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                        Returning 35 results for 'debased insight are book'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its
                                                
                                            
                                        
                                                     Backgrounds
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    Ability Scores: Intelligence, Wisdom, CharismaFeat: Magic Initiate (Cleric)Skill Proficiencies: Insight and ReligionTool Proficiency: Calligrapher's SuppliesEquipment: Choose A or B
                                                
                                            
                                                
                                                    : (A) Calligrapher's Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP
You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
                                                
                                            
                                                
                                                     by transmitting emotion to the creature carrying or wielding it.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Destroying the Sword. Zariel can destroy the
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     most of them turn out to be mere fables. Most of them. The one book you read turned out to be the key to unleashing some ancient evil. Now it’s in the world, and it’s up to you to find it
                                                
                                            
                                                
                                                     spell, at the cost of overwhelming your mind with a horrifying, cosmic insight. When you cast a spell, you can give that spell’s save DC a +2 bonus but you have the paralyzed condition until the
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     in your faction (though you can choose to do so), and it might enhance your status in the faction.
 
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
                                                
                                            
                                                
                                                     choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Tome of Understanding Wondrous Item, Very Rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Tome of Understanding Wondrous Item, Very Rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Tome of Understanding Wondrous item, very rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Tome of Understanding Wondrous item, very rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Undermountain Secrets Appendix C of this book contains the Secrets Deck — paper cards for you to photocopy and hand out to the players when their characters learn reliable information about Halaster
                                                
                                            
                                                
                                                    , and characters need keen ears and sharp insight to determine which stories have weight. Have each character make a DC 20 Intelligence (Investigation) check or Wisdom (Insight) check. If the check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Book Description The book’s browned pages have become swollen and wrinkled due to age and exposure to moisture. Crumbling yellow lichen obscures the title on the front cover, rendering it illegible
                                                
                                            
                                                
                                                    . Harmless spores puff into the air when the book is opened. Standing eight and a half inches tall and five inches wide, it has been cataloged as Xanthoria, titled after the author who is identified
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Volothamp Geddarm The bombastic world traveler Volothamp Geddarm is enjoying some downtime in Waterdeep following a successful book tour promoting his latest work, Volo’s Guide to Monsters. He spends
                                                
                                            
                                                
                                                     most of his free time in the taproom of the Yawning Portal, reuniting with old friends and mulling over his next book project. Volo has an inflated opinion of himself and his importance in the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Acolyte TITUS LUNTER  Ability Scores: Intelligence, Wisdom, Charisma
 Feat: Magic Initiate (Cleric) (see chapter 5)
 Skill Proficiencies: Insight and Religion
 Tool Proficiency: Calligrapher’s
                                                
                                            
                                                
                                                     Supplies
 Equipment: Choose A or B: (A) Calligrapher’s Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP
 You devoted yourself to service in a temple, either
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Acolyte Ability Scores: Intelligence, Wisdom, Charisma
 Feat: Magic Initiate (Cleric) (see “Feats”)
 Skill Proficiencies: Insight and Religion
 Tool Proficiency: Calligrapher’s Supplies
                                                
                                            
                                                
                                                    
 Equipment: Choose A or B: (A) Calligrapher’s Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP
 You devoted yourself to service in a temple, either nestled in a town or
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , or even an occult group that served a fiendish master that you now deny. 
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
                                                
                                            
                                                
                                                     to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , Asteria or Euryale, detailed in chapter 22, might give a deck to characters desperate to change their destiny. Hello there! I’ve snuck some notes throughout this book—it felt appropriate, given my experience with this wondrous deck. May my words provide you with insight and inspiration!
 −Asteria
                                                
                                            
                                                
                                                    Introducing the Deck This book provides several ways to introduce the Deck of Many Things to your campaign, depending on the interests of your players and the kind of story you want to tell. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (Insight) check is all it takes to verify the truth of his claims. In fact, this is the faster of the two routes. The trip takes a day and a half (36 hours), with no encounters en route. Mitor Jans
                                                
                                            
                                                
                                                     the book he has written about fish anatomy, which includes a detailed examination of sahuagin biology. He is willing to transport the party, but neither he nor his crew will join in a fight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    What Sarah Knows A character who succeeds on a DC 12 Wisdom (Insight) check or who is able to calm the ghost with appropriate roleplaying can glean some information from Sarah’s mournful moaning
                                                
                                            
                                                
                                                     occluded her memories of the details of the ritual and of her own death.) The book that Sarah observed Viallis reading was the source of the ritual, and a work of evil. The souls of Lady Maria, Malik
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     insight into the setting. The other books are largely tied to specific subjects. If you want to run a campaign in the mysterious lands of Xen’drik, Secrets of Xen’drik and City of Stormreach have a
                                                
                                            
                                                
                                                     first stop when exploring the distant land of Xen’drik. This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons of Stormreach. In addition to providing Dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     (though you can choose to do so), and it might enhance your status in the faction. Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction
                                                
                                            
                                                
