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Returning 29 results for 'decay imagine are building'.
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Monsters
Fizban's Treasury of Dragons
’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
Monsters
Fizban's Treasury of Dragons
Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest fire clears dead wood
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
Monsters
Fizban's Treasury of Dragons
the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
Monsters
Fizban's Treasury of Dragons
, dancing and shifting with the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
Triton
Legacy
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Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
Backgrounds
Guildmasters’ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
1
I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2
In my laboratory, I
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Triton Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting
sahuagin and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 1: Step-By-Step Characters Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 1: Step-By-Step Characters Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Character Options The campus of Strixhaven draws a student body from across the world—or many worlds. With your DM’s permission, you can create just about any Strixhaven character you can imagine
owlin, a character race option perfect for playing an owl-like student. “Choosing a College” gives advice on building a character for adventuring in Strixhaven. “Strixhaven Backgrounds” presents a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
never know which one of those tropes might save your life. Acquisitions Incorporated is high fantasy by way of office comedy. Imagine the Fellowship of the Ring insisting they only trekked from nine to
Men toward a pyramid scheme. Starting your own Acquisitions Incorporated franchise means stepping into a world of possibility. It opens up countless adventure hooks, rules for building and growing your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
’ presence in area W5. Mascot Hunting Six mascots escaped Professor Sharpbeak’s custody and fled to the grounds of Wiltroot Hall, drawn to the bog’s latent decay. Finding. As described in the “Wiltroot Hall
easily traversable but devoid of significant features or creatures): Building Ceilings. The ceiling of Wiltroot Hall (area W1) is 40 feet high. The ceilings of the observation huts (areas W2, W7, W