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Returning 35 results for 'dead score angels'.
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dead score anger
dead score angel
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Magic Items
Dungeon Master’s Guide
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
attuned to the book, you can cast the following spells (save DC 18) from it:
Animate Dead
Circle of Death
Dominate Monster
Finger of Death
Once you use the book to cast a spell, you can’t
Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
Warlock Subclass
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+2
Ability Score Improvement
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+3
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+3
Subclass feature
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3
7
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+3
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8
Classes
Player’s Handbook
forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a
;
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+2
Ability Score Improvement
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Extra Attack, Faithful Steed
2
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Aura of
Spells
Player’s Handbook
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3
Monsters
Baldur’s Gate: Descent into Avernus
: bless, cure wounds, protection from evil and good
1/day each: banishment, heal, raise dead, shapechange (into a golden-furred mammoth with feathered wings and a flying speed of 120 ft.), teleport
Planes. Good-aligned deities and angels use them as messengers and helpers. Hollyphants treasure friendship and honesty.
A hollyphant looks like a miniature elephant with luminous gold fur and small
Monsters
Eberron: Rising from the Last War
suggestion, raise dead
Magic Resistance. The radiant idol has advantage on saving throws against spells and other magical effects.Multiattack. The radiant idol makes two melee attacks.
Flail. Melee
down to the Material Plane. One sin led to their fall: the desire to be worshiped by mortals. Now in the mortal realm, most radiant idols gather cults of devoted followers.
Fallen Angels. The insatiable
Monsters
Mordenkainen Presents: Monsters of the Multiverse
., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. If the target is a humanoid, its Charisma score is
itself on a success.
Raise Ghoul (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Raise Ghoul"}. The maurezhi targets one dead ghoul or ghast (see the Monster Manual) it can
Monsters
The Book of Many Things
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
reduces the target’s Charisma to 0, the target dies. Until the breath drinker dies, the dead target can’t be returned to life by any means short of divine intervention. On a successful save
spells
You consume the brain of a dead creature, gaining access to its memories. The creature must have a brain and can’t be Undead. The spell fails if the creature has been dead (and not preserved
information. To recall a memory, you take a Magic action and make an ability check using your spellcasting ability modifier. The DC equals the corpse’s Intelligence ability score.
Once you take
Maurezhi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
score is reduced by 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Bite"}. This reduction lasts until the target finishes a short or long rest. The target dies if this reduces its Charisma
success.
Raise Ghoul (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Raise Ghoul"}. The maurezhi targets one dead ghoul or ghast it can see within 30 feet of it. The target
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Planetar Righteously Wrathful Angelic Warrior Habitat: Planar (Upper Planes); Treasure: Relics Planetars deliver the punishment of righteous gods. These angels innately know truth from lies, and they
use magic and blessed weapons to protect the just and root out wickedness across the Multiverse. These angels act where they can against overwhelming evil, but to avoid the attention of the Lower
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
body of a dead god. Celestials, fiends, and mortal explorers often scour the Astral Plane for color pools leading to desired destinations. Characters who linger for too long in the Astral might have
an encounter with one or more wandering angels, demons, devils, night hags, yugoloths, or other planar travelers.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deva Devas are angels that act as divine messengers or agents to the Material Plane, the Shadowfell, and the Feywild and that can assume a form appropriate to the realm they are sent to. Legend tells
of angels that take mortal form for years, lending aid, hope, and courage to goodhearted folk. A deva can take any shape, although it prefers to appear to mortals as an innocuous humanoid or animal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
torn between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push
score increase, with those of a fallen aasimar. Similarly, if your fallen aasimar turns to good, your DM might allow you to become a protector or scourge aasimar.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Orzhov Angels Few angels find anything appealing in the corruption and decadence embodied by the Orzhov Syndicate, since such a society is fundamentally antithetical to their natures, but
Orzhov Syndicate is there to welcome the angel with open arms, offering status, respect, and power. Orzhov angels might claim positions as executioners, commanders, or power brokers, but more often
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such as angels and pegasi, with ties to the Upper Planes. Constructs are
puddings and blobs of annihilation. Plants are sentient vegetation and fungal monsters, such as myconids, shambling mounds, and treants. Undead are spirits and the reanimated dead, such as ghosts, vampires
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dress. They often travel with a retinue of other performers, guards, or noble patrons. Welcome, one! Welcome, all! Welcome to the short, and welcome to the tall! Welcome angels, welcome fiends
.
