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                        Returning 35 results for 'danger instance are beyond'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect
                                                
                                            
                                                
                                                     lead prey into danger or to infiltrate settlements so they can feed on superior victims.
Oblexes
By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour
                                                
                                            
                                                
                                                     except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or to infiltrate settlements so they can feed on superior victims.
Oblexes
By experimenting on the slimes
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     Chult, where he also met his wife, Alisanda. The ring halts its wearerâs natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to
                                                
                                            
                                                
                                                     presence in the party might put the characters in danger.
Artus Cimberâs Traits
Ideal. âThe preservation of knowledge and history is important to me.â
Bond. âI long to be
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     violet eyes. In a breeze or when aloft, the creatureâs scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
                                                
                                            
                                                
                                                     advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     initiative count 20 of the next round. Creatures and objects within or beyond the smoke are heavily obscured. A creature that enters the cloud of embers for the first time on a turn or starts its turn
                                                
                                            
                                                
                                                    ":"1d100","rollType":"roll","rollAction":"Lava Fountain Chance"} chance that characters in this area are close enough to an erupting lava fountain to be in danger. A lava fountain creates a vent 20
                                                
                                            
                                        
                                                    Wish
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     to ten creatures that you can see resistance to a damage type you choose.
You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you
                                                
                                            
                                                
                                                     be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
 You might be able to achieve something beyond the scope of the above examples
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the ballroom, someone who carries the Mark of Sentinel is prepared for danger.
House Deneith
Leader: Breven dâDeneith
Headquarters: Sentinel Tower (Karrlakton, Karrnath)
House Deneith was
                                                
                                            
                                                
                                                     forces, House Deneith brokers the services of a wide range of soldiers, including Valenar war bands and the goblins of Droaam. Beyond the battlefield, the Defenderâs Guild provides exceptional
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
âI have never imagined such beauty existed,â Goldmoon said softly. The dayâs march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
                                                
                                            
                                                
                                                     insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
                                                
                                            
                                        
                                                    Eye and Hand of Vecna
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable
                                                
                                            
                                                
                                                     premonitions of danger and, unless you are incapacitated, canât be surprise;surprised.
If you start your turn with at least 1 hit point, you regain 1d10 hit points.
If a creature has a skeleton
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs donât live past the age of 25 due to
                                                
                                            
                                                
                                                     their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then âreward&rdquo
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
                                                
                                            
                                                
                                                     always straining to peer into another reality that seems to be just beyond my senses.
5
Iâm uneasy if I canât see plants growing or feel soil beneath my feet.
6
Seeing illness
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
                                                
                                            
                                                
                                                     (secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Exploring the Island This adventure presents Dragonâs Rest and three adventure locations in detail, but Stormwreck Isle holds the possibility of excitement and danger beyond those sites. While the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     monstrous hybrid of human and wolf follows adventurers beyond the city limits, hoping to pilfer the wizardâs spellbook. No job is too despicable for the Moonstalkers, so long as the price is right. Those
                                                
                                            
                                                
                                                     city, but enchanted doors in the guildhall access other settlements during different phases of the moon. For instance, in a Forgotten Realms campaign, you might set the guildhall in the city of Neverwinter, with the phase-based doors connecting to Waterdeep, Port Nyanzaru, Baldurâs Gate, and elsewhere.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Q48. Roofâs Edge Beyond a ragged edge of stone is a sixty-foot plunge to the rubble-strewn ground below. A few rafters stick out from beneath the stone. The edge of the roof is sturdy enough to walk
                                                
                                            
                                                
                                                     on, and not in danger of further collapse. Itâs 20 feet down to area Q32, 40 feet down to area Q19, and 60 feet down to area Q4.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Caves of Chaos Beyond the Keep on the Borderlands hide the Caves of Chaos, a network of monster-infested caves where by a wicked cult lurks. Danger awaits foolhardy adventurers who enter the caves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     status, and they typically donât set impossible goals â a lesser demon, for instance, might simply run amok when unleashed into the world, its only desire to spread chaos, but a marilith or other
                                                
                                            
                                                
                                                     powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
 Some demon lords have a way of cheating death, but this great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     practices known as the Blackmist Way and Blackthrone Arts. Unfortunately, Djaynaiâs friendly neighboring realms are more often threatened. For instance, inscrutable lizardfolk in the wetlands
                                                
                                            
                                                
                                                     Djaynai and beyond. Beneath the Nightsea, the realm of Janya has its own tales. Many tell of how early Janyans were focused not only on rebuilding their lives but on preserving what they treasured from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     communities and protect themselves from danger. From one generation to the next, they share stories of their past, of the distant lands of their ancestors, and of the unfulfilled promise of reunion
                                                
                                            
                                                
                                                     with ancestors left behind in a lost land. In Godsbreath, danger and beauty walk hand in hand. Along the southern coast, the murky, monster-stalked Nightwater Islands support tight-knit communities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Qâbarra Capital: Newthrone Noted for Eberron dragonshards, rare herbs Qâbarra is a young nation on the edge of Khorvaire, an untamed frontier filled with danger and opportunity. During the golden age
                                                
                                            
                                                
