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                        Returning 35 results for 'danger inside are book'.
                    
                
                        
                            
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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the
                                                
                                            
                                                
                                                    .
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Incorporeal Movement","rollDamageType":"force"} force damage if it ends its turn inside an
                                                
                                            
                                                
                                                     and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     wilds have developed a symbiotic relationship with the Goose Mother, often bringing it fresh meat in exchange for the treasures inside its golden eggs.
If you have Bigby Presents: Glory of the Giants
                                                
                                            
                                                
                                                    , you can use the Goose Egg Trinket table to determine the contents of one of the Goose Mother’s eggs that isn’t destined to hatch into a goose or a giant goose (also described in that book).
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     charges). The ice object can’t have any moving parts, must be able to fit inside a 10-foot cube, and has the density and durability of metal or stone (Artus’s choice). The ice creature
                                                
                                            
                                                
                                                     presence in the party might put the characters in danger.
Artus Cimber’s Traits
Ideal. “The preservation of knowledge and history is important to me.”
Bond. “I long to be
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     when it starts its turn inside the wall or when it enters the wall for the first time on a turn. The wall’s area is difficult terrain for a creature that isn’t grappled. The wall sinks
                                                
                                            
                                                
                                                     the garden. In times of danger, thunderstorms shake the sky. During times of melancholy or mourning, chill rain patters throughout the domain.
Gardener’s Vigil. The Gardener senses when
                                                
                                            
                                        
                                                     Species
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
                                                
                                            
                                                
                                                     to share their hunger.
3
You survived being attacked by a vampire but were forever changed.
4
A parasite lives inside you. You indulge its hunger.
5
Tragedy interrupted your
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     takes the Dodge action and uses its movement to avoid danger. The domestic wonder is destroyed if it drops to 0 Hit Points.
Flying Wonder (Common). An activated flying wonder uses the Flying Wonder
                                                
                                            
                                                
                                                     required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger. The flying wonder is destroyed if it drops to 0 Hit Points.
Gyrocopter Wonder (Rare). This wagon
                                                
                                            
                                        
                                                     Backgrounds
                                                    Curse of Strahd: Character Options
                                                    
                                                
                                            
                                                    . You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.
8
You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its
                                                
                                            
                                                
                                                     words and images are burned into your psyche.
9
A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it bottled up.
10
                                                
                                            
                                        
                                                    Teleport
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
                                                
                                            
                                                
                                                     a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
                                                
                                            
                                                
                                                     commands to the severed heads to wake Hruggek if any danger threatens him.
Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonderis destroyed if it drops to 0 Hit Points.
Domestic Wonder
Medium Construct, Unaligned
AC 9 Initiative -1
                                                
                                            
                                                
                                                    , but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger
                                                
                                            
                                        
                                                     Spells
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     verbal commands (no action required by you). If you don’t issue the spirit any commands, it takes the Dodge action and uses its movement to avoid danger.
Reaper Spirit
Medium Undead, Neutral
                                                
                                            
                                                
                                                    . If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet shunted.
Actions
Multiattack. The spirit makes a number of Reaping
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
                                                
                                            
                                                
                                                     confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
                                                
                                            
                                        
                                                    Summon Undead
                                                    
    
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                                                     Spells
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell
                                                
                                            
                                                
                                                     can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     characters to peruse the book and assures them it’s safe to do so. (The lichen covering the book poses no danger.) She also shares the following information with the characters: Xanthoria was a druid of
                                                
                                            
                                                
                                                    Finding the Book Upon arriving in Candlekeep, the characters can use an Avowed guide to help them track down the book titled Xanthoria. This quest brings them to the attention of Zelyth Lightleaf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Book Description This thin book bears no title inside or out, though the keepers of Candlekeep cataloged it as the Book of the Raven based on how it was received. Its covers are cracked, unvarnished
                                                
                                            
                                                
                                                     wrinkled from moisture. Each page bears tiny, blotchy brown script written in an unsteady hand by an unidentified author. If the book is left open and unattended, its pages flutter and rustle as though stirred by a silent wind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Book of the Raven  Book of the Raven An Adventure for 3rd—level Characters 
Written by Christopher Perkins 
Edited by Kim Mohan The Book of the Raven arrived at Candlekeep, fittingly enough, by way
                                                
                                            
                                                
                                                     of a raven in 1282 DR, the Year of the Many Mists. The raven bore the book in its talons, set it on the ground within Candlekeep’s walls, and pecked at its covers until an Avowed acolyte, witnessing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the front, but no author is credited on the outside or inside of the book. The book is six inches wide, nine inches tall, and an inch thick. The thick, cream-colored pages emit a faint scent of flowers
                                                
                                            
                                                
                                                    Book Description The Curious Tale of Wisteria Vale is bound in green leather, with leaves and vines carefully burned into the corners of the front and back covers. The title is embossed in gold on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Introduction: Danger to the Multiverse Chris Rahn  The characters are destined to become embroiled in the legendary
 hatred between the lich-god Vecna and the warlord Kas This adventure celebrates
                                                
                                            
                                                