                                                     Languages: Two of your choice Equipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
                                                
                                            
                                                
                                                     and shoosuvas, see chapter 3 of this book. Ghouls Ghoul packs emerge from graveyards and dungeons to trail in the wake of a war band, feasting on the remains of its victims and sometimes eventually
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Volothamp “Volo” Geddarm The bombastic world traveler Volothamp Geddarm has come to Chult to deliver signed copies of his latest book, Volo’s Guide to Monsters. In addition to setting up audiences
                                                
                                            
                                                
                                                     wish to explore jungles, lost cities, and dungeons. Friendly taverns and bawdy festhalls are more my style.”
 Bond. “Planning an expedition? You really should buy a copy of my latest book, Volo’s Guide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , encourage that player to be less secretive. When a die falls on the floor, do you count it or reroll it? When it lands cocked against a book, do you pull the book away and see where it lands, or reroll
                                                
                                            
                                                
                                                     the player to know how good the check total is. For example, if a player suspects a baroness might be charmed and wants to make a Wisdom (Insight) check, you could make the roll in secret for the player
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     answered him: an entity that called itself Krokulmar. This entity made a pact with Markos, granting insight into the multiverse in exchange for influence on the Material Plane. Markos assumed Krokulmar’s
                                                
                                            
                                                
                                                     from the sage’s library. In addition to containing lore about stars and the planes of existence, the book describes rituals that can be used to summon extraplanar entities. Krokulmar needs Markos to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Diancastra to review this text, and her notes appear throughout the book where her perspective can enlarge upon my own. I trust that her insight and my erudition will expand your horizons as she has broadened mine.
 —Bigby
  
   Robson Michel
                                                
                                            
                                                
                                                     to make amends for his past villainy. One factor that influenced his change of heart was Bigby’s recurring encounters with Diancastra, a demigod revered by many giants. Throughout this book, we see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    ) 
  WIS
  18 (+4) 
  CHA
  18 (+4)
Saving Throws Int +8, Wis +7, Cha +7
 Skills Arcana +8, Deception +7, Insight +7, Persuasion +7
 Senses darkvision 60 ft., passive Perception 14
 Languages
                                                
                                            
                                                
                                                     a 50 percent chance of magically summoning a young solar dragon (described later in this book). A summoned dragon appears in an unoccupied space that the summoner can see, acts on its own initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Flind When the demon lord Yeenoghu (appears in this book) wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into a demonic warrior known
                                                
                                            
                                                
                                                     insight to guide the gnolls toward weak prey ripe for slaughter. Unlike other leaders who might skulk behind their minions, a flind leads the charge in battle. Its flail causes wracking pain, paralysis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     books for several scholars at the same time, Ramilir guesses that he must have accidentally taken The Scrivener’s Tale instead of a book intended for another scholar, then placed the unrecognized tome in
                                                
                                            
                                                
                                                     with the characters’ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyte’s mistake was an honest one. In response to any discussion of the mark that has appeared on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Bedtime Rhyme” later in this book for details). The Hearth From outside, the Hearth appears to be a modest tavern of sturdy construction, with warm light emanating from a pair of small windows on
                                                
                                            
                                                
                                                     in a corner of the Hearth’s taproom, reading a book. 
 A few years ago, the ogre was like many others of his kind—brutish and cruel. He met a halfling adventurer wearing the shiny gold headband and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the greater good. This particular herald seeks insight that might be found within the House of Cards. Solar Bastion Agent. The temporary character is an agent of the Solar Bastion (see chapter 10) who
                                                
                                            
                                                
                                                    , knight, priest, and spy are great places to start. In this book, consider the initiate of the comet (see chapter 12) or Solar Bastion knight (see chapter 10). Player Consent
 Some players might find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Githyanki Githyanki descend from an ancient people who were also the progenitors of githzerai (also in this book). These tall, gaunt folk have potent psionic powers and dwell, for the most part, on
                                                
                                            
                                                
                                                    
 Skills Insight +6, Perception +6, Stealth +6
 Senses passive Perception 16
 Languages Gith
 Challenge 10 (5,900 XP) Proficiency Bonus +4
 Actions
 Multiattack. The githyanki makes three Longsword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     without bothering to cover up the stink of death. The first leucrottas came into being alongside some gnolls during the rampages of Yeenoghu (appears in this book) on the Material Plane. While many of the
                                                
                                            
                                                
                                                     successful DC 14 Wisdom (Insight) check.
 Stench. Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a DC 12 Constitution saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     only by that of the drow matron mothers (also in this book) of the noble houses. Anyone they decide is at odds with the hierarchy faces painful interrogation and usually an excruciating death. Variant
                                                
                                            
                                                
                                                    
  21 (+5) 
 
  CHA
  20 (+5)
Saving Throws Con +7, Wis +10, Cha +10
 Skills Insight +10, Perception +10, Religion +8, Stealth +7
 Condition Immunities frightened
 Senses darkvision 120 ft
                                                
                                            
                                        






