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Returning 35 results for 'death insults are bearing'.
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Monsters
Bigby Presents: Glory of the Giants
Death Rune. The giant has a death rune inscribed on a giant’s skull in its possession. While holding or wearing the skull bearing the rune, the giant can use its Reaping Scythe action and
Shroud of Souls bonus action.
The skull bearing the death rune has AC 18; 35 hit points; and immunity to necrotic, poison, and psychic damage. The skull regains all its hit points at the end of every turn
Monsters
Mordenkainen Presents: Monsters of the Multiverse
resemble a death mask
4
Cloak decorated with bloody handprints
5
Curls of inky smoke seeping from armor at the joints
6
Dozens of flies buzzing about the blackguard
7
Severed hand
hanging from a chain around the blackguard’s neck
8
Glaive adorned with a length of cloth bearing the words “I choose violence”
Smite. Immediately after the blackguard
Monsters
Bigby Presents: Glory of the Giants
Cloud Rune. The giant has a cloud rune inscribed on a mask in its possession. While holding or wearing the mask bearing the rune, the giant has truesight within a range of 30 feet and can use its
Thunderous Clap action and Negate Spell reaction.
The mask bearing the cloud rune has AC 15; 45 hit points; and immunity to necrotic, poison, and psychic damage. The mask regains all its hit points at
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the heart, causing those nearby to feel the approach of death. If detected, gloom weavers use their shadow magic to reduce enemies to ghastly corpses.
Shadar-kai
In the gloom of the Shadowfell live
shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that they’re now adapted to its cheerless
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, finger of death, gaseous form, seeming
Wave of Weariness (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Wave of Weariness"}. The shadar-kai emits weariness in a 60-foot cube
bottomless well of tragedy.
Shadar-kai
In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, a god of death and memory. They were brought to that realm in ages past, so long ago that they’re now adapted to its cheerless environment, both physically and mentally.
Eons of exposure to
incessant echoes of the past. Flocks of raven;ravens that act as the Raven Queen’s eyes and ears darken the skies around it when they emerge from within, bearing her cryptic messages and omens
Monsters
Fizban's Treasury of Dragons
the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and
artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
Monsters
Fizban's Treasury of Dragons
creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmlings&rsquo
.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
Monsters
Fizban's Treasury of Dragons
beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
Monsters
Fizban's Treasury of Dragons
creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmling;topaz
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Backgrounds
Sword Coast Adventurer's Guide
wonderful and important person in the world.
2
The common folk love me for my kindness and generosity.
3
No one could doubt by looking at my regal bearing that I am a cut above the unwashed
hide a truly scandalous secret that could ruin my family forever.
3
I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.
4
I have an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
Reborn Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Conclusion Destroying the Soulmonger frees the souls trapped inside it and ends Acererak’s death curse. Characters who accomplish this goal will have saved many lives, and if word spreads of their
heroism, wealthy and influential NPCs come forward bearing gifts of thanks. These gifts can take many forms, including parcels of land and special favors (see “Marks of Prestige” in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
) Orc Bonds d6 Bond 1 I will defend my tribe to the death. 2 Every serious choice I make must be decided by signs or omens from the gods. 3 I carry the teeth of a great warrior. They inspire me to
calm temperament and let insults roll off my back. 2 I don’t fear the gods and have no patience for superstitions. 3 I am slow to anger, but when I do become enraged I fight until my enemies are dead
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, Giant
Challenge 15 (13,000 XP) Proficiency Bonus +5
Death Rune. The giant has a death rune inscribed on a giant’s skull in its possession. While holding or wearing the skull bearing the rune, the
giant can use its Reaping Scythe action and Shroud of Souls bonus action.