Ability Score Mod Save
Str 12 +1 +1
Dex 20 +5 +9
Con 14 +2 +2
Ability Score Mod Save
Int 15 +2 +6
Wis 16 +3 +7
Cha 20 +5 +9
Skills
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and raise the dead. Curate Medium Humanoid, Lawful Good
AC 12 Initiative +2 (12)
HP 97 (15d8 + 30)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 14 +2 +2
Con 14
+2 +2
Ability Score Mod Save
Int 14 +2 +5
Wis 18 +4 +7
Cha 14 +2 +5
Skills Persuasion +5, Religion +5
Immunities Charmed, Frightened
Senses Passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Undead, Neutral Evil
AC 20 Initiative +17 (27)
HP 180 (72d4)
Speed 5 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 1 −5 −5
Dex 20 +5 +11
Con 10 +0 +6
Ability Score Mod Save
Int 20 +5 +11
Wis 17 +3 +9
Cha 20 +5 +5
Resistances Bludgeoning, Piercing, Slashing
Immunities Necrotic, Poison, Psychic; Charmed, Deafened
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as angels and pegasi, with ties to the Upper Planes. Constructs are magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red
. Undead are spirits and the reanimated dead, such as ghosts, vampires, and zombies. Descriptive Tags A monster might have one or more tags in parentheses following its type. Such tags provide additional
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a place of unrelenting action, ranging from soarsleds speeding between the towertops to confrontations in the dungeon depths far beneath the city’s lowest tier. Fallen angels, sinister shapeshifters
City d6 Adventure Seed 1 A homicidal changeling has killed two members of different dragonmarked houses, and doesn’t plan to stop until one heir from each of the dragonmarked houses is dead. 2 A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Perception) score sees a still figure surrounded by spilled gold coins and slumped against the wall, head tilted to stare at them. Characters who investigate find a dead dwarf wearing lavish robes. Nearby
more, the character confirms that the dwarf was killed by burnt othur fumes (a poison detailed in the Dungeon Master’s Guide). The dwarf has been dead for 5 minutes and thus is beyond the help of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Zombie Humanoid zombies usually serve as guardians, servants, or soldiers for evil magic-users. In rare cases, foul magic might result in widespread reanimation of the dead, unleashing hordes of
zombies to terrorize the living. Zombie Medium Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 6 −2 −2
Con
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Erinyes Devil of Vengeance and Righteous Wrath Habitat: Planar (Nine Hells); Treasure: Armaments Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a
)
HP 178 (21d8 + 84)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 16 +3 +7
Con 18 +4 +8
Ability Score Mod Save
Int 14 +2 +2
Wis
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Twig Blight Resembling bundles of sticks or dead brush, twig blights easily blend in among deadwood, flotsam, and the wood piles common in many rural settings. Groups of them are often found near
.
Ability Score Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 11 +0 +0
Ability Score Mod Save
Int 4 −3 −3
Wis 8 −1 −1
Cha 3 −4 −4
Skills Stealth
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cult’s ranks through macabre rituals, conscripting the dead to serve the cult’s depraved goals. Narthus Medium Humanoid (Human), Chaotic Evil
AC 13 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft
.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Cha 10 +0 +0
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tree Blight Tree blights look like ancient, dead trees with gnarled limbs and splintered hollows. Imbued with bloodlust, these blights feed on the living. Evidence of their past meals is often
Evil
AC 15 Initiative +3 (13)
HP 115 (10d12 + 50)
Speed 30 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 10 +0 +0
Con 20 +5 +5
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
adventure concludes once that time has elapsed or whenever any of the following conditions have been met: Every character in the party is dead or otherwise out of commission. The characters explore
know that these actions will end the adventure (and thus their opportunity to score more points). Resting To keep the dungeon challenging, the characters can take only one short rest during the session. Long rests are prohibited for tournament play of this adventure.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Augury is home to a circle of magewrights who specialize in divination magic, including augury (50 gp), divination (200 gp), identify (150 gp) and speak with dead (200 gp
). The master of the Augury is an elf named Kestia. She has ties to a number of angels of Syrania, and if she chooses she can perform commune. However, as this requires her to call in a celestial favor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
strive to create vast, dead domains where they are the greatest things that remain. Martin Mottet As terrifying as it is titanic, an ancient black dragon
eradicates unwanted life in its despoiled
territory Ancient Black Dragon Gargantuan Dragon (Chromatic), Chaotic Evil
AC 22 Initiative +16 (26)
HP 367 (21d20 + 147)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
degrees, includes all of us. (Good or neutral)
6 Judgment. Violations against the order of life and death must be set right. (Lawful)
Earning and Losing Piety You increase your piety score to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
human mage) and his invisible quasit familiar. Characters who have a passive Wisdom (Perception) score of 17 or higher notice him. A character who actively searches the room for hidden occupants spots
apprentice of Jakarion, the dead wizard in area X17. After the flameskulls there incinerated his master, the wounded Vilnius retreated here. He eats vermin to survive. The amber golem has been
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
efforts to date have fallen short. Ghouls Any character with a passive Wisdom (Perception) score of 12 or higher hears and smells a ghoul pack approaching, consisting of 2d6 ghouls led by a ghast. The
evil remnant of a dead explorer has become a specter that attacks the party. The explorer’s body can be found with a successful DC 13 Wisdom (Survival) check. If the characters locate the body, see