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Returning 35 results for 'daily inside are buildings'.
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Magic Items
Dungeon Master’s Guide
;s control.
An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
While attuned to an orb, you can take a
charges daily at dawn. If you control the orb, you can cast one of the spells on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
Magic Items
Dungeon Master’s Guide
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
Movement. The avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack. The
Monsters
Quests from the Infinite Staircase
wielding a melee weapon.Warriors are the foot soldiers of the faction. They thank Madarua for each battle they see and train daily with spears to follow her to victory.
Warriors of Madarua
Members
the inside of their left wrist.
Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat, they strive to be as fierce and unpredictable as nature itself.
Monsters
Candlekeep Mysteries
charges are expended, but it regains 1d3 expended charges daily at dawn and glows again once it has 1 or more charges.Stone golems are magical constructs cut and chiseled from stone to appear as tall
, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons. The golem remains a noncombatant unless it is directly attacked.
The Sapphire
The sapphire is inside the
Magic Items
The Book of Many Things
. While you’re inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage rolls made with this hammer. The rune circle disappears after 1 minute, when you
create another rune circle, or when you dismiss the rune circle as a bonus action. This hammer regains 1d3 expended charges daily at dawn.
Magic Items
Tasha’s Cauldron of Everything
your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus
were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
Magic Items
Eberron: Rising from the Last War
inside you, you can speak, read, and write Deep Speech.
Spells. The earworm has 4 charges. You can cast the following spells from it, expending the necessary number of charges (spell save DC 15
to the next nearest earworm until it reaches a daelkyr.
The earworm regains 1d4 expended charges daily at dawn.
Symbiotic Nature. The earworm can’t be removed from you while you
Monsters
Tomb of Annihilation
":"1d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn
charges). The ice object can’t have any moving parts, must be able to fit inside a 10-foot cube, and has the density and durability of metal or stone (Artus’s choice). The ice creature
Magic Items
Princes of the Apocalypse
.
Shatter. Ironfang has 3 charges. You can use your action to expend 1 charge and cast the 2nd-level version of shatter (DC 17). Ironfang regains 1d3 expended charges daily at dawn.
The Rumbling. While
inside an earth node, you can perform a ritual called the Rumbling, using Ironfang to create a devastation orb of earth (see the devastation orb description for the time and cost of the ritual). Once you
Magic Items
Tasha’s Cauldron of Everything
bowl. However, the mortar increases in size to accommodate anything you place inside, expanding—if there's enough space—up to Large size, meaning it can hold even a Large creature
pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and
Magic Items
Tomb of Annihilation
regains all its expended charges daily at dawn. While wearing the ring, you can expend the necessary number of charges to activate one of the following properties:
You can expend 1 charge as an action
able to fit inside a 10-foot cube, and has the density and durability of metal or stone (your choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice
Equipment
on stout, gnarly trees that grow in normally unsuitable areas, such as cliff sides or inside ruined buildings.
Spells
Xanathar's Guide to Everything
A fortress of stone erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have any buildings or other structures on it
tall. Each panel is contiguous with two other panels or one other panel and a turret. You can place up to four stone doors in the fortress’s outer wall.
A small keep stands inside the enclosed
magic-items
Icewind Dale: Rime of the Frostmaiden
) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a
24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Challenge -- (0 XP)
Incorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object
Orb of Dragonkind
Legacy
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Magic Items
Basic Rules (2014)
globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
While attuned to an orb, you can use an action to peer into the orb’s depths and
property
1 major detrimental property
Spells
The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
either ruined or intact, as shown on the map. Ruined buildings are empty shells with stone walls 5 to 8 feet high. Their roofs are gone, leaving piles of debris inside the walls. The debris is difficult
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ruined or intact, as shown on map 3.2. Ruined buildings are empty shells with stone walls 5 to 8 feet high. Their roofs are gone, leaving piles of debris inside the walls. The debris is difficult
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
provide dim light throughout the town. The inside of the keep is brightly illuminated. Fires. The cultists tried to set buildings ablaze as they moved through town, but thatch isn’t as flammable as it
General Features The sun has set by the time characters reach the edge of town (the area shown on the Greenest map). Map 1.1: GreenestView Player Version Light. Burning buildings and a half moon
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The inside of the keep is brightly illuminated. Fires. The cultists tried to set buildings ablaze as they moved through town, but thatch isn’t as flammable as it looks. When characters arrive, most of
General Features The sun has set by the time characters reach the edge of town (the area shown on the Greenest map). Light. Burning buildings and a half moon provide dim light throughout the town
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
found — and where Neronvain and Chuth have established their stronghold.
