Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'decade instead are brown'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        decide instead are brown
                                    
                                
                                    
                                        decide instead are baron
                                    
                                
                                    
                                        decide instead are broad
                                    
                                
                                    
                                        decide instead are broken
                                    
                                
                                    
                                        decide instead are blown
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     are picked off, the leaves turn brown and fall off after 24 hours.
78â82
Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a
                                                
                                            
                                                
                                                    , Stinking Cloud.
21â25
Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     family, based in the town of Longsaddle. Cold and dispassionate, she took to magic only a decade ago in her late forties and is skilled in the arcane tradition of necromancy. She has a lifelong struggle
                                                
                                            
                                                
                                                     at the koboldsâ expense.
Familiar. Vellynneâs familiar is a snowy owl, which the wizard uses as a scout. It uses the owl stat block in the Monster Manual but is a celestial instead
                                                
                                            
                                        
                                                    Zuggtmoy
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     throw, she can choose to succeed instead.
Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical effects.
Magic Weapons. Zuggtmoyâs weapon attacks are
                                                
                                            
                                                
                                                     mushrooms of pale yellow and rancid brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms themselves are all
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Zuggtmoy fails a saving throw, she can choose to succeed instead.
Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms are interconnected by bridges of shelf fungus, and
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     succeed instead.
Innate Spellcasting. Imixâs innate spellcasting ability is Charisma (spell save DC 20, +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Innate Spellcasting"} to
                                                
                                            
                                                
                                                     location. At first, effects are minor â grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
                                                
                                            
                                                
                                                    . They are inclined to be stout, weighing between 40 and 45 pounds.
Halflingsâ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
                                                
                                            
                                        
                                                    Conjure Fey
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes
                                                
                                            
                                                
                                                    
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Satyr,Warhorse
1
Brown Bear, Dire Wolf, Dryad, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant
                                                
                                            
                                        
                                                    Wand of Wonder
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     cast gust of wind.
21-25
You cast detect thoughts on the target you chose. If you didn't target a creature, you instead take 1d6 psychic damage.
26-30
You cast stinking cloud.
31-33
                                                
                                            
                                                
                                                    .
85-87
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Adolescence Most elves experience their First Reflection in their second or third decade. It marks the beginning of the period when an elf must focus on acquiring the knowledge and skills needed for
                                                
                                            
                                                
                                                     frequently. The Drawing of the Veil is the name that elves give to the occasion when a young elf no longer experiences primal memories during trance but instead recalls only the events of its current mortal existence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
                                                
                                            
                                                
                                                     from dark brown to black. Social Mores Umizu is a matrilineal culture with a preference for succession by women. Most families live in multigenerational homes, and the wealthiest favor polyamorous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see âCovered Pitsâ) is 50 feet deep, but the floor of the pit is
                                                
                                            
                                                
                                                     lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    .
 Halflingsâ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
                                                
                                            
                                                
                                                     nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Boromar pickpockets donât prey on the people they see every day. Instead, they seek out the many strangers who move around the city all the time. The Watch officer who turns a blind eye to a pickpocket
                                                
                                            
                                                
                                                     a decade of slow growth, the Droaamish mob known as Daask has recently started targeting Boromar holdings. The halfling clan hasnât faced such a serious threat before, and itâs scrambling to figure out how to deal with Daaskâs guerrilla tactics.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Zuggtmoyâs Lair Zuggtmoyâs principal lair is her palace on Shedaklah. It consists of two dozen mushrooms of pale yellow and rancid brown. These massive fungi are some of the largest in existence
                                                
                                            
                                                
                                                    , centered on a mushroom or other fungus within her lair, instead of on herself. Regional Effects The region containing Zuggtmoyâs lair is warped by her magic, creating one or more of the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
                                                
                                            
                                                
                                                     of themselves that attack anyone in the room until destroyed. Each skeletal, rotted bear uses the polar bear stat block with the following changes: It has the undead type instead of the beast type
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster Manual.  Menagerie Creatures   Creature Size Cost   Ape Medium 500 GP Black Bear Medium 500
                                                
                                            
                                                
                                                     GP Brown Bear Large 1,000 GP Constrictor Snake Large 250 GP Crocodile Large 500 GP Dire Wolf Large 1,000 GP Giant Vulture Large 1,000 GP Hyena Medium 50 GP Jackal Small 50 GP Lion Large 1,000 GP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     large realm of their own since the kingdom of Eaerlann was destroyed millennia ago. Instead they maintain a number of smaller settlements, the better to keep those communities hidden or protected. Wood
                                                
                                            
                                                
                                                     variety of folk. Wood elves in FaerĂ»n have the racial traits of wood elves in the Playerâs Handbook. They have tan or coppery skin, with hair of wood brown, golden blond, black, or a shining metallic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Unless they are picked off, the leaves turn brown and fall off after 24 hours. 78â82 Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a 30
                                                
                                            
                                                
                                                    . 21â25 Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened. 26â30 You cast Gust of Wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Unless they are picked off, the leaves turn brown and fall off after 24 hours. 78â82 Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a 30
                                                
                                            
                                                
                                                    . 21â25 Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened. 26â30 You cast Gust of Wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , one of Candlekeepâs sages and the foremost expert on Xanthoriaâboth the book and its mysterious author: Your guide does not return. Instead, you are greeted by a robed wood elf with brown hair and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Werebears take the shape of bears common to the regions in which they dwell, with brown and polar bear forms being common. Werebear Medium or Small Monstrosity (Lycanthrope), Neutral Good
 AC 15
                                                
