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                        Returning 35 results for 'death instance are bend'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     neutralizes any poisons that affected the creature at the time of death.
This spell closes all mortal wounds, but it doesnât restore missing body parts. If the creature is lacking body parts or organs
                                                
                                            
                                                
                                                     integral for its survivalâits head, for instanceâthe spell automatically fails.
Coming back from the dead is an ordeal. The target takes a â4 penalty to D20 Test;D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     shocking recklessness. Smiler thinks he can accomplish anything with a positive attitude and some death-defying stunt. Although he admits others might end up getting killed by his actions, he believes he
                                                
                                            
                                                
                                                     can bend the multiverse to his whims if he tries hard enough. Heâs really quite insane.
One of Smilerâs favorite antics is to use a hallucinatory terrain spell to create a little bit of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
                                                
                                            
                                                
                                                     advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
                                                
                                            
                                                
                                                     its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank.
Rank and responsibility arenât
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     there.
3
I treasure a memento of the person or instance that set me upon my path.
4
I sleep just as much as I need to and on an unusual schedule.
5
I think far ahead, a detachedness
                                                
                                            
                                                
                                                    
I am exceptional. I do this because no one else can, and no one can stop me.
6
I do everything for those who were taken from me.
d6
Flaw
1
I am callous about death. It
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
                                                
                                            
                                                
                                                    , injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     bend to its will, shifting to bring about its vision of a world of absolute perfection with the demon at its center. One Cosmos, Infinite Visions All demons seek to satisfy their whims and force others
                                                
                                            
                                                
                                                     status, and they typically donât set impossible goals â a lesser demon, for instance, might simply run amok when unleashed into the world, its only desire to spread chaos, but a marilith or other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     into your pact weapon. This magic weapon doesnât have to be a Melee weapon, so you could use the feature on a +1 Longbow, for instance. However, you canât change the form of a magic weapon using this
                                                
                                            
                                                
                                                     melee theme of the feature? It sure does, but weâre willing to occasionally bend a design concept if doing so is likely to increase a playerâs happiness. If youâre a Pact of the Blade Warlock, can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     that affected the creature at the time of death. This spell closes all mortal wounds, but it doesnât restore missing body parts. If the creature is lacking body parts or organs integral for its
                                                
                                            
                                                
                                                     survivalâits head, for instanceâthe spell automatically fails. Coming back from the dead is an ordeal. The target takes a â4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     good, or a battle averted that spared hundreds from death was ultimately the first step in an overlordâs release. (For instance, a soldier who was otherwise fated to die in the battle that was avoided
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     that affected the creature at the time of death. This spell closes all mortal wounds, but it doesnât restore missing body parts. If the creature is lacking body parts or organs integral for its
                                                
                                            
                                                
                                                     survivalâits head, for instanceâthe spell automatically fails. Coming back from the dead is an ordeal. The target takes a â4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    11. Dead End Teleport Trap. A teleport trap (see âTeleport Trapsâ) is situated near the bend in the corridor.
 Corpse. A dead drow lies on the floor at the end of the tunnel, around the corner from
                                                
                                            
                                                
                                                     killed by Netherskullâs remote Death Ray (one of the death tyrantâs regional effects) after finishing a long rest in this dead-end tunnel. His sister, Lorlynn, can be found in area 14b. Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Kelemvor  The Lord of the Dead, the Judge of the Damned Kelemvor is seen as a just, fair, and comforting god of death. Death comes to all, and when it occurs Kelemvor is there to take each soul by
                                                
                                            
                                                
                                                     Kelemvorâs faithful at odds with necromancers, priests of Myrkul, and others who promote the creation of the undead, and it also causes conflict from unexpected sources. For instance, priests of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     death. My army settled in the valley of Barovia and took power over the people in the name of a just god, but with none of a godâs grace or justice.
 I called for my family, long unseated from their
                                                
                                            
                                                
                                                     words she called me âbrother,â but when I looked into her eyes they reflected another name: âdeath.â It was the death of the aged that she saw in me. She loved her youth and enjoyed it. But I had
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     manipulate the Weave to perform magic by casting spells. The Weave isnât normally visible or detectable, even through the use of spells. Detect magic doesnât let you perceive the Weave, for instance. The
                                                
                                            
                                                
                                                    ), magic has been twisted or has failed entirely. With Mystraâs last death and the coming of the Spellplague, the Weave was thought destroyed, and the term lost its significance. Since the end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. After rounding a bend in the trail, you come upon a
                                                
                                            
                                                
                                                     death to seek me out?â
 If the characters are rude, disrespectful, or threatening, Agatha tries to frighten them away using her Horrifying Visage ability. If that isnât enough to deter them, she attacks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     figure out what magic she used to bewitch her way into a role. 
   2  A Phlegethan Hospital patient contacts the party, claiming to be the rightful Duke dâHonaire. He has a preternatural ability to bend
                                                
                                            
                                                
                                                     replaced by lifelike constructs, while the originals are held captive in the cellar beneath Alexandre du Cireâs House of Wax. A party member is the next target. 
   5  A crusader hunting the Red Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     trail winds deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. Rounding a bend in the trail, you see a
                                                
                                            
                                                
                                                     been beautiful once, but a hateful expression twists her features now. âFoolish mortals,â she snarls. âWhat do you want here? Do you not know it is death to seek me out?â
 If the characters are rude
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     are likely to hear about it. If the victim was friendly with other hags, those responsible for her death might find themselves the target of retaliation. If the victim died while owing favors to
                                                
                                            
                                                
                                                    . This arrangement is potentially a dangerous proposition for the mortal, but a pair of hags might agree to it if their needs are served. For instance, a human member of a coven makes an ideal spy and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     pact weapon. This magic weapon doesnât have to be a melee weapon, so you could use the feature on a +1 longbow, for instance. Once the bond is formed, the magic weapon appears whenever you call your
                                                
                                            
                                                
                                                     weapons appear in a campaign. Does this versatility extend outside the melee theme of the feature? It sure does, but weâre willing to occasionally bend a design concept if doing so is likely to increase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     instance presents itself, such as in any of the following cases: A Darklord will negotiate with a party only if a character seals the deal by accepting their Dark Gift. Time stops while a character is
                                                
                                            
                                                
                                                     on the brink of death. A mysterious voice offers to save the characterâs life, but only if they accept its Dark Gift. An experiment or magical accident goes wrong. The DM allows a character to accept
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    Adventure Background As the settlers of Leilon bend their backs to the arduous task of creating a defensible settlement in the dangerous wilds of the Sword Coast, even larger threats loom all around
                                                
                                            
                                                
                                                    . The cultâs headquarters are inside a death knight-dreadnaught, an undead battleship beached near a temple of Talos called the Tower of Storms. At the same time, Ularan Mortus, a priest of the god of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     allow for variations. A pit fiend, for instance, might take the form of an imp in order to personally infiltrate a kingdom on the Material Plane. The hierarchy of the Nine Hells has thirteen tiers or
                                                
                                            
                                                
                                                     personal attitude and situation. For instance, devils that fight in the Blood War rely on military regulations and their officersâ directions to dictate their actions. They obey orders without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
                                                
                                            
                                                
                                                     another actual beholder. To call this process reproduction would be inaccurate, because in most cases the old and new beholders fight to the death â a fact for which the rest of the world is thankful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     of this adventure that describes that location in detail. For instance, if the players choose to undertake the Iniarvâs Tower Quest, go to the âIniarvâs Towerâ section. Each location includes an
                                                
                                            
                                                
                                                     the job board, there are two quests posted. Describe each quest so they can choose which to pursue. Death Knight-Dreadnaught Quest âPhandalin had some trouble with a cult of Talos in a lighthouse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a leisurely pace, though.
 Behind you, a horse rounds a bend in the road, galloping at top speed. The beast looks frantic, terrified and frothing with exertion. Upon it sways a figure wearing a gold
                                                
                                            
                                                
                                                    , read the following text: The sound of racing hooves rises like rolling thunder from the direction the fallen rider emerged. Two more riders round the bend, both wearing dark tunics. The fading light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Version Read the boxed text below to start the encounter: Youâve been on the Triboar Trail for about half a day and are nearing a side road leading south toward Phandalin. As you come around a bend
                                                
                                            
                                                
                                                    , two on either side of the road. They wait until someone approaches the horses and then attack. The goblins fight to the death until one goblin remains alive; that goblin then flees and heads for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , grayish-white ash to represent death, and charcoal to represent darkness. The unwritten laws that govern the status of individual orcs within a tribe are manifested to a degree in how each orc uses
                                                
                                            
                                                
                                                     these colors on itself and its personal items. For instance, the chief of one tribe might be the only one that has the right to stain its tusks with red ochre, while the warriors of another tribe rub streaks of ash into their garments to signify their safe return from a raid.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     lengths of oak or yew or sprigs of mistletoe.
 Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for
                                                
                                            
                                                
                                                    . Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
 Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     section of this adventure that describes that location in detail. For instance, if the players choose to undertake the Dumathoinâs Gulch Quest, go to the âDumathoinâs Gulchâ section. Each location
                                                
                                            
                                                
                                                     Road: the cult of Talos, god of storms, and the cult of Myrkul, god of death. An emissary representing the Sword Coastâs merchants would like you to sail to Neverwinter to petition Lord Neverember for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    . The stalkers fight to the death. Storm Galas Windrage creates a storm to distract the characters and their allies before the coming battle. When the storm begins, read the following boxed text aloud
                                                
                                            
                                                
                                                     instance, a character trying to inspire others to work harder without fear of the storm could make a DC 15 Charisma (Persuasion) check. After each character has had a chance to make an ability check, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , incorporating lengths of oak or yew or sprigs of mistletoe.
 Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon
                                                
                                            
                                                
                                                     shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
 Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     spellcasting ability as Spellcasting.
 Death Cultist Death cultists revel in nihilistic forces, embracing them as paths to undeath, multiversal purity, or entropic inevitability. These cultists serve
                                                
                                            
                                                
                                                     powerful undead beings, apocalyptic prophecies, or immortals with power over death, such as Acererak, Kyuss, Orcus, Vecna, or Wee Jas. Death Cultist Medium or Small Humanoid, Neutral Evil
 AC 17 Initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon feels responsible for a paladinâs fall from grace and sends minions across the world in search of the paladinânow a death knightâso they both might be redeemed. 
   3  An adult green dragon and an
                                                
                                            
                                                
                                                     to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other. 
   4  An ancient gold dragon takes little interest in the day-to-day governance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
                                                
                                            
                                                
                                                     post-death damages. 
   5  Scalm Shilvin of Eastway Expeditions mocks a party memberâs armor. She offers to apply âraptor repellentâ at the discounted price of 10 gp. 
   6  A man with a dreadful
                                                
                                            
                                        






