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Returning 34 results for 'danger invent are books'.
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Monsters
Mythic Odysseys of Theros
been used as nimble scouts, always on alert for danger.
The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal creatures to his
most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a
Backgrounds
Tomb of Annihilation
exploring is part of a plan to find the secret of everlasting life. (Any)
6
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
d6
Bond
1
Ever since I was a child, I’ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
2
I want to find my mentor, who
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Most kenku use a combination of overheard phrases and sound effects to convey their ideas and thoughts.
By the same token, kenku have no ability to invent new ideas or create new things. Kenku can
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
How to Use These Rules The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that
. That’s where the Monster Manual comes in handy. The Monster Manual is one of three books that form the foundation of the Dungeons & Dragons game, the other two being the Player’s Handbook and the Dungeon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ideas and thoughts. By the same token, kenku have no ability to invent new ideas or create new things. Kenku can copy existing items with exceptional skill, allowing them to become excellent artisans and
scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can produce large numbers of identical items. Few kenku find this work satisfying, since their quest for the freedom of flight makes them ill-suited to settle into a routine.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Ghostly Events Thalivar’s ghost tries to scare away anyone who enters his tower. As the characters explore, roll on the Ghostly Events table to introduce creepy phenomena, or invent your own! Ghostly
Events d6 Event
1 A sudden gust of wind extinguishes any open flames.
2 A character sees their own reflection age in a puddle or pane of glass.
3 Books hurl themselves from a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
safety. The writings are laced with diabolical lore that is anathema to the mortal mind. Characters unable to read magic can’t make any headway in the books. A character who can read magic who examines
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
safety. The writings are laced with diabolical lore that is anathema to the mortal mind. Characters unable to read magic can’t make any headway in the books. A character who can read magic who examines
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
shifts them when students approach, creating space to stand single-file between them. These books are mostly introductory texts, and first-year students are often directed here by their instructors. In
each of these areas, two cogwork archivists (see chapter 7) busily shelve returned or misfiled books. Characters who browse these shelves unaided stumble on what they need with a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shelves filled with books line the walls of this room. Two more shelves run through the middle of the room with a ten-foot-wide aisle between them. Several stacks of books are piled high throughout the
room. There are small reading desks with cozy scarlet chairs in the corners.
The shelves contain books on Fistandia’s favorite subjects: arcana, natural science, religion, astrology, and planar
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
, heedless or unknowing of the danger, unlock a ruin or a tomb and release an ancient evil into the world? Most of the people who populate the continent have little or no knowledge of lands outside Faerûn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
light. Firelight glints off a poker beside the fireplace, and the walls are lined with ancient books. A huge painting hangs above the mantelpiece in a gilded frame. The firelight illuminates the portrait
—an exact likeness of Ireena Kolyana.
Phillip (as Gareth): How old does the painting look?
Maeve (as Mirabella): I’m going to check the books!
Jared: OK, I’ll get to those in a second. Russell
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room’s south door is locked. If the characters enter, read or paraphrase the following text: Wooden shelves along the north wall of this room hold a jumble of books and scrolls, many of which
. In all, there are eighty-four books and over two hundred scrolls—a comprehensive library of the druid’s fields of interest: mainly animals, plants, and astronomy. The scrolls on the table include
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lovers through unimaginable danger and save them from fates worse than death — which is more likely to involve a forced marriage to someone who doesn’t love them than being eaten by an impossibly
Intelligence (Investigation) check finds useful books of Chultan lore mixed in with the romances. Use this as an opportunity to answer specific questions posed by the players. A library won’t reveal the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mimic his works and invent new forms at their own forges. Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a few were created to emulate beauty
as nimble scouts, always on alert for danger. Bronze Sable
Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 30 ft.
STR
13 (+1
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are toppled bookshelves, overturned pieces of furniture, and books and papers strewn everywhere. Scorch marks mar the once-gleaming wood and plush carpets. Only a single sofa in the sanctum’s center is
sanctum ensure the wizards aren’t in real danger. They insist the characters chase after Kas immediately to prevent him from freeing Miska. Alustriel and Tasha promise to help the characters however they
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
turns. Vigilant Defender Starting at 18th level, you respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your
cavaliers and samurai existed in the real world, our inspirations for both fighter archetypes are taken from popular culture (folk tales, movies, and comic books), not from history. Our intent is to capture
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
papers and a journal; a bookshelf with books, beakers, and jars of mosses and bark; and a few decorative items along the walls. Two wooden chairs face a small, bare table. Characters who approach the
on almost every page. A character who searches through these books and succeeds on a DC 15 Intelligence (Investigation) check finds a legible passage scribbled in a book recording Arthur’s magical
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
from a sturdy frame of whale ribs.