The mist in the forest is omnipresent. Though it can be ignored inside buildings, all outdoor areas of the forest are lightly obscured.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
—and where Neronvain and Chuth have established their stronghold. The mist in the forest is omnipresent. Though it can be ignored inside buildings, all outdoor areas of the forest are lightly obscured.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Ward The poster map included with this book shows the Inner Ward, which contains the Great Library—a veritable forest of stone towers clumped around stockier buildings, all joined together in
doorways lurk in the library, their locations or access requirements lost. Valuable books, scrolls, and other items might be trapped inside these extradimensional spaces.
When an extradimensional space
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
History and Decay Once, the Styes was a marvelous port district. Its magnificent buildings crowned an artificial island that was the centerpiece of a broad bay, held aloft on great oak pilings. Those
and dyers and butchers invaded the district, scraping every penny out of their businesses with no concern over the impact their toxic operations had on their neighbors or the environment. The district bears little evidence of its former glory as it daily sinks deeper into the muck.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
hodgepodges of lopsided architecture joined by rickety bridges—loom over the persistent, low-hanging fog.
An impossible city unfolds around you. Bladed buildings rise on all sides, the urban sprawl
spreading along the inside of a gigantic torus. The metropolitan ring curves upward into passing clouds, disappearing behind the haze.
Here ends chapter 1. Each character should gain a level before starting the next chapter.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. The hounds bark loudly and lunge for the house, and the commander of the search party shouts, “They’re in the buildings!” He smashes the roof of the barn to splinters, prompting the cattle inside to
speak only Giant). The hell hounds snarl angrily. Inside, Ignis looks angry and scared. If uninterrupted, the fire giant hunters—with the help of their hell hounds—sniff out Ignis inside the house
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil at a Glance Once inside the city, a visitor is greeted by a vast urban tangle of bladed buildings in a wild array of architectural styles. Built within a great ring, the city curves before and
. Sigil is built to the edges of the ring, forming a wall of structures along its border. Anyone who climbs atop this outer wall of buildings can look out over the edge into an empty sky. Few who cross the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mortigny Mortigny is both the smallest of Richemulot’s three cities and the most overcrowded; its streets are congested and its buildings strained to capacity. The town resembles an extended tenement
, with new construction built atop old and hastily thrown together shanties lining the inside of its walls. Mortigny is quickly quarantined during surges of plague, but anyone is allowed to enter the
Orc
Legacy
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Species
Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lumberjacks gathered in simple buildings amid a forested landscape. Locals are hardworking and polite, acknowledging you with a smile or a nod as you make your way through the village.
As you round a
voice from inside cries, “Help! Help!”
Hubbleton’s newest confectionery has been set ablaze with its owner trapped inside. The fire was accidentally started by the wyrmling Briochebane. Fiercely
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa This city saved me when I was an orphaned child, sold into chains. Now is my turn to save it.
—Kallias, Ophis Tower commander
Setessa is the favored polis of Karametra, and its buildings
blend so perfectly into the forest that it’s difficult to tell the difference between inside and outside. The populace lives in harmony with the thick forests, terraced farms, and trained animals of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jadurai This city is thousands of years old. Here ancient structures with the architecture of previous dynasties stand alongside modern buildings. Hardly a month passes without locals rediscovering a
, but the conflict between Ramya and her siblings takes an enormous toll. Sections of the city lie in ruins, and the slums encroach farther every day as misery and squalor consume Jadurai from the inside.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
port here daily. Among the many beautiful things the city is known for are its spectacular coastal thunderstorms. Crowds gather on balconies and verandas to watch these awesome displays. The Tower of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Terminus Features The buildings in Terminus are made of stone. Their walls require a successful DC 15 Strength (Athletics) check to climb without equipment. The interior areas of buildings are built
. Everbright lanterns (see chapter 5) hanging from the ceilings and walls illuminate interior areas. Buildings in Terminus have openable glass windows large enough that a Medium or smaller creature can fit