                                                     of Galifar, no human ever bothered to cross the Endworld Mountains to explore the vast jungle beyond. When the Last War broke out, a fleet of settlers came to Qâbarra in search of a new home far from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Fiend Folio published in 1981. Many of these monsters, old and new alike, are ideal for use with the earlier chapters of this book. For instance, the demons and devils presented here â lesser varieties as
                                                
                                            
                                                
                                                     danger â to adventures that take heroes into the Underdark or the Shadowfell. Or, if youâre interested in exploring either side of the conflict between the gith thatâs portrayed in chapter 4, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
                                                
                                            
                                                
                                                     you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lichâs life drain attack. You undo a single recent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance
                                                
                                            
                                                
                                                     you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lichâs life drain attack. You undo a single recent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . (The hook horrors pose no danger in their current state. Casting a greater restoration spell or similar magic on one restores it to flesh and blood, whereupon it attacks.)
 The mirror looks like one of
                                                
                                            
                                                
                                                     a dusty corridor beyond that leads off into darkness. This corridor is an illusion. Any creature that steps through the mirror is teleported, along with all its worn and carried items, to the top of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     danger from the creature. A lone character trying to swim with the treasure box must succeed on a DC 20 Strength (Athletics) check at the start of their turn or sink 20 feet. Two characters working
                                                
                                            
                                                
                                                     the ocean, it sinks 30 feet per round, which should quickly put it beyond the reach of most characters. The ocean in the area where the Emperor drifts is two miles deep.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Qâbarra Capital: Newthrone Hallmarks: Eberron dragonshards, rare herbs Qâbarra is a young nation on the edge of Khorvaire, an untamed frontier filled with danger and opportunity. During the golden
                                                
                                            
                                                
                                                     age of Galifar, few humans bothered to cross the Endworld Mountains to explore the vast jungle beyond. When the Last War broke out, a fleet of settlers came to Qâbarra in search of a new home far from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
                                                
                                            
                                                
                                                    . The gods can tell characters to do things and even threaten to punish them if they donât do things, but the gods canât control mortal actions. Donât Eliminate Risk and Danger. The intervention of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     burned away for someone to be able to inspect the tunnel ceiling. Anyone who does so and succeeds on a DC 10 Intelligence (Investigation) check realizes that the ceiling is unstable and in danger of
                                                
                                            
                                                
                                                     a DC 15 Dexterity saving throw, taking 27 (5d10) bludgeoning damage on a failed save, or half as much damage on a successful one. The trap mechanism is beyond the doors and inside the ceiling, so it canât be disabled from outside.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Warlock You think me mad? I think true insanity is being content to live a life of mortal drudgery when knowledge and power is there for the taking in the realm beyond.
  â Xarren, herald of Acamar
                                                
                                            
                                                
                                                     danger and end their research, a warlock plunges ahead, heedless of the cost. Thus, it takes a peculiar mixture of intelligence, curiosity, and recklessness to produce a warlock. Many folk would describe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     form. Jhesiyra can exert control over Halasterâs magic gates, keeping adventurers from passing through them if she thinks they lack the might needed to defeat the perils beyond. In terms of game rules
                                                
                                            
                                                
                                                     the following telepathic warning in Common: âTurn back! Youâre not prepared for the danger that lies ahead!â Characters are free to ignore her warning. She canât and wonât elaborate on the nature of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     alarm is raised. The characters must spend the predawn hours hunting down the predatory intellect snares and saving the town. The true scope of the danger dawns as the morning light illuminates the
                                                
                                            
                                                
                                                     rather than lightning). Beyond the membrane in the Nematodeâs head is a massive, fluid-filled chamber that serves as the Nematodeâs brain. The characters must damage each of the five electroreceptors in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     examples, all of which are used for either gender. Because each name has meaning beyond its use as an identifier, you can use an individualâs name as a starting point for its description. (Each nameâs
                                                
                                            
                                                
                                                       d20 Name   1 Achuak (green) 2 Aryte (war) 3 Baeshra (animal) 4 Darastrix (dragon) 5 Garurt (axe) 6 Jhank (hammer) 7 Kepesk (storm) 8 Kethend (gem) 9 Korth (danger) 10 Kosj (small) 11 Kothar (demon) 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     crude symbols to convey basic information, such as âfood stored here,â âdanger close,â or âgo this way.â A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel
                                                
                                            
                                                
                                                     these colors on itself and its personal items. For instance, the chief of one tribe might be the only one that has the right to stain its tusks with red ochre, while the warriors of another tribe rub streaks of ash into their garments to signify their safe return from a raid.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     saurial communities are believed to exist anywhere in the world. The saurialâs language is a combination of clicks and whistles beyond the human range of hearing, so Dragonbait tends to rely on scents to
                                                
                                            
                                                
                                                     bread (anger), violets (danger or fear), honeysuckle (tenderness or concern), wood smoke (devotion or piety), tar (victory or celebration), and ham (nervousness or worry). Dragonbait stands 4 feet 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Setessaâs Surroundings Beyond the cityâs encircling trees, the territory of Setessa extends to cover about a third of the Nessian Wood and a wide swath of the open chaparral. In contrast to Meletis
                                                
                                            
                                                
                                                     illicit hunters, as well as any intruders who might bring danger upon the polis. Cypress Gates. A natural gap between two mountains on the west side of the Sperche River provides access into the
                                                
                                            
                                        