                                                     in D&D’s history. The information in this book is intended for the Dungeon Master only. If you’re planning to play through the adventure with someone else as your DM, stop reading now! Vecna: Eve of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Overview The adventure is designed to unfold in two to three hours of play and is split into the following parts: Uni in Danger. The characters must free Uni from Kelek’s minions. They soon learn
                                                
                                            
                                                
                                                     that Kelek has stolen Uni’s horn and fled through a portal, intent on using the horn to fuel a ritual. Inside the Crystal Ball. The characters follow Kelek into a demiplane inside Venger’s Crystal Ball
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     breeze whenever a page is turned. Most important, when the book is first opened, it reveals the creature trapped inside it: a djinni named Gazre-Azam. The first ten pages of the book contain various notes
                                                
                                            
                                                
                                                    Book Description The book is a heavy tome with covers of white marble bound in pale blue leather. A large padlock prevents the book from being opened and resists all attempts to open it with magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Finding the Book Characters in Candlekeep might uncover this book and the treasure map hidden inside it while researching one of the following topics: The Vistani and other planar travelers Possible
                                                
                                            
                                                
                                                     routes into and out of the Shadowfell Alternatively, the book can be delivered to the characters by a raven. Avoiding contact with strangers, it leaves the book in a place where the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Far Realm Invader Some time ago, a malevolent entity from the Far Realm found a way into the shard solitaire through the extradimensional rift contained inside it. Since then, this bodiless entity
                                                
                                            
                                                
                                                    , unaware of the danger, Zorhanna donned the shard solitaire necklace to see how it looked with a new gown she planned to wear at the gala. Zorhanna’s close contact with the necklace allowed the Far Realm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     directions to a portal entrance, as well as fake instructions on using a unicorn’s horn to ritually cast Wish inside the demiplane. Venger left the book for Kelek to find, curious whether Kelek would try
                                                
                                            
                                                
                                                    Inside the Crystal Ball The portal leads to a demiplane inside the Crystal Ball in Venger’s throne room, far from the woods. Along with this demiplane, Venger created a tome that includes cryptic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Evil Inside This book assumes you’re playing a character who pits themself against fearful foes. That said, if you’re eager to play a character with a shadowy past or sinister origins, the lineages
                                                
                                            
                                                
                                                     and Dark Gifts presented later in this chapter provide such opportunities. How a character engages with the evil inside themself can make for exciting conflicts. Be sure that your choices allow your
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
                                                
                                            
                                                
                                                     rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     has no proof that Mayastan is in danger, but the implications of her name appearing in The Canopic Being are alarming. A’lai expects that the characters have their own reasons to investigate, having
                                                
                                            
                                                
                                                     seen their names in the book. If they need further incentive, she offers the party 5,000 gp or the future services of Candlekeep to undertake the mission. Mages at Candlekeep can set up the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     burst forth from the book like steam from a kettle, collecting along the ceiling until wisps of darkness outline a vague humanoid figure. Meanwhile, the scenes inside the book transform, creating an
                                                
                                            
                                                
                                                    Event 6: Shemshime The final event revolves around interacting with the book and learning the last stanza of the rhyme, which tells how to foil Shemshime and end the curse. Meanwhile, Shemshime
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Tale of Vistani Kindness The Book of the Raven is the firsthand account (written in Common) of an anonymous author who, after falling off her horse and breaking her leg, was rescued and befriended by
                                                
                                            
                                                
                                                     covered wagon, where she took to writing this book to pass the time. Although a dozen Vistani are colorfully described in the tome, only two are mentioned by name: Drasha, a teenage girl who applied
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     secured to the lectern with sovereign glue, preventing it from being easily removed. The eight-page book contains an eight-line nursery rhyme written by the Sewn Sisters in Infernal, with each page
                                                
                                            
                                                
                                                     bearing one line of the poem. The book is open to pages 4 and 5 when the characters first arrive. Hidden in the leg of the lectern, on the side facing the east wall, is a secret compartment that can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Leilon Point Locations The following locations are keyed to the map of Leilon Point. Farmhouses The families inside the unlabeled buildings on the map of Leilon Point are farmers, fishers, and their
                                                
                                            
                                                
                                                    , Marciano ordered everyone in Leilon Point to remain inside until further notice and wait for help to come from Leilon. Marciano describes the raiders as green-scaled monsters with finned heads. After
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    , god of storms, led by their champion Fheralai Stormsworm. The cult’s headquarters are inside a death knight dreadnaught, an undead galleon, which prowls the coast looking for trade ships to plunder
                                                
                                            
                                                
                                                    , known also as Ebondeath, has recently allied with Ularan Mortus to steal a mythical artifact called the ruinstone from a tower inside Leilon. The people of Leilon have just begun to uncover the threats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     (fearing that an all-out battle would likely destroy the village too), they’re interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
                                                
                                            
                                                
                                                     awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     (fearing that an all-out battle would likely destroy the village too), they’re interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
                                                
                                            
                                                
                                                     awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Final Scene If the characters vanquish the corrupted avatar of Lurue or are in danger of being vanquished themselves, read: A jagged stroke of white lightning originates from the moon and strikes the
                                                
                                            
                                                
                                                    . (The book speculates that this divine intervention is courtesy of Selûne, who has been waiting for Malar’s plan to come to fruition so that she might demonstrate to him the utter futility of his
                                                
                                            
                                        





