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Returning 35 results for 'danger increases are birds'.
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Spells
Player’s Handbook
’ animal form, such as wolves, serpents, or birds.
You have Advantage on Strength saving throws while you’re within 5 feet of the pack, and when you move on your turn, you can also move the
ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
Monsters
Storm King's Thunder
.
Tressym feed on small rodents, birds, and insects, stalking and pouncing on prey much as normal cats do, but with the added advantage of flight. Tressym don’t, however, attack nestlings or despoil
others will be normal cats.
Tressym have good memories, particularly when it comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of &ldquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect
lead prey into danger or to infiltrate settlements so they can feed on superior victims.
Oblexes
By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind
Monsters
Mordenkainen Presents: Monsters of the Multiverse
memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour
except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or to infiltrate settlements so they can feed on superior victims.
Oblexes
By experimenting on the slimes
Monsters
Tomb of Annihilation
, it can’t be used again until the next dawn.
Cast compulsion (save DC 15) from the dagger. The range of the spell increases to 90 feet, but the spell targets only spiders that are beasts. Once
presence in the party might put the characters in danger.
Artus Cimber’s Traits
Ideal. “The preservation of knowledge and history is important to me.”
Bond. “I long to be
Monsters
Fizban's Treasury of Dragons
points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest
blinds and secret passages throughout their lairs, allowing them to move easily—and potentially unnoticed.
The challenge rating of a legendary crystal dragon increases by 1 when it’s
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
of a legendary crystal dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair
Adult Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
the next round, the mud hardens, and the Strength DC to work free increases to 20.
Regional Effects
The region containing a legendary copper dragon’s lair is warped by the dragon’s magic
.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon’s lair. These creatures
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20.
Regional Effects
The region containing a legendary copper dragon
objects within 6 miles of the dragon’s lair.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1
races
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dome, which is in no danger of collapse, even if the pillars were to be toppled. Each pillar is carved with a wraparound bas-relief. From north to south, the pillars depict the following scenes: A hill
giant lifting a rock above its head A frost giant chopping down a great pine A cloud giant flying among birds in the sky A flying storm giant hurling lightning bolts at a ship A stone giant climbing a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dome, which is in no danger of collapse, even if the pillars were to be toppled. Each pillar is carved with a wraparound bas-relief. From north to south, the pillars depict the following scenes: A hill
giant lifting a rock above its head A frost giant chopping down a great pine A cloud giant flying among birds in the sky A flying storm giant hurling lightning bolts at a ship A stone giant climbing a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and
comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of “sticks of wood held by humans” for the rest of its life. A lucky, healthy tressym can
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits’ animal form, such as wolves, serpents, or birds
Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn. Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits’ animal form, such as wolves, serpents, or birds
Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn. Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits’ animal form, such as wolves, serpents, or birds
Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn. Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits’ animal form, such as wolves, serpents, or birds
Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn. Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and
comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of “sticks of wood held by humans” for the rest of its life. A lucky, healthy tressym can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pirate before she joined the Zhentarim and rose to become one of Manshoon’s favored lieutenants. She cackles madly in the face of danger and loves a good chase. She knows the streets, alleys, and rooftops
(Acrobatics) check. On a failed check, the obstacle counts as 5 feet of difficult terrain. 8 You startle a flock of birds nesting on the rooftop, and they flutter all around you. Make a DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pirate before she joined the Zhentarim and rose to become one of Manshoon’s favored lieutenants. She cackles madly in the face of danger and loves a good chase. She knows the streets, alleys, and rooftops
(Acrobatics) check. On a failed check, the obstacle counts as 5 feet of difficult terrain. 8 You startle a flock of birds nesting on the rooftop, and they flutter all around you. Make a DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
item you infuse serves as the creature’s heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas
your proficiency bonus increases by 1: the homunculus’s skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below).
Actions (Requires Your Bonus Action)
Force
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level, you
become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
awaking at once—which in turn increases the activity of their volcanoes. Based on his observations, Tonalli believes there’s already an awakened tlexolotl near where the volcanic disturbances began
: Jademount. Tonalli regrets sending Ameyali’s people to the Gate of Illumination—he didn’t realize the danger. He asks the characters to travel to the shrine to check on the warriors and seek signs of the tlexolotl.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
traits in common, in addition to the traits they share with other elves. Ability Score Increase. Your Constitution score increases by 1. Sea Elf Training. You have proficiency with the spear, trident
any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face as many perils in their watery world as other elves
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
item you infuse serves as the creature’s heart, around which the creature’s body instantly forms. You determine the homunculus’s appearance. Some artificers prefer mechanical-looking birds, whereas
your proficiency bonus increases by 1: the homunculus’s skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below).
Actions (Requires Your Bonus Action)
Force
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
traits in common, in addition to the traits they share with other elves. Ability Score Increase. Your Constitution score increases by 1. Sea Elf Training. You have proficiency with the spear, trident
any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face as many perils in their watery world as other elves
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level, you
become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level
, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level
, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
awaking at once—which in turn increases the activity of their volcanoes. Based on his observations, Tonalli believes there’s already an awakened tlexolotl near where the volcanic disturbances began
: Jademount. Tonalli regrets sending Ameyali’s people to the Gate of Illumination—he didn’t realize the danger. He asks the characters to travel to the shrine to check on the warriors and seek signs of the tlexolotl.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
CHILDREN IN DANGER
In the previous scene, a plot point was introduced: ten-year-old friends Smithwell and Burnice were still in town during the attack. How you use them is up to you, as you know
your players. Some players do not handle children in danger well. If this is the case, simply have the pair hiding safely in the Shrine of Lathander, emerging when the threat is gone.
If you want