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Returning 35 results for 'death iron are bend'.
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Magic Items
Dungeon Master’s Guide
While holding this brass-stoppered iron flask, you can take a Magic action to target a creature that you can see within 60 feet of yourself. If the flask is empty and the target is native to a plane
commands even if it doesn’t know the language in which the commands are given. If you issue no commands or give the creature a command that is likely to result in its death or imprisonment, it
Monsters
Storm King's Thunder
Equipment. Duke Zalto wears a ring of lightning resistance.Multiattack. Duke Zalto makes two attacks with his Giant Iron Maul.
Giant Iron Maul. Melee Weapon Attack: +11;{"diceNotation":"1d20+11
","rollType":"to hit","rollAction":"Giant Iron Maul"} to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7);{"diceNotation":"6d6+7","rollType":"damage","rollAction":"Giant Iron Maul","rollDamageType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
them into flind;flinds. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay; to meet him is to do battle with
at will, although he is as likely to tear his prey apart with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and ravines serve as a
Monsters
Adventure Atlas: The Mortuary
, filling the target’s mind with visions of death and the plangent toll of an iron bell. The target must succeed on a DC 19 Wisdom saving throw or take 14 (4d6);{"diceNotation":"4d6", "rollType
Aura of Death. Creatures within 30 feet of Skall have disadvantage on death saving throws.
Cosmic Annihilation. A creature killed by Skall can be restored to life only by means of a true
Yeenoghu
Legacy
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Monsters
Out of the Abyss
atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay; to meet him is to do battle with him
hands before ripping out its throat with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground
Monsters
Baldur’s Gate: Descent into Avernus
shocking recklessness. Smiler thinks he can accomplish anything with a positive attitude and some death-defying stunt. Although he admits others might end up getting killed by his actions, he believes he
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
Magic Items
Bigby Presents: Glory of the Giants
The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl.
You gain a +2 bonus to attack and damage rolls made with this weapon
Monsters
Bigby Presents: Glory of the Giants
. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer of the Nine Hells. In
this way, the devil stands to gain a constant supply of souls from the giant’s enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells after death.
The
Monsters
Icewind Dale: Rime of the Frostmaiden
Petrified Death. A tomb tapper reduced to 0 hit points turns into a lifeless stone statue. Anything it's wearing or carrying is not transformed.
Sense Magic. The tomb tapper senses magic within 30
with their jaws to extract mineral sustenance. They can also digest iron from blood and marrow, if mineral-rich rock is unavailable.
The Netherese sent the thaluud into the Underdark to exterminate
Monsters
Eberron: Rising from the Last War
death until the children of Eberron and Siberys rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
Monsters
Storm King's Thunder
face is worn smooth into a featureless mask. The deity is appeased by sacrifice, which its followers carry out by capturing Humanoids and putting them to death by fire (immolation), earth (live burial
that image until the strangers can be disarmed and taken prisoner.
In their seemingly idyllic hideaways, the yakfolk rule with iron fists, and for all their learning and culture, they are enormously
Monsters
Storm King's Thunder
a male Yikaria, but its face is worn smooth into a featureless mask. The deity is appeased by sacrifice, which its followers carry out by capturing Humanoids and putting them to death by fire
, and the yakfolk foster that image until the strangers can be disarmed and taken prisoner.
In their seemingly idyllic hideaways, the yakfolk rule with iron fists, and for all their learning and
Monsters
Mordenkainen's Fiendish Folio Volume 1
Iron Scent. The khargra can scent the location of ferrous metal within 30 feet of it.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft
summoned into the world. Khargras can eat and digest most metals, though they prefer iron, copper, and tin above others. They find gold bland and mushy, akin to a flavorless gruel. Though khargras digest
Iron Flask
Legacy
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Magic Items
Basic Rules (2014)
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of
duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
hobgoblins associate only with images of conflict and warfare.
The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of other peoples. Hobgoblins have little
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (1 charge), blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Rakdos insignia, a musical instrument (one of your choice), a costume, a hooded lantern made of wrought iron, a 10-foot length of chain with sharply spiked links, a tinderbox, 10 torches
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Windows are fitted with iron bars that require a successful DC 30 Strength (Athletics) check to bend. Doors are made of iron-bound oak and unlocked. All areas are brightly lit by continual flame spells
Orc
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Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Dead End Teleport Trap. A teleport trap (see “Teleport Traps”) is situated near the bend in the corridor.