Books and scrolls are stacked neatly on tables and reading stands made of hide and whalebone. The only furnishings in the shelter not made from these natural
to Arveiaturace, Arauthator has had the tiefling deciphering his stolen writings, though the work has gone slowly thanks to the inherent complexity and danger of the material. Maccath is studying one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
frame and the door itself. The word “DANGER” is scrawled on that door in the Common tongue using chalk.
The left door, leading to area 22, is unlocked. Barred Door. Characters who examine the bar
movable shutter over the lens.
On a shelf above the table sit three books. In the northeast corner is a closed wooden wardrobe.
If the characters have avoided alerting the smugglers to their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
suspended from a sturdy frame of whale ribs.
Books and scrolls are stacked neatly on tables and reading stands made of hide and whalebone. The only furnishings in the shelter not made from these natural
Arveiaturace, Arauthator has had the tiefling deciphering his stolen writings, though the work has gone slowly thanks to the inherent complexity and danger of the material. Maccath is studying one of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
Alignment. Neutral good.
Personality Trait. “I treat my
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
Alignment. Neutral good.
Personality Trait. “I treat my
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the blights on a
13 or higher spot the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
visible weapon tries to enter the library, or if a thief is spotted trying to leave the library with one or more stolen books, the stone-carved bronze dragons flanking the entrance animate and attack
tinged with aquamarine blue. She typically wears a patchwork robe. Abra sits behind a high desk in the main hall. Six open archways lead from the main hall to wings where the bulk of the library’s books
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beyond it. If the characters are determined to explore the other Waterclock Guild chambers, you can invent water-themed or clockwork-based denizens and traps for them to encounter. Treasure. The clock
floor. The shelves are crammed with books, scrolls, and folios. Four robed cultists stand near the south shelves instructing two ghouls to tidy up the books.
A stone coffin rests against the north
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
Merle, the dwarf cook (commoner), works here from 6 a.m. to midnight. When confronted with danger, he grabs a rolling pin (treat it as a club) and defends himself. The door that leads outside is used
bookshelves stand between the windows of this musty tower attic.
Sythian sold his family’s collection of books to pay off debts. A locked door leads to the rooftop (area C18). C18: Rooftop A three-foot
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
are two books, one open and propped up against the other. Beside the table is a wooden chair. Hanging from the ceiling over the table is an unlit hooded lantern.
Just aft of the hook that holds the
) check. Books. The table has the following books (worth 10 gp apiece) lying on it: Principles of Navigation by Da Korma (open) Legal Distinctions in Letters of Marque by Tazaar (closed) Treasure. The sea
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
previously unknown adversary. Select a threat that already poses a danger to the area you’ve chosen, or use the Invading Forces table to determine the aggressor. Invading Forces d8 Invading Force
name (or invent) a group that opposes it, fomenting revolution. Then let the following points help you flesh out the conflict: Name three things the rebels want or hope to achieve. The rebels achieve a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
; their chief duty is rowing the boats back and forth. In case of danger, they can barricade themselves inside the stoutest log building or row out to sea until whatever threatens them loses interest
in the southern chamber, while Gruta Halsdottir sleeps in the smaller, southeastern chamber. Both rooms contain books, clothes, and other personal effects. Treasure. A character who searches under the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Zhentarim. A character who succeeds on a DC 15 Wisdom (Insight) check can tell that Rasqel seems unsure about the bite behind his threat. His little operation is off the books, with no sanction from
down after the second warning, Rasqel orders the bugbears to attack while he hangs back. They obey reluctantly, but if it becomes clear that their lives are in danger at any point, or if the characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
area. A hydra named Grandlejaw dozes in the water, keeping one or two heads alert for danger. The source of the splashing is a high-strung water weird named Kellikilli. After realizing Kellikilli is
books. The pages of each are filled with cramped writing. A simple sarcophagus is carved with the image of an older male dwarf holding a quill and a book.
To the east, a metal lever built into the wall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Perception) check notices the mold, recognizing its danger with a subsequent successful DC 15 Intelligence (Nature) check. S4c: Northwest Dining Room. Ten vegepygmy scavengers rummage through this room
, three chairs, and a desk. Books on combat strategy and psychology line the bookshelf. A makeshift laser pistol, haphazardly cobbled together from spare robot parts, lies on the desk. The pistol can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bronze dragon pledges to help an army wage war against tyranny, it asks for nominal payment. If such a request is beyond its allies’ means, it might settle for a collection of old books on military
the dragon or other non-evil creatures in the mist, warning such creatures of the danger. Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius






