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Returning 35 results for 'dead inherited are blocking'.
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draw inherited are blowing
dead inhabited are blocking
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.
Ring of Warmth If asked about the song, Marta recounts the following tale. Fifty years
. Marta wears the mysterious woman’s ring (which she has inherited) around her neck on a chain. It is a ring of warmth, and Marta will part with it only if she can be convinced that it can help bring an end to the wintry curse that besets Icewind Dale.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
creates one or more of the following additional regional effects within 1 mile of her lair: Small avalanches of snow intermittently fall, blocking a path or burying intruders. A buried creature is
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
until my enemies are dead, no matter the cost.
4
I understand the value of civilization and the order that society brings.
5
I don’t trust anyone.
6
I believe in living to
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
faults.
Am I to make pie from these crumbs?
My liege, he’s dead.
Are you the lord here? I bring dark tidings from afar.
It seems we are in a bit of a pickle.
You would make a mistress of the
bumps to come!
What manner of ghoul is this I see before me?
I feel I have inherited much from this meeting.
Knaves, footpads, and liars. I am in good company!
Stop saying that! Are you a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
your faults.
Am I to make pie from these crumbs?
My liege, he’s dead.
Are you the lord here? I bring dark tidings from afar.
It seems we are in a bit of a pickle.
You would make a mistress of
more bumps to come!
What manner of ghoul is this I see before me?
I feel I have inherited much from this meeting.
Knaves, footpads, and liars. I am in good company!
Stop saying that! Are you a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sythian Skalderang, who lived many miles away, learned of the famous bard’s untimely death. Sythian had inherited his parents’ estate and debts, but a mysterious poison killed off the family’s olive orchard
should be a bard. The hamlet of Toadhop can be situated in any countryside. Skalderang Conservatory stands in the middle of a dead olive orchard on the outskirts of a city that’s about two days’ travel from Toadhop on horseback.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with the twist of a knob. This convenience is made possible by the inventiveness of the Gondar, the industry of the Cellarers’ and Plumbers’ Guild, and the magic that Waterdeep inherited from the
keeps the streets lit (excepting the Field Ward and the most dangerous areas of the Dock Ward). Not only that, but hundreds of driftglobes bob about the City of the Dead at night, departing to float over
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or twelve lunar cycles.
Strahd was born in 306. In 346, he inherited his father’s crown, lands, and
sent the devil Strahd to punish them for their ancestors’ offenses. Spirits drift along the Old Svalich Road toward Castle Ravenloft in the dead of night. These phantoms are all that remain of Strahd’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Goblin Ambush Read the following boxed text to start the encounter: You’ve been on the Triboar Trail for about half a day. As you come around a bend, you spot two dead horses sprawled about fifty
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one
dead in unsuitable accommodations. 6 Despite my noble birth, I do not place myself above other folk. We all have the same blood. 7 My favor, once lost, is lost forever. 8 If you do me an injury, I
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
jumble does collapse. Then, a 10-foot section of the tunnel is buried in the heap, blocking passage. Removing the debris takes a few hours of work. Moving Stones. This area was a large storage cellar and
kingdom of Phalorm discovered the dwarven delving. The miners chose to bury their dead here. Until the Believers of Red Larch discovered it, the chamber was forgotten again. The dwarves enchanted the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
character accepts, they immediately become aware of how to use the altar to speak with the dead, and they don’t need a holy symbol to do so. Chemosh’s Altar. A detect magic spell reveals an aura of
necromancy around the altar. The altar can be used to commune with the dead. If a corpse’s skull is placed on the altar, a creature wearing or holding a holy symbol of Chemosh can ask the skull five
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one
dead in unsuitable accommodations. 6 Despite my noble birth, I do not place myself above other folk. We all have the same blood. 7 My favor, once lost, is lost forever. 8 If you do me an injury, I
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and powerful dragon moves into the region, upsetting the ecology and demanding tribute from nearby settlements. The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, alive and
well after being lost in time. This foe seeks revenge against the descendants of long-dead enemies. Mythic Fantasy A mythic fantasy campaign draws on the themes and stories of ancient myth and legend
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
being distantly related to dragons. A female can lay up to six eggs per year, and an egg matures for two to three months before it hatches. Kobolds don’t engage in funeral ceremonies; a dead kobold’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
path. Partially buried under the rocks lie several derro corpses—alongside a few long-dead hunters with decaying flesh.
These derro, along with their zombie thralls, were caught in a cave-in while
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
might be long-time members of such a guild, descended from a family of crafters or merchants from which you inherited membership, or perhaps you’re working to earn entrance on your own merits. If you
potential and try to push you to greatness? 5 Golem Guide. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Several boulders are scattered about this dark, sunken cave. Slumped in a niche in the southwest corner is a dead gnome clutching a well-made pick.
This cave appears to hold nine boulders, but three
are belligerent Galeb Duhr relaxing while rolled up. If they notice the characters, they arise and begin combat. Dead Gnome. As a Search action, a character can examine the dead gnome and make a DC
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
one prisoner, formerly a Ten-Towner or a Reghed nomad who was abducted and killed by the duergar. Using the animating spores of a myconid sovereign, the duergar have turned these dead humans into five
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to Raxivort’s divine nature. Even though the xvarts inherited Raxivort’s greed and cowardice, they also gained his ability to form bonds with such creatures. Xvart Warlocks. A xvart can forge a pact
, xvarts will visit you in the dead of night and steal a cherished trinket.
— Volo
If ye believe what Volo tells ye, ye deserve no less.
— Elminster
Xvart Warlock of Raxivort
Small humanoid
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
are defeated. The players can decide if this means a creature is dead or unconscious.
When a character reaches 0 Hit Points, they are unconscious. In this adventure, a character at 0 Hit Points
an ability check or saving throw is the number that a player’s roll must equal or exceed to succeed.
For example, if the Barbarian wants to move a heavy boulder blocking the mouth of a cave, that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Othovir to learn the truth. Urlam is convinced that Tolmara Hysstryn (see area T14) has a secret, and he wants to know what it is. The characters can complete this quest by finding Tolmara’s dead
“inherited” the tavern after the previous owner fled in the wake of a scandal and has done the minimum amount of work necessary to keep it operational. Kaelen has dreams of turning the Troll into a theater
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seconds. C4: Captain’s Quarters The door to the captain’s quarters is barricaded from the inside, though the heavy wooden bar blocking the door is half rotten. A character who tries to force the door
Characters. If the characters are 2nd level, add a third zombie to this encounter. C5: Galley A long-dead, headless skeleton sits propped up against a counter to the right, but the galley is otherwise empty
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
falls into a magical trance that lasts for 1 hour. While in the trance, the creature is unaware of its surroundings as it dreams of hurtling through space toward a faraway, dead star. At the end of the
dream, the creature arrives at the star’s cold surface and wakes with a start, having inherited a fragment of Mazikoth’s psyche. The creature gains proficiency in one of the following skills (its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
years ago.) Corpses. Lying about the room are the bodies of eight guards wearing bloody and tattered House Gralhund livery over their chain shirts, as well as two dead Zhents in black leather armor. All
chairs, a chaise longue, a wine cabinet, and framed paintings of various long-dead members of the Gralhund family. Corpses. The bodies of the two guards lie atop bloodsoaked rugs. The guards wear
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
The shift to extreme heat, as described in chapter 5 of the Dungeon Master’s
. Breathless Cave Giant spiders are seized in death among dead cave lizards, giant bats, a carrion crawler, and a female drow decked in fine chain mail, with ruby-pommeled knives at her hips. No injuries
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Malbolge’s current archduchess is Asmodeus’s daughter, Glasya. She resembles a succubus with her small horns, leathery wings, and forked tail. She inherited her cruelty and love of dark schemes from
labyrinth lined with cells and torture chambers, where Glasya confines and torments those who displease her. Maladomini. The seventh layer, Maladomini, is ruin-covered wasteland. Dead cities form a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
the tomb, a flaming dais holds a sarcophagus sculpted with the image of a knight. A life-sized sculpture of a dead dragon impaled with a spear curls around the sarcophagus.
Something within this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sense. For now, the tunnel leads only to a dead end. If the characters draw attention to themselves with light or noise, the pechs investigate. The pechs are initially indifferent toward the characters
gp and 700 sp. L17: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel.
The boulders are obviously not a natural formation. Chossos (see area
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. L16: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
diabolists bound a chain devil to this room long ago. She dimly remembers her name is Vakketar. When the mind flayers routed the duergar, they blasted Vakketar’s mind and left her for dead. The chain devil
fanatics commanded Qunbraxel to hurry with collecting the rest of the obelisk fragments. Qunbraxel guessed that the nearby fragment was somehow connected to the toppled tower that’s blocking the way to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
success, the character discerns that the runes are connected to a ritual that could open a rift to the Far Realm. The dead humanoids were likely victims sacrificed to power the ritual. Something went
(Perception) check can hear a faint crunching sound emanating from the bodies. Creatures. The crunching is a clue that the rift contains two swarms of insects feasting on the dead bodies. When any character
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is the Spire of Iriolarthas (area Y19), which is sealed inside a magical force field. Dead Tomb Tapper. The statue at the end of the causeway is a 21-foot-tall tomb tapper (see appendix C) that was
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
body of one of Elra’s companions is missing (and can be found in area D27). If Elra is with the characters (see “Meeting Elra” earlier in this adventure), she mourns her dead companions and hopes there






