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                        Returning 35 results for 'danger insect are blade'.
                    
                
                        
                            
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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Giant Insect
Large Beast, Unaligned
AC 11 + the spell
                                                
                                            
                                                
                                                    You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell
                                                
                                            
                                                
                                                     number of Fey Blade attacks equal to half this spell’s level (round down).
Fey Blade. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 2d6 + 3 + the spell’s level
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bone Blade"} to hit, reach 5 ft., one target
                                                
                                            
                                                
                                                    . Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Bone Blade", "rollDamageType":"slashing"} slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade
                                                
                                            
                                                
                                                    . Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Fae Blade"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil
                                                
                                            
                                                
                                                     and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistance. The planetar has advantage on saving throws against spells and other magical
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.
Fae Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Fae Blade
                                                
                                            
                                                
                                                    "} to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7", "rollType":"damage", "rollAction":"Fae Blade", "rollDamageType":"force"} force damage.
Stunning Soliloquy (Recharge 5–6
                                                
                                            
                                        
                                                    Planetar
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel
                                                
                                            
                                                
                                                     evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistance. The planetar has advantage on saving throws against spells and other magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Speak with Animals
 Thunderwave
2nd Level   Animal Messenger
 Barkskin
 Beast Sense
 Darkvision
 Enhance Ability
 
  Find Traps
 Flame Blade
 Flaming Sphere
 Gust of Wind
 Heat Metal
                                                
                                            
                                                
                                                       Blight
 Confusion
 Conjure Minor Elementals
 Conjure Woodland Beings
 
  Control Water
 Dominate Beast
 Freedom of Movement
 Giant Insect
Grasping Vine
 Hallucinatory Terrain
 Ice Storm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Giant Insect Level 4 Conjuration (Druid) Casting Time: Action
 Range: 60 feet
 Components: V, S
 Duration: Concentration, up to 10 minutes
 You summon a giant centipede, spider, or wasp (chosen
                                                
                                            
                                                
                                                     when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Giant Insect Level 4 Conjuration (Druid) Casting Time: Action
 Range: 60 feet
 Components: V, S
 Duration: Concentration, up to 10 minutes
 You summon a giant centipede, spider, or wasp (chosen
                                                
                                            
                                                
                                                     when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 2nd Level
 Animal Messenger
 Barkskin
 Darkvision
 Enhance Ability
 Find Traps
 Flame Blade
 Flaming Sphere
 Gust of Wind
 Heat Metal
 Hold Person
 Lesser Restoration
 Locate Animals or
                                                
                                            
                                                
                                                     Water
 Dominate Beast
 Freedom of Movement
 Giant Insect
 Hallucinatory Terrain
 Ice Storm
 Locate Creature
 Polymorph
 Stone Shape
 Stoneskin
 Wall of Fire
 5th Level
 Antilife Shell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Sorcerer Spells Cantrips (0 Level)   Acid Splash
 Blade Ward
 Chill Touch
 Dancing Lights
 
  Fire Bolt
 Friends
 Light
 Mage Hand
Mending
 Message
 Minor Illusion
 Poison Spray
                                                
                                            
                                                
                                                     Level   Animate Objects
 Cloudkill
 Cone of Cold
 
  Creation
 Dominate Person
 Hold Monster
Insect Plague
 Seeming
 Telekinesis
 
  Teleportation Circle
 Wall of Stone
6th Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Flame Strike
 Geas
 Greater Restoration
 Hallow
 Insect Plague
 Legend Lore
 Mass Cure Wounds
 Planar Binding
 Raise Dead
 Scrying
 6th Level
 Blade Barrier
 Create Undead
 Find the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Shape
5th Level   Commune
 Contagion
 Dispel Evil and Good
 Flame Strike
 
  Geas
 Greater Restoration
 Hallow
Insect Plague
 Legend Lore
 Mass Cure Wounds
 
  Planar Binding
 Raise
                                                
                                            
                                                
