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Returning 35 results for 'dagger item are bound'.
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dagger item are bonus
danger item are bonus
Magic Items
Dungeon Master’s Guide
the hat. Roll 1d4 to determine the object: on a 1, a Dagger; on a 2, a Rope with a Grappling Hook tied to one end; on a 3, a bag of Caltrops; on a 4, a gem worth 50 GP.
81–85
A creature
next turn. The DM determines where it leads.
96–00
You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon
Monsters
Ghosts of Saltmarsh
underwater at a depth greater than 100 feet.
Bound Together. The drowned assassin shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to
, unless the damage is radiant or from a critical hit. On a success, the drowned assassin drops to 1 hit point instead.Multiattack. The drowned assassin makes two hand crossbow attacks or two dagger attacks
Magic Items
Waterdeep: Dungeon of the Mad Mage
This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.
Monsters
Eberron: Rising from the Last War
dagger attacks. It can replace one attack with vicious mockery.
Crysteel Dagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Crysteel Dagger"} to hit, reach 5
ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Crysteel Dagger","rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6","rollType
Monsters
Eberron: Rising from the Last War
(see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious
mockery.
Crysteel Dagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Crysteel Dagger"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2
Monsters
Eberron: Rising from the Last War
” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel
Dagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Crysteel Dagger"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType
Monsters
Curse of Strahd
. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. This attack is magical.
Dagger. Melee or Ranged Weapon Attack: +2
;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Dagger
Monsters
Eberron: Rising from the Last War
armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel Dagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
","rollAction":"Crysteel Dagger"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Crysteel Dagger","rollDamageType":"piercing"} piercing damage plus
Monsters
Mordenkainen Presents: Monsters of the Multiverse
quickling makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit
: 8 (1d4 + 6);{"diceNotation":"1d4+6","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Racing faster than the eye can track, a quickling appears as little more
Magic Items
Storm King's Thunder
This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it’s on your person
a short or long rest.
Gift of Frost. You can transfer the shard’s magic to a nonmagical item — a cloak or a pair of boots — by tracing the ise rune there with your finger. The
Magic Items
The Book of Many Things
This wooden box contains a set of thirty-two parchment cards.
Deck of Miscellany
Card
Item
3 ♦️
Wooden abacus
4 ♦️
Four Perfume (vial);vials of perfume
5
;️
Three dagger;daggers
4 ♥️
Four Oil (flask);flasks of oil
5 ♥️
Five silk robes
6 ♥️
Forgery kit
7 ♥️
Quarterstaff
8 ♥️
Fishing tackle
Monsters
Curse of Strahd
","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType
, to life—even at the cost of my own life.”
Flaw. “I believe my sister can be redeemed.”
Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has
Monsters
Fizban's Treasury of Dragons
sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of
verge of starvation after incorrectly identifying a nearby phase spider nest as an easy food source.
6
A sapphire dragon wyrmling;sapphire dragon wyrmling's hoard contains a cursed item, which
Magic Items
The Book of Many Things
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
wearing armor.
Ship. You gain proficiency in three skills chosen by the DM.
Staff. A rare or rarer magic rod, staff, or wand appears in your hands. The DM chooses the item.
Stairway. You can choose to
Monsters
Infernal Machine Rebuild
Special Equipment. Thessalar wields a dagger +1;+1 dagger coated with Thessaltoxin (Ingested or Injury);thessaltoxin poison (see appendix C).
Alchemical Homunculus. Thessalar is accompanied by
Toxicity. Any magic item that restores hit points and can be applied to a piercing or slashing weapon (a potion, an ointment, and so forth) causes a hit with that weapon to deal extra damage to Thessalar
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
’t serve a purpose in the legion, the warlord eliminates it from the hierarchy to maximize efficiency.
Honor Bound, By Glory Crowned
Advancement in rank comes as a result of attaining glory, but
a powerful magic item), by fine performances (writing and performing a great ballad about the legion), by designing and constructing a great defense or monument, and through other means. But the
Backgrounds
Guildmasters’ Guide to Ravnica
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
a Selesnya druid is hiding an item of secret shame.
10
I was married to a Simic bioengineer.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bracer of Flying Daggers Wondrous item, rare (requires attunement) This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and
immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don’t hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
Horn of Beckoning Death Wondrous Item, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) Resembling a small dragon’s horn, this arcane device glows with a hellish internal light when
can’t be used again for 1 year. Red Wizard Blade Weapon (Dagger), Legendary
Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dimensional Shackles Wondrous Item, Rare You can take a Utilize action to place these shackles on a creature that has the Incapacitated condition. The shackles adjust to fit a creature of Small to
Large size. The shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dimensional Shackles Wondrous Item, Rare You can take a Utilize action to place these shackles on a creature that has the Incapacitated condition. The shackles adjust to fit a creature of Small to
Large size. The shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wheel of Wind and Water Wondrous item, uncommon When mounted at the helm of an elemental galleon or airship, this wheel allows a creature that possesses the Mark of Storm to telepathically control
the elemental bound inside the vessel. If a wheel of wind and water is mounted on a mundane sailing ship, a creature with the Mark of Storm who is using the wheel can create an area of ideal conditions around the vessel, increasing its speed by 5 miles per hour.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Shard of the Ise Rune Wondrous item, very rare (requires attunement) This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the
). You regain this ability after you finish a short or long rest. Gift of Frost. You can transfer the shard’s magic to a nonmagical item—a cloak or a pair of boots—by tracing the ise rune there with your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dimensional Shackles Wondrous item, rare You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to
serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Wheel of Wind and Water Wondrous item, uncommon When mounted at the helm of an elemental galleon or airship, this wheel allows a creature that possesses the Mark of Storm to telepathically control
the elemental bound inside the vessel. If a wheel of wind and water is mounted on a mundane sailing ship, a creature with the Mark of Storm who is using the wheel can create an area of ideal conditions around the vessel, increasing its speed by 5 miles per hour.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic item to which it is bound and cannot inhabit that host again for the remainder of the adventure. If the item is destroyed or taken from the tomb, the trickster god’s spirit finds another object
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.
Bound Together. The drowned assassin shares its mind with every other
.
Actions
Multiattack. The drowned assassin makes two hand crossbow attacks or two dagger attacks. It can then take the Dash, Disengage, or Hide action.
Hand Crossbow. Ranged Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cubic Gate Wondrous item, legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the
has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. Left to Right: Dagger of Venom, Decanter of Endless Water, and Cubic Gate
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Condition Immunities poisoned
Senses passive Perception 13
Languages Common, Draconic, Elvish, Primordial
Challenge 12 (8,400 XP)
Special Equipment. Thessalar wields a +1 dagger coated with
magic item that restores hit points and can be applied to a piercing or slashing weapon (a potion, an ointment, and so forth) causes a hit with that weapon to deal extra damage to Thessalar equal to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dark Shard Amulet Wondrous Item, Common (Requires Attunement by a Warlock) This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it
check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest. Conceptopolis Dancing Sword (Longsword), Dagger of Venom, Dark Shard Amulet, Decanter of Endless Water
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Velkynvelve. The result determines what, if anything, the character has in his or her possession when the adventure begins. Scavenged Possessions Result Item 2–9 — 10–12 A gold coin 13–15 A living
used as a dagger 28–30 A hand crossbow bolt coated with drow poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide)
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Grimoire Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daern’s instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
Major Items, Rare Item Type Attune? Amulet of health Wondrous item Yes Armor of resistance Armor Yes Armor of vulnerability Armor Yes Armor, +1 Armor No Arrow-catching shield Armor Yes Belt of
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.
Bound Together. The
drowned assassin drops to 1 hit point instead.
Actions
Multiattack. The drowned assassin makes two hand crossbow attacks or two dagger attacks. It can then take the Dash, Disengage, or Hide action