The skull bearing the death rune has AC 18; 35 hit points; and immunity to necrotic, poison, and psychic damage. The skull
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
geas spell cast by Halaster compels Zorak to hunt down and destroy the creature bearing the death mark, singling out that target above all others. Zorak knows the exact location of the marked creature
27. Mark of Death Halaster captured a dwarf vampire named Zorak Lightdrinker and magically bound him here. Open Pit. A 20-foot-long, 40-foot-deep pit spans the width of the corridor. Blood stains the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
elves with the regal bearing of leaders. The man, Selenar Woodwise, wears a steel breastplate and billowing green cloak, while the woman, Gwenhumara Goldmoss, is clad in flowing verdant robes.“We are
pleased you answered our call,” Gwenhumara says. “Something evil lurks in Redwood Grove. Given our history with the dragon Death-at-Sunset, you can understand our concern—and now villagers are missing
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
among them a few merchants and entrepreneurs set up shop. Even in a climate of lawlessness, the place evolved into something resembling a settlement of citizens. After Captain Bral’s death, the
, attracting profit-seekers, adventurers, and other more respectable types. Upon Cozar’s death, the rule of Bral passed to Frun, his son and heir. Frun was far from an able politician. Rather, he was a hedonist
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Disposal Cave The stench of death fills these caves, which the giants visit infrequently. 11a. Faces of Halaster Stone Faces. Giant-carved visages of Halaster cover the walls. Each face has a
. Further examination of the drow also yields an obsidian scarab bearing the insignia of House Freth (25 gp). One of the dead humans has a dungeoneer’s pack with spoiled rations and no torches
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Death House Hauntings Martin Mottet If the characters fall in Death House, Strahd will happily claim the piece of the Rod of Seven Parts therein The characters enter the following haunted zones in
names eventually repeat). Buried beneath each tombstone is a coffin that either is empty or contains an illusion of Strahd’s corpse. Correct Exit. A character who reads the headstones finds one bearing
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Life or Death When the characters have at least one ring of shooting stars in their custody, they must decide whether to destroy Xaryxis (to save their world and others like it) or to spare it (thus
death of a star is a once-in-a-lifetime event. Warwyck Blastimoff. Warwyck reminds the characters that good soldiers have fought and died to give the characters this chance at saving their world. He hopes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
resemble a death mask 4 Cloak decorated with bloody handprints 5 Curls of inky smoke seeping from armor at the joints 6 Dozens of flies buzzing about the blackguard 7 Severed hand hanging from a
chain around the blackguard’s neck 8 Glaive adorned with a length of cloth bearing the words “I choose violence” Blackguard
Medium Humanoid (Paladin), Typically Neutral Evil
Armor Class 18 (plate
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dakra Isles The Dakra Isles were created when Thassa wept over the death of Korinna, a triton queen killed by a human’s harpoon. Where the god’s tears fell onto the sea there exploded forth an isle
city upon its back and wiped out the residents. Since returning to its slumber, Arixmethes drifts where it will, still bearing the ruins of a legendary city upon its back. Cronemouth Cove This tiny
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
, after which characters must drop 15 feet to the ice platform. Before the characters head down into the cavern, Maccath tells them they have no easy way back up to these chambers. Old White Death doesn’t want anyone—intruders or guests—to be able to easily leave his lair.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
, after which characters must drop 15 feet to the ice platform. Before the characters head down into the cavern, Maccath tells them they have no easy way back up to these chambers. Old White Death doesn’t want anyone — intruders or guests — to be able to easily leave his lair.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adventurer and merchant. A uniformed attendant leads you up a grand staircase to the third floor, then ushers you into a wood-paneled room with a fireplace, comfortable chairs, and a heavy table bearing
Tethyrian human archmage, with these changes: Syndra is lawful neutral and speaks Common, Dwarvish, Elvish, and Halfling. Syndra’s hit point maximum has been reduced to 79 by the Soulmonger’s death curse
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
looking at my regal bearing that I am a cut above the unwashed masses. 4 I take great pains to always look my best and follow the latest fashions. 5 I don’t like to get my hands dirty, and I won’t be caught
a hero of the people. d6 Flaw 1 I secretly believe that everyone is beneath me. 2 I hide a truly scandalous secret that could ruin my family forever. 3 I too often hear veiled insults and threats
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
humiliation or insult 2 Avenge a past imprisonment or injury 3 Avenge the death of a loved one 4 Retrieve stolen property and punish the thief 8 Wealth (d4) 1 Control natural resources or trade 2 Marry into
or insults 7 Dueling 8 Execution (d8) 1 Beheading 2 Burning at the stake 3 Burying alive 4 Crucifixion 5 Drawing and quartering 6 Hanging 7 Impalement 8 Sacrifice (living) 9 Impersonation or disguise
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
who won such a wager, you can add one or more of these spells to the destiny gambler’s Spellcasting action, each castable once per day: circle of death, harm, Otiluke’s freezing sphere, sunbeam
possession. While holding or wearing the mask bearing the rune, the giant has truesight within a range of 30 feet and can use its Thunderous Clap action and Negate Spell reaction. The mask bearing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
death, her unseen servants persisted, waiting for her to return. Midna Tauberth, one of the Fine Fellows of Daggerford, recently intruded upon this hall and is using it as a rest area. 11a. Hall of
the walls. Against the south wall stands a long banquet table bearing fresh foodstuffs on copper platters and copper flagons filled to the brim with wine. A portrait of a smiling Halaster hangs above
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in Pharika’s temple and bites some incurable soul. The envenomed victim pitches and babbles for three days, but their disjointed words prove to be a font of alchemical truths, sometimes bearing the
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, sinkholes, or mighty earthquakes, thus demonstrating the true power of elemental earth and the futility of resistance. Earth cultists see mines, quarries, and tiled fields as insults imposed upon the
monsters to good use. They are unflinching in the face of death. Surrender is never an option. Earth cultists live and work underground. They craft weapons from stone or iron and “bathe” themselves in sand






