Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'days ingested are breaks'.
Other Suggestions:
days inverted are break
days ingested are breath
days ingested are beats
dark ingested are breath
day ingested are breath
Magic Items
Dungeon Masterâs Guide
interdimensional portal.
You and any creature you designate when you use the shackles can take a Utilize action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a successful check, the creature breaks free and destroys the shackles.
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the hollow dragon fails a saving throw, it can choose to succeed instead.
Reconstruction. When the hollow dragon is reduced to 0 hit points, its body breaks into
", "rollType":"roll", "rollAction":"Days"} days, if all pieces are still within 6 miles of each other, they all teleport to the location of the head piece and merge with it, whereupon the hollow dragon
Monsters
Princes of the Apocalypse
breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count
tremors"} rounds. At first, damage is minor â broken windows, cracked plaster, items toppled off shelves. The longer OgrĂ©moch remains, the stronger the tremors become. After 5 days, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 21 Strength
, which is slick and sticks to anything that touches it.
If Juiblex dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Juiblex
The Faceless
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check
regional effect again for 24 hours.
If Juiblex dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Juiblex
If a creature goes mad in Juiblex
Dimensional Shackles
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90
A nest of 1d4 + 3 eggs springs up. Any
Species
Acquisitions Incorporated
-encompassing power of entropy â the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
stature. But they soon learned that their kind were fated to eventually undergo a dramatic, painful, and random growth spurt that sees them transformed to hobgoblin size over a period of days.
At the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
participate. Soon after the ritualâs completion, a welcome rain begins falling, and the heat wave breaks. The locals are overjoyed and host a celebration for the characters. Within a few days, the regionâs weather returns to normal, thanks to the charactersâ daring.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
donât prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound
creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can take a Utilize action to remove them. Once every 30 days, the bound creature
can make a DC 30 Strength (Athletics) check. On a successful check, the creature breaks free and destroys the shackles. Conceptopolis, Daarken Dragon Scale Mail, Dimensional Shackles, Dragon Slayer (Greatsword), Dread Helm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can take a Utilize action to remove them. Once every 30 days, the bound creature
can make a DC 30 Strength (Athletics) check. On a successful check, the creature breaks free and destroys the shackles.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nothing but bones after 1 minute. 3â6 No additional effect. 7 The creatureâs corpse is preserved for 10 days, as though affected by a gentle repose spell. While preserved in this way, the corpse is encased
in an opalescent film like the skin of a bubble. Any further damage to the corpse breaks the spell. 8 The creature instantly returns to life with 1 hit point, as though affected by a revivify spell.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with Alden in the following days, explaining she needed expendable labor and easy transit of said labor and goods. As long as he complied, Caden would be returned unharmed when her business was done
. If Alden backed out of the deal, the half-ogre said she would visit horrors on Caden that would make the Mockery sick. Alden breaks down sobbing after relaying this information and staggers inside.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inspiration, invention, and knowledgeâfrom Neverwinterâs House of Knowledge. When the characters enter his audience chamber, Lord Neverember is busy discussing politics with his advisers. He breaks off
prominent citizens have been kidnapped in the past several days. May I count on your help in rescuing them?â
Lord Neverember describes the kidnap victims as follows: Eldon Keyward is a highly
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DMâs choice. The tree vanishes after 1 hour. Picked fruit remains
, retaining any magic for 30 days. 81â90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the DMâs choice. The tree vanishes after 1 hour. Picked fruit remains
, retaining any magic for 30 days. 81â90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
the scrutiny of a detect magic spell. Treasure Inside the tent are two flea-ridden bedrolls, a zurkhwood bucket containing edible fungi (the equivalent of two days of rations), and a wineskin full of Darklake Stout.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
prevent the creature from passing through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound
creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Top to Bottom: Demon Armor,
Defender, and Dimensional Shackles
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Travel During an adventure, the characters might travel long distances on trips that could take hours or days. The DM can summarize this travel without calculating exact distances or travel times, or
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Travel During an adventure, the characters might travel long distances on trips that could take hours or days. The DM can summarize this travel without calculating exact distances or travel times, or
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hunters withdraw, only to return 24 hours later. If the characters fail to keep the hunters from executing their plan, the oil poisons and muddies the water for 4 days. After a day of contamination