Corpse. A dead drow lies on the floor at the end of the tunnel, around the corner from
killed by Netherskull’s remote Death Ray (one of the death tyrant’s regional effects) after finishing a long rest in this dead-end tunnel. His sister, Lorlynn, can be found in area 14b. Treasure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
panels about ten feet on a side. Rusty iron frames surround each panel. The panels are suspended about several inches from one another and the wall to either side. They form a row overhead that
continues down the passage.
Ten iron cages are suspended from chains over the hallway, and the “panels” are the cage bottoms. The true ceiling is 25 feet high, and each cage hangs from 5 feet of heavy
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
yawning pit in the floor that twists down into darkness, and above which a heavy iron hook is anchored in the ice of the ceiling. A five-foot-wide walkway extends around both sides of the pit, connecting
without difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
yawning pit in the floor that twists down into darkness, and above which a heavy iron hook is anchored in the ice of the ceiling. A five-foot-wide walkway extends around both sides of the pit, connecting
difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
death. My army settled in the valley of Barovia and took power over the people in the name of a just god, but with none of a god’s grace or justice.
I called for my family, long unseated from their
words she called me “brother,” but when I looked into her eyes they reflected another name: “death.” It was the death of the aged that she saw in me. She loved her youth and enjoyed it. But I had
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. After rounding a bend in the trail, you come upon a
death to seek me out?”
If the characters are rude, disrespectful, or threatening, Agatha tries to frighten them away using her Horrifying Visage ability. If that isn’t enough to deter them, she attacks.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
trail winds deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. Rounding a bend in the trail, you see a
been beautiful once, but a hateful expression twists her features now. “Foolish mortals,” she snarls. “What do you want here? Do you not know it is death to seek me out?”
If the characters are rude
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure out what magic she used to bewitch her way into a role.
2 A Phlegethan Hospital patient contacts the party, claiming to be the rightful Duke d’Honaire. He has a preternatural ability to bend
replaced by lifelike constructs, while the originals are held captive in the cellar beneath Alexandre du Cire’s House of Wax. A party member is the next target.
5 A crusader hunting the Red Death
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic magic.
Ceilings. The lower decks of the vessel are cramped, with
Death Knight’s Soul The soul of the death knight Emberlost is bound into the dreadnaught’s bones. As a sentient, undead creature, Emberlost can see and talk through the skeletal figurehead (area D2
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
area D17 for further information on this cursed creature). DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic
Death Knight’s Soul The soul of the death knight Emberlost is bound into the dreadnaught’s bones. As a sentient, undead creature, Emberlost can see and talk through the skeletal figurehead (area D2
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Age Barovia is the grim reflection of its undead master. Almost everything here is old and timeworn. Everywhere the adventurers go, they should be reminded of death, decay, and their own mortality
of old books, and the rust on iron fences and gates. A character gazing into a mirror, a pool, or other reflective surface might glimpse an older, more decrepit version of himself or herself.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Filthy 2 Lortar Ownka Skull Cleaver 3 Abzug Emen Eye Gouger 4 Shugog Sutha Iron Tusk 5 Urzul Myev Skin Flayer 6 Ruhk Neega Bone Crusher 7 Mobad Baggi Flesh Ripper 8 Shamog Shautha Doom Hammer 9
Mugrub Ovak Elf Butcher 10 Bajok Vola Spine Snapper 11 Rhorog Engong Death Spear 12 Jahrukk Volen The Brutal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Iron Mine The duergar mine these tunnels for iron ore, which is taken to areas 16a and 16b to be smelted. The operation runs smoothly because of the merciless oversight of Stalagma Steelshadow
, which is filled with torn-down iron scaffolding. Duergar miners can be heard to the west (area 18b) and the south (areas 18c and 18d). 18b. Duergar Miners Seven duergar — three males named Greorx, Hwahl
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
iron bars, which the characters must bypass to enter the corridor beyond. As an action, a character can try to bend or break the rusty bars, doing so with a successful DC 17 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, a desk with matching chair, bright tapestries, and a large iron stove with plenty of wood to feed it. Light enters through arrow slits as well as through dirt-caked windows with broken shutters
. Other features of the room include a standing suit of armor and a wooden chest. Old wooden rafters bend under the weight of the tower roof, which has somehow remained intact. Mounted to the rafters are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
18. Storage Room This dusty chamber is packed with old furniture (chairs, coat racks, standing mirrors, dress mannequins, and the like), all draped in dusty white sheets. Near an iron stove
and succeeding on a DC 14 Wisdom (Medicine) check can verify that the woman was stabbed to death by multiple knife wounds. If the characters disturb the remains, the nursemaid’s specter appears and