                                                     Dead
 Scrying
6th Level   Blade Barrier
 Create Undead
 Find the Path
 
  Forbiddance
 Harm
 Heal
Heroes’ Feast
 Planar Ally
 
  True Seeing
 Word of Recall
7th Level   Conjure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Planetar Planetars act as the weapons of the gods they serve, presenting a tangible representation of their deities’ might. A planetar can call down rain to relieve a drought, or can loose an insect
                                                
                                            
                                                
                                                     material components:
 At will: detect evil and good, invisibility (self only)
 3/day each: blade barrier, dispel evil and good, flame strike, raise dead
 1/day each: commune, control weather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Musteval Guardinal Mustevals are small, mousy guardinals skilled at evading danger. Their speed, stealthy nature, and illusion magic make them adept spies, scurrying through the multiverse to serve
                                                
                                            
                                                
                                                    
 Languages Celestial, Common
 Challenge 2 (450 XP) Proficiency Bonus +2
 Actions
 Multiattack. The musteval makes two Bone Blade attacks.
 Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     always be torn down. (Evil) 
   2  Acquisitiveness. Possessing what others covet is immensely satisfying. (Any) 
   3  Cunning. Destroying your foes without exposing yourself to danger is an art
                                                
                                            
                                                
                                                      blindness/deafness, create or destroy water 
   Adult  16  blindness/deafness, create or destroy water, plant growth 
   Ancient  19  blindness/deafness, create or destroy water, insect plague, plant growth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ). The sale of canoes in Port Nyanzaru is controlled by the merchant prince Ekene-Afa. Insect Repellent Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy
                                                
                                            
                                                
                                                     traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     — Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Heat Metal Transmutation C Hold Person Enchantment C Lesser Restoration Abjuration — Locate Animals or Plants Divination R
                                                
                                            
                                                
                                                     Evocation — Fount of Moonlight Evocation C Freedom of Movement Abjuration — Giant Insect Conjuration C Grasping Vine Conjuration C Hallucinatory Terrain Illusion — Ice Storm Evocation — Locate Creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     in a blinding cloud of flapping and squeaking rodents. The bats present no danger, but their racket drowns out other noise and makes it impossible to see more than 5 feet. It also alerts the stirges
                                                
                                            
                                                
                                                     in area 4. A spear with a pitted blade lies on the floor near the top of the steps leading to area 6. Kobolds use this to bypass the trap at the bottom of the steps (see area 6).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     — Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Heat Metal Transmutation C Hold Person Enchantment C Lesser Restoration Abjuration — Locate Animals or Plants Divination R
                                                
                                            
                                                
                                                     Evocation — Fount of Moonlight Evocation C Freedom of Movement Abjuration — Giant Insect Conjuration C Grasping Vine Conjuration C Hallucinatory Terrain Illusion — Ice Storm Evocation — Locate Creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Cult of Levistus Goals: Survival and eventual revenge against those who wrong them Typical Cultist: Assassin, bandit captain, cult fanatic, cultist, mage, noble, spy, thug Signature Spells: Blade
                                                
                                            
                                                
                                                     pledge their souls to him a single chance to escape from danger, but some cunning folk strike a deal with Levistus, pledging their souls to him in return for escape at a future date. This boon takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     blinding cloud of flapping and squeaking rodents. The bats present no danger, but their racket drowns out other noise and makes it impossible to see more than 5 feet. It also alerts the stirges, and the
                                                
                                            
                                                
                                                     4. A spear with a pitted blade lies on the floor near the top of the steps leading to area 6. Kobolds use this to bypass the trap at the bottom of the steps (see area 6).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     — Blade Ward Abjuration C Chill Touch Necromancy — Dancing Lights Illusion C Elementalism Transmutation — Fire Bolt Evocation — Friends Enchantment C Light Evocation — Mage Hand Conjuration — Mending
                                                
                                            
                                                
                                                     Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Nepenthe to behead anyone found guilty of stealing from the Carnival or inflicting harm upon it. As soon as Isolde took up the blade, it rekindled the grief and fury she had suppressed for so long
                                                
                                            
                                                
                                                     based on her predictions of the Caller’s next steps, and if her pursuit forces the Carnival into danger, so be it. Only by ridding Isolde of Nepenthe can she truly escape the Dark Powers’ clutches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     — Blade Ward Abjuration C Chill Touch Necromancy — Dancing Lights Illusion C Elementalism Transmutation — Fire Bolt Evocation — Friends Enchantment C Light Evocation — Mage Hand Conjuration — Mending
                                                
                                            
                                                
                                                     Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat
                                                
                                            
                                                
                                                    , understands the languages you know
 CR None (XP 0; PB equals your Proficiency Bonus)
 Actions
 Multiattack. The spirit makes a number of Fey Blade attacks equal to half this spell’s level (round down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    . After poking through your oatmeal with the blade of her dagger, the gnome lifts it out and shows you an oatmeal-smeared object resembling a tiny bead. She glances over her shoulder toward where cultists
                                                
                                            
                                                
                                                     insect eggs. Also tell them that two of the cultists keep looking in their direction but appear to be trying to hide their interest. That evening, after most of the travelers have bedded down, Gleamsilver
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . After poking through your oatmeal with the blade of her dagger, the gnome lifts it out and shows you an oatmeal-smeared object resembling a tiny bead. She glances over her shoulder toward where cultists
                                                
                                            
                                                
                                                     insect eggs. Also tell them that two of the cultists keep looking in their direction but appear to be trying to hide their interest. That evening, after most of the travelers have bedded down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood.  Trinkets from Khyber   d10
                                                
                                            
                                                
                                                     preserved finger with purple flesh and four joints 8 A perfectly preserved eye; if you set it down, it rotates to follow your movement 9 A small box; when opened, you alone hear screaming 10 A preserved insect; you’ve never seen another like it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Abjuration M Hallow Abjuration M Insect Plague Conjuration C Legend Lore Divination M Mass Cure Wounds Abjuration — Planar Binding Abjuration M Raise Dead Necromancy M Scrying Divination C, M Summon
                                                
                                            
                                                
                                                     Celestial Conjuration C, M   Level 6 Cleric Spells   Spell School Special   Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Enchantment — Greater Restoration Abjuration M Hallow Abjuration M Insect Plague Conjuration C Legend Lore Divination M Mass Cure Wounds Abjuration — Planar Binding Abjuration M Raise Dead Necromancy M
                                                
                                            
                                                
                                                     Scrying Divination C, M   Level 6 Cleric Spells   Spell School Special   Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     energy. Whenever you take the Attack action or make an Opportunity Attack, you can manifest a Psychic Blade in your free hand and make the attack with that blade. The magic blade has the following
                                                
                                            
                                                
                                                     property, and it doesn’t count against the number of properties you can use with Weapon Mastery)
 The blade vanishes immediately after it hits or misses its target, and it leaves no mark if it deals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Manda’s stomach, and with a successful DC 18 Intelligence
                                                
                                            
                                                
                                                     watches the sea for shoals from a cliff and calls out to ships below in danger of beaching. Umberlee Shrine The door to the one-room shrine of Umberlee, goddess of the sea, is unlocked. Characters who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     stone and wood of this windmill are blackened as though from a fire. Three of its four wood-and-canvas blades still turn, keeping the pungent smoke at bay. The fourth blade lies in a tumble on the ground
                                                
                                            
                                                
                                                    .
 A wary nycaloth named Nellik lairs in the windmill. Nellik’s adjutant, a wary mezzoloth named Frevvik, wears a war horn on a strap and keeps watch nearby for danger. Nellik’s greataxe is a flayer
                                                
                                            
                                        