realizes this and cannot be summoned.) While waiting for the whale, the hunters camp out on the pier or in Angaâs cabin. After three more days, they conclude that the poison didnât work and that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Characters who have a passive Wisdom (Perception) score of 18 or higher see fleeting glimpses of the drow spies over a period of several days and can, with a successful DC 15 Wisdom (Insight) check
breaks off all contact with the characters for the time being. On the other hand, if the characters try to confront the drow spies, they avoid contact but leave behind a black eye patch as a calling
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hunger for days. The field is said to be Karametraâs tribute to her beloved human priest, Thamuzus, who died there. While many seek the farm, it is said that the vineyard around it is so labyrinthine that
, occasionally, a centuries-old depiction of the goddess breaks, revealing an ancient icon inside, typically a primitive mud idol of a woman bearing a sheaf of grain in one hand and a skull in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
involvement in recent events. March on Menzoberranzan If the characters advance their expeditionary force toward the drow city, word of their approach reaches Menzoberranzan two days before their arrival, and
killed, the goblinoids flee as their morale breaks. Sir Aljanor has made his peace with Tyr and expects to die. He is disappointed if good lives are lost in a foolish attempt to rescue him. If he
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
text as Hadley ferries the characters to the island: A relieved grin breaks across Hadleyâs face. âI had a feeling you were more than you appeared.â He lowers his voice and speaks hastily. âThey say
days ago. But yesterday, Hadley heard the elder sageâs desperate voice in his mind, speaking only the passphrase Hadley and the characters exchanged. Hadley believes the elder sage is still alive
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
23 Dexterity saving throw or fall prone.
Create Gargoyle (Costs 3 Actions). OgrĂ©mochâs hit points are reduced by 50 as he breaks off a chunk of his body and places it on the ground in an unoccupied
, cracked plaster, items toppled off shelves. The longer Ogrémoch remains, the stronger the tremors become. After 5 days, the tremors are strong enough to destroy flimsy structures. After 10 days, they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creature is stuck as long as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed
, that creature must succeed on a DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Juiblex table. A creature that succeeds on this saving throw canât be affected by this regional effect again for 24 hours. If Juiblex dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.
Major Magic Item. You gain a very rare magic item that is yours to keep, or a legendary magic item for 5d12 days.
Safety. One creature that previously regarded you as an enemy no longer remembers you
charm of your choice, subject to the DMâs approval (see âSupernatural Giftsâ in the Dungeon Masterâs Guide).
Fey Kinship. For 5d6 days, you gain either the Fey Ancestry trait common among elves or the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creature is stuck as long as it remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed
, that creature must succeed on a DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Juiblex table. A creature that succeeds on this saving throw canât be affected by this regional effect again for 24 hours. If Juiblex dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
it as a weapon against any who oppose her master. When the worm breaks free of her control, Eleni seeks aid with recapturing it before Hazlik finds out.
2 Castoff magical creations litter the dry
fountain of youth said to have formed among the innumerable magical toxins polluting the swamp known as the Brew.
10 Hazlik knows his domainâs days are numbered. He attempts to use the characters to recreate the living portal that first brought him to Hazlan, either as its creators or its raw materials.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
farther east would eventually lead you to Elturel, capital of the holy land of Elturgard â or at least that was the case until a few days ago. The flood of refugees from Elturel has gotten worse
description of Captain Zodge â a tall man with long black hair and a leather eye patch â it takes you a while to find him. A fight breaks out between soldiers and commoners, and you finally spot the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
surrounding the village are dominated by hundreds of ranches and farms of every sort and size, from tiny horse farms to great fields of cattle. During those days that livestock are brought in for trading
, except when the booming reverberation of a Harpell-crafted spell breaks the silence. The family is constantly researching magic both old and new, and twisting spells and rituals into interesting (to them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
doing things, arguing that the town has survived for a century by sticking to its original priorities. They suffered mightily due to the Sea Princesâ depredations and remember the days when the crown
of his business quiet, since any hint of involvement with slave traders would mean the end of his days in Saltmarsh, if not his life. Gellan seeks to keep his smuggling cartel functioning with as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
this chapter), their pursuit level increases by 1 every 1d4 days until Ilvara arrives. Alternatively, the adventurers might decide to turn the tables on the drow. Characters might figure out a way to
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see âGetting Capturedâ).






