Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'death inherently are burns'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        death inherent are bards
                                    
                                
                                    
                                        death inherently are bards
                                    
                                
                                    
                                        death inherent are born
                                    
                                
                                    
                                        death inherently are born
                                    
                                
                                    
                                        death inherently are burned
                                    
                                
                        
                    
                
                        
                                                    Death Dog
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
                                                
                                            
                                                
                                                     failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.A death dog is an ugly two-headed hound that roams plains, and deserts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Death Dog A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dogâs heart, and a taste for humanoid flesh drives it to attack travelers and
                                                
                                            
                                                
                                                     explorers. Death dog saliva carries a foul disease that causes a victimâs flesh to slowly rot off the bone. Death Dog
 Medium monstrosity, neutral evil
 Armor Class 12
 Hit Points 39 (6d8 + 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Dark Six 
 The Dark Six
 The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe it one you inherently believe in the other; the only question is whether you
                                                
                                            
                                                
                                                     Sovereigns represent values tied to civilization: Law, community, trade, industry, agriculture, honor in war. The Dark Six embody dangerous concepts: Death, chaos and change, the destructive powers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Death Dog Two-Headed Spreader of Disease Habitat: Desert; Treasure: None Daren Bader  ...and his sorrows will stalk your land like hungry dogs until the seas turn to sand and the sun burns to cinders
                                                
                                            
                                                
                                                    .
 âTablet fragment from the Bright Desert
 Death dogs are plagues on the arid lands they inhabit. These vicious, two-headed canines ambush creatures they perceive as weaker than themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Hall of Death Characters entering this hall for the first time feel as though theyâve crossed a planar threshold of some kind, but a successful DC 20 Intelligence (Arcana) check is needed to
                                                
                                            
                                                
                                                     confirm that this part of the dungeon resides in the Shadowfell. All color has been drained from this hall, which greets visitors with the stench of death (see âInto the Shadowfellâ). The hallâs other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     resemble living creatures and are clad in contemporary garb. Many cloak themselves in illusions of their idealized mortal forms. Although liches donât fear death, theyâre not free from the ravages of time
                                                
                                            
                                                
                                                     into an insidious inferno that burns a mage hollow until only the desire for more magical power remains.
 âRudolph van Richten, 
Van Richtenâs Guide to Liches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to the death. She carries the key to the manacles in area 13. The steamer consists of two iron chambers stacked on top of each other. Magical fire burns in the bottom chamber, heating water that pours
                                                
                                            
                                                
                                                     thrown into the arena (area 15a) without their weapons and forced to fight to the death against the nagasâ thralls. 15a. Arena The Ssethian Scourges sometimes have their thralls fight captives for their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death
                                                
                                            
                                                
                                                     strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isnât the end of life, but instead a change of state that sees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     mortal covenant  That only ends with death And so weâll sing of Elturel  Until our final breath. Any character who has been to Elturel or who succeeds on a DC 15 Intelligence (History) check knows
                                                
                                            
                                                
                                                     that âthe Companionâ referred to in the song is the name given to the artificial sun that burns over Elturel, protecting the city and its surrounding lands against undead. Characters who speak to Alan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Bodak A bodak is the undead remains of someone who revered Orcus. Devoid of life and soul, it exists only to cause death. Orcus can recall anything a bodak sees or hears. If he so chooses, he can
                                                
                                            
                                                
                                                     speak through a bodak to address his enemies and followers directly. Even nature despises bodaks. The sun burns away a bodakâs tainted flesh. The creatureâs gaze lays waste to the living. Anyone a bodak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
                                                
                                            
                                                
                                                     items, caged creatures, oddities, objects that hint of a magical purpose, preserved specimens, scraps of lore, and curiosities that have a supernatural origin but arenât inherently magical. For a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     betrays and attacks them as Reggaryarvaâs throne rises into the air. A winter wolf sent by the Frostmaiden joins the fray on Yselmâs side. Both villains fight to the death. When the full moon disappears
                                                
                                            
                                                
                                                     alphabet: Snatch a scale from a sleeping wyrm;
 Against the blowing wind, stand firm.
 Climb a mountain with a stone in your shoe;
 On little feet, death comes for you.
 Be the arrow that starts the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . Judging by the numerous scorch marks and acid burns on the furniture, the laboratory was the scene of several spectacular failures. Four clay figures rest on a table in the middle of the room. They range
                                                
                                            
                                                
                                                     empty container once held the mimic found in area M8. Gravely injured when it was captured, it feigned death until it could recover and escape into the upper levels of the mansion. The four severed hands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Bodak A bodak is the undead remains of someone who revered Orcus. Devoid of life and soul, it exists only to cause death. Marked by Orcus. A worshiper of Orcus can take ritual vows while carving the
                                                
                                            
                                                
                                                    , then unleashed to spread death in Orcusâs name. Orcus created the first bodaks in the Abyss from seven devotees, called the Hierophants of Annihilation. These figures, as mighty as balors, have free
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
                                                
                                            
                                                
                                                     such as torture devices or trophies from creatures they have killed. Born from Death. Most of a vampireâs victims become vampire spawn â ravenous creatures with a vampireâs hunger for blood, but under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     troops it encounters along the way. O4: Salon A fire burns in the marble fireplace of this large salon. The roomâs tall windows have been boarded over, and its rotted furnishings have been shoved aside
                                                
                                            
                                                
                                                     long ago. The door at the east end of the hall opens into a collapsed room also filled with rubble. O6: Kitchen Next to a small pantry door, a fire burns in the kitchenâs hearth. Above it, several large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rises or falls in the ordning as a consequence. A giant isnât judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
                                                
                                            
                                                
                                                    
 black â sort
 bravery â prakt
 cloud giant â skyejotun
 cow â kue
 chieftain â forer
 danger â fare
 death â dod
 dwarf â dverg
 enemy â uven
 elf â alv
 evil/unholy/dishonorable â maug
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     the floor and a fire burns in a brazier in the center of the room. There is one necromancer in here, plus one ghast and one priest for every character in the party, including sidekicks. The characters
                                                
                                            
                                                
                                                     ruinstone from Leilon, Ularan Mortus wields it in battle here (see the âUsing the Ruinstoneâ sidebar). Treasure. The death priestâs backpack contains 700 gp, 35 pp, eyes of minute seeing, and the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     fireplace burns with purple flame. Swinging from the chandelier above the center of the common room is a red-haired figure in a green shirt and red cape. He appears to be having a grand time.
 Sigil the
                                                
                                            
                                                
                                                     two failed death saving throws. Chance makes a death saving throw at the end of each round. If the chuuls are defeated and Chance is saved and revived, the spy can share that they were ambushed by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     nothing to stir it.
 A cot heaped with furs rests in the northeast corner, surrounded by empty wine bottles. An oil lamp burns atop a table nearby, silhouetting a squat creature that has two heads. It
                                                
                                            
                                                
                                                     faithful martinet, but he is despised by the other mongrelfolk, who accuse him of hoarding food and slowly starving them to death. He would let them starve, but the Abbot has forbidden it. Clovin has the Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     campsite shown on the right-hand side of the Pool of Eternal Spring map: Six huts circle the perimeter of a clearing. In the center of the open area, a large bonfire burns. Targets made of bones and
                                                
                                            
                                                
                                                    â presence. The berserkers fight to the death until one remains. That warrior tries to retreat to the south, hoping to alert the cult members gathered at the pool (see below).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
                                                
                                            
                                                
                                                     in accordance with Iymrithâs counsel, are responsible for both Neriâs death and Hekatonâs disappearance. Mirran and Nym got their revenge against Neri by plotting â with Iymrithâs help â to have her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     legacy, empowered by the Mourning Flame that burns in the Mourning Sanctum at the templeâs heart.  Map 7.3: bastion of takhisis View Player Version S21: Ruined Hall When the characters enter this area
                                                
                                            
                                                
                                                     characters, use his warnings to reinforce the danger of engaging Lord Soth in outright combat. Captive Soldier. If the soldier Caradoc is possessing drops to 0 hit points, allow her to make death saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     burns in their hearts, and they resent any intrusion into their suffering. Hateful Hermit. Meazels are all that remain of people who fled into the Shadowfell to escape their mortal existence. There the
                                                
                                            
                                                
                                                     person, dream, geas
 6th level (1 slot): circle of death, disintegrate
 7th level (1 slot): etherealness, prismatic spray
 8th level (1 slot): feeblemind
 Actions
 Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     in a city, they might deal with the threat by starting a fire that not only destroys the cult but burns through several neighborhoods and kills hundreds of innocents. A demon might unleash a plague
                                                
                                            
                                                
                                                     are destroyed forever, ready access to supplies and support from the Nine Hells tilts the tide heavily against invading demons. Also, the prospect of a permanent death compels the devils fighting on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     than they do people. The Hands of Havoc convene in secret and mobilize as oneâa wildfire that burns away crumbling structures and systems alike to create sanctuaries for those in need. Alix Branwyn  No
                                                
                                            
                                                
                                                     one individual leads the Hands of Havoc. To confuse enforcers, the mantle of factol is passed between members. Whenever it seems the factionâs leader is on the verge of arrest or death, another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of the sarcophagus can be opened as long as that fire burns; otherwise, no spell and no amount of force can open it. Characters who donât have a pinecone, a twig, or a feather can find these items in
                                                
                                            
                                                
                                                    , in Common, âTen-Towns will be destroyedâif not by my hand, then by the Frostmaidenâs!â The druid then attacks, fighting to the death. If a character who has the Doppelganger secret (see appendix B
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    â Responseâ for guidance on the partyâs initial encounter with the survivors. 3. Kitchen A large cauldron filled with smoldering charcoal burns in the center of the room. Assorted cookware and seasonings
                                                
                                            
                                                
                                                     depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     silver goblets 
   Urdlen  CE  Greed, murder  Death, War  White-clawed mole emerging from ground 
   *Appears in Xanatharâs Guide to Everything
**Appears in Sword Coast Adventurerâs Guide
 Garl
                                                
                                            
                                                
                                                     these embarrassments, he declared an oath to bring death to all gnomes. 
 To keep his nemesis from doing him harm, Garl tricked Kurtulmak into chasing him into a maze of caves by singing mocking songs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     priests calling themselves the Burning Circle teach that the dragon is a force of nature to be respected, not destroyed. Just as controlled burns are necessary to keep forests healthy, they say, the
                                                
                                            
                                                
                                                     and use it to put the dragon back to sleep. They are convinced that the dragonâs death would spell catastrophe for the region, as people would plunder the gardensâthe source of the regionâs magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the next stage of death undeterred. The bulk of the factionâs workforce consists of skeletons, zombies, and other dull-minded Undead whose bodies were donated to the Mortuary by their owners in life
                                                
                                            
                                                
                                                     with a tiny cog for a cap. When placed on a flat surface, the cap rotates like the gears of Mechanus. Golden Gout. Imported from the Nine Hells, this spiced whiskey burns all the way down. Imbibers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    . Hit: 4 (1d4 + 2) piercing damage.
 Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
 
 Golgari NPCs In its embrace of death and its claim over fetid
                                                
                                            
                                                
                                                     guildmaster, Jarad. The medusas are still struggling to coalesce as a faction. The kraul are slowly gaining more influence in the guild under the leadership of the death priest, Mazirek. These faction leaders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
                                                
                                            
                                                
                                                     glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     deities who are associated with torment have been imprisoned in these chambers. 98. Temple of Poison The air in this white marble chamber hangs heavy with a dark mist that burns the eyes. To the north is
                                                
                                            
                                                
                                                     gate to flee. Curse of Death. Characters have disadvantage on death saving throws while in this area. Plague Mist. The shrine exudes poisonous mist that makes the area lightly obscured. Each creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     can be doused with 10 gallons of water. Exposure to a strong wind for 1 minute causes the inferno to grow, adding 1d4 new 10-foot Cubes to its volume. An inferno deprived of fuel burns itself out
                                                
                                            
                                                
                                                     turn there makes a DC 12 Constitution saving throw, taking 5 (1d10) Poison damage on a failed save or half as much damage on a successful one. Creatures in the gas also have Disadvantage on Death
                                                
                                            
                                        