                                            
                                                
                                                     Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DMâs control and has 10 Hit Points. Success: The target is immune to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Tyrants have been around for centuries and are often considered an urban myth by people who havenât encountered them. Daask and House Tarkanan have both appeared within the last decade, but both are
                                                
                                            
                                                
                                                     outright, you drop to 1 hit point instead.
 A dose of dreamlily typically costs 1 gp, and the effects last for one hour. However, there are many varieties, and this may affect the duration or the price.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     also accepts an answer to a probing question instead of payment (primarily about where the characters came from, how they got here, and what theyâre looking for in Evernight). Sangora isnât looking for a
                                                
                                            
                                                
                                                     decade and remembers the place as a lawless ruin. At that time, the populace viewed Lord Neverember as a manipulative tyrant. Sangora knows that gateways called Crevices of Dusk occasionally appear in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Arvandor into the world, bringing them down from the heavens to begin their mortal lives anew. A decade in which many elves are born across the world is thought to be a harbinger of danger that great
                                                
                                            
                                                
                                                    . Because of the rarity of elf births, siblings might be separated in age by decades, or even a century or more. Thus, few elves grow up playing with brothers or sisters of similar age and instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Darribeth Meltimer The woman is Darribeth Meltimer (CG female Chondathan human mage, with the darkvision spell cast on herself and prepared instead of suggestion). A former adventurer, she was driven
                                                
                                            
                                                
                                                     get back to her wife Urgala, whom she hasnât seen in a decade. When last they were together, Urgala and Darribeth were living in Amphail, a town north of Waterdeep. In the intervening years, Urgala
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     fantasy world. Once in a while, spice up your descriptions with some truly magical element. A forest might be home to tiny dragonets instead of birds, or its trees might be festooned with giant webs or
                                                
                                            
                                                
                                                    . In another, sunlight streams through the leaves above and flower-laden vines twine up every trunk. Signs of corruption â rotting wood, foul-smelling water, and rocks covered with slimy brown moss â can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and ultimately devouring the other. Zuggtmoyâs Lair Zuggtmoyâs principal lair is her palace on Shedaklah. It consists of two dozen mushrooms of pale yellow and rancid brown. These massive fungi are
                                                
                                            
                                                
                                                     her Infestation Spores or her Mind Control Spores, centered on a mushroom or other fungus within her lair, instead of on herself. Regional Effects The region containing Zuggtmoyâs lair is warped by her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5â10) or Nuisance Hazard (Levels 11â16) Brown mold resembles a furry, light-brown carpet. This fungus
                                                
                                            
                                                
                                                     feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the Encounters around Neverlight Grove table instead of the random encounter tables in chapter 2 to determine what, if anything, they encounter. Encounters around Neverlight Grove  d20 Encounter   1â8
                                                
                                            
                                                
                                                     1d6 nightlights 9 1 otyugh hidden under a mound of offal 10 Patch of brown mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide) 11 1d4 awakened zurkhwoods* (see appendix C) 12 2d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     round. Regional Effects Any of these effects might appear in the area around a red dragonâs lair, in addition to or instead of the effects described in the Monster Manual: Desertification
                                                
                                            
                                                
                                                    . Precipitation is almost nonexistent within 6 miles of the dragonâs lair, making the land parched and arid and most plant life withered and brown. Fiery Senses. The dragon can hear up to 30 feet through any open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. The Beast Within. Most minotaurs are solitary carnivores that roam labyrinthine dungeons
                                                
                                            
                                                
                                                     fervent supplicants that plead for strength and power. Others come to the cult seeking a life free from authorityâs chains â and are liberated of their humanity instead as Baphomet transforms them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     into view, descending gracefully from the upper part of the cloister. Sheâs an elderly human woman with weathered brown skin, white hair in tight braids, and kindly hazel eyes, dressed in a simple white
                                                
                                            
                                                
                                                     him away on his latest visits, and he is worried (see âCloister Questsâ). Varnoth Varnoth is a muscular human whose black hair is cropped close to her scalp. Her light brown skin bears many scarsâone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     petrifying gaze), she tended to Asteriaâs wounds. When Asteria awoke, the young woman didnât panic. Instead, the pair chatted throughout the night, talking of the stars, the sea, and everything else
                                                
                                            
                                                
                                                    , for Asteriaâs father never gave up hope his daughter still lived. After a decade of searching, he found her new home and ordered his soldiers to retrieve her through any means necessary. The idyllic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     another and decide to form a group. In those years when Shieldmeet falls, the town is instead treated to a great festival on that day, sponsored mainly by the local temple to Tymora, the Happy Hall of
                                                
                                            
                                                
                                                     portion of a larger band of warriors who gathered in Yartar nearly a decade ago â still enjoys moderate success, and makes annual contributions to the Happy Hall. Yartar is ruled by a Waterbaron who is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and later animated by OgrĂ©mochâs Bane (see âSettlers, Squatters, and Invadersâ later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs
                                                
                                            
                                                
                                                       1â3 Patch of brown mold 4â5 Patch of green slime 6 Patch of yellow mold  Elemental Vagabonds A dust mephit guides an earth elemental through the caverns and passages of Blingdenstone. If approached
                                                
                                            
                                        






