themselves. Thus, the cyclopes attack the Akroans just
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Cyclops The human polis of Akros maintains an outpost in the Katachthon Mountains to keep an eye on the cyclops population around One-Eyed Pass (see chapter 3). From the cyclopes’ perspective, the
Akroan soldiers provide a reliable source of food, for the soldiers herd approaching enemies into cyclops territory rather than fighting these foes themselves. Thus, the cyclopes attack the Akroans just
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cyclops Oracle Cyclops oracles gaze through history to learn hidden truths. Many share these secrets with those who aid them in correcting the mistakes of the past. Cyclops Oracle Huge Giant, Chaotic
)
Actions
Multiattack. The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.
Radiant Strike. Melee Attack Roll: +10, reach 10 ft. Hit: 22 (3d10 + 6) Radiant damage
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Nivix Cyclops Cyclopes like those described in the Monster Manual are found primarily among the Gruul Clans. They are forces of nature, and even though they have occasionally been recruited into the
monoclons or Nivix cyclopes, after the name of the Izzet guildhall. Nivix Cyclops
Large giant, unaligned
Armor Class 14 (half plate)
Hit Points 115 (10d10 + 60)
Speed 30 ft.
STR
24(+7
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Nivix Cyclops Cyclopes like those described in the Monster Manual are found primarily among the Gruul Clans. They are forces of nature, and even though they have occasionally been recruited into the
monoclons or Nivix cyclopes, after the name of the Izzet guildhall. Nivix Cyclops
Large giant, unaligned
Armor Class 14 (half plate)
Hit Points 115 (10d10 + 60)
Speed 30 ft.
STR
24(+7
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cyclops Oracle Cyclops oracles gaze through history to learn hidden truths. Many share these secrets with those who aid them in correcting the mistakes of the past. Cyclops Oracle Huge Giant, Chaotic
)
Actions
Multiattack. The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.
Radiant Strike. Melee Attack Roll: +10, reach 10 ft. Hit: 22 (3d10 + 6) Radiant damage
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Cyclops Sentry (p. 88) Multiattack: “Greatclub” is now “Stone Club”. Greatclub: “Greatclub” is now “Stone Club”.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Cyclops Sentry (p. 88) Multiattack: “Greatclub” is now “Stone Club”. Greatclub: “Greatclub” is now “Stone Club”.
Monsters
Fizban's Treasury of Dragons
visits from a drow mage who corrects what the dragon has learned about the history of the elven schism.
5
A young emerald dragon attempts to drive off a clan of cyclops;cyclopes who have taken up
Monsters
Fizban's Treasury of Dragons
accidentally insulted a deep dragon is tormented by the dragon’s servants in ways that can’t be tied to the dragon conclusively.
3
A group of cyclops;cyclopes wants a deep dragon to protect
Monsters
Fizban's Treasury of Dragons
dragon to tolerate the djinni’s presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4
Reunited after years apart, an adult topaz dragon parent and young dragon child
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Giant Cloud Giant
Cyclops Oracle
Cyclops Sentry
Ettin
Fire Giant
Fomorian
Frost Giant
Hill Giant
Ogre
Ogrillon Ogre
Stone Giant
Storm Giant
Troll
Troll Limb
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Giant Cloud Giant
Cyclops Oracle
Cyclops Sentry
Ettin
Fire Giant
Fomorian
Frost Giant
Hill Giant
Ogre
Ogrillon Ogre
Stone Giant
Storm Giant
Troll
Troll Limb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 6 (2,300 XP) Chasme
Chimera
Cyclops
Drider
Galeb duhr
Githzerai zerth
Hobgoblin warlord
Invisible stalker
Kuo-toa archpriest
Mage
Mammoth
Medusa
Vrock
Wyvern
Young brass dragon
Young white dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 10 Aboleth
Cultist Hierophant
Cyclops Oracle
Death Slaad
Deva
Dire Worg
Guardian Naga
Haunting Revenant
Noble Prodigy
Performer Legend
Spy Master
Stone Golem
Warrior Commander
Yochlol
Young Gold Dragon
Young Red Dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 10 Aboleth
Cultist Hierophant
Cyclops Oracle
Death Slaad
Deva
Dire Worg
Guardian Naga
Haunting Revenant
Noble Prodigy
Performer Legend
Spy Master
Stone Golem
Warrior Commander
Yochlol
Young Gold Dragon
Young Red Dragon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 6 (2,300 XP) Chasme
Chimera
Cyclops
Drider
Galeb duhr
Githzerai zerth
Hobgoblin warlord
Invisible stalker
Kuo-toa archpriest
Mage
Mammoth
Medusa
Vrock
Wyvern
Young brass dragon
Young white dragon
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
length of the field, or propelling it with magic in some other way. The cyclopes will accept any solution the characters attempt, as long as it propels the stone farther than the cyclops did. Each
cyclops defends itself if attacked, and killing them changes nothing. The characters still need to propel a stone farther than the cyclops did to get back to the sundial. When the characters beat the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
length of the field, or propelling it with magic in some other way. The cyclopes will accept any solution the characters attempt, as long as it propels the stone farther than the cyclops did. Each
cyclops defends itself if attacked, and killing them changes nothing. The characters still need to propel a stone farther than the cyclops did to get back to the sundial. When the characters beat the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
length of the field, or propelling it with magic in some other way. The cyclopes will accept any solution the characters attempt, as long as it propels the stone farther than the cyclops did. Each
cyclops defends itself if attacked, and killing them changes nothing. The characters still need to propel a stone farther than the cyclops did to get back to the sundial. When the characters beat the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 6 Azer Pyromancer
Chasme
Chimera
Cyclops Sentry
Drider
Galeb Duhr
Ghast Gravecaller
Giant Squid
Githzerai Zerth
Hobgoblin Warlord
Invisible Stalker
Kuo-toa Archpriest
Mage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 6 Azer Pyromancer
Chasme
Chimera
Cyclops Sentry
Drider
Galeb Duhr
Ghast Gravecaller
Giant Squid
Githzerai Zerth
Hobgoblin Warlord
Invisible Stalker
Kuo-toa Archpriest
Mage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dexterity Catch the Dragon by the Tail
Wisdom Gnome Poetry Contest
Charisma Goblin Wrestling
Strength Guess the Number of Feathers
Intelligence Outstare the Cyclops
Constitution If a
first attempt. Outstare the Cyclops “What do you do when the eye of the cyclops falls upon you? You stare right back if you’ve got the stamina!”
Winning this game requires a participant to outstare an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fanatic Cyclops Cyclops Sentry Deep Gnome Scout Drow Priest Acolyte Drow Elite Warrior Gladiator Drow Mage Bandit Deceiver Drow Priestess of Lolth Fiend Cultist Duergar Spy Duodrone Modron Duodrone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fanatic Cyclops Cyclops Sentry Deep Gnome Scout Drow Priest Acolyte Drow Elite Warrior Gladiator Drow Mage Bandit Deceiver Drow Priestess of Lolth Fiend Cultist Duergar Spy Duodrone Modron Duodrone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
3 Blue Dragon Wyrmling, Kuo-toa Monitor, Manticore 4 Chuul 5 Giant Crocodile, Sahuagin Baron, Water Elemental 6 Cyclops Sentry, Kuo-toa Archpriest, Merfolk Wavebender 8 Hydra, Young Bronze Dragon 9
Young Blue Dragon 10 Cyclops Oracle 11 Djinni, Marid, Roc 13 Storm Giant 15 Adult Bronze Dragon 16 Adult Blue Dragon 17 Dragon Turtle 22 Ancient Bronze Dragon 23 Ancient Blue Dragon Desert Monsters
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
length of the field, or propelling it with magic in some other way. The cyclopes will accept any solution the characters attempt, as long as it propels the stone farther than the cyclops did. Each
cyclops defends itself if attacked, and killing them changes nothing. The characters still need to propel a stone farther than the cyclops did to get back to the sundial. When the characters beat the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blastseeker GGR 6 Chemister (mage) MM 7 Fluxcharger GGR 8 Nivix cyclops GGR 12 Archmage MM 12 Arclight phoenix GGR 26 Niv-Mizzet GGR
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blastseeker GGR 6 Chemister (mage) MM 7 Fluxcharger GGR 8 Nivix cyclops GGR 12 Archmage MM 12 Arclight phoenix GGR 26 Niv-Mizzet GGR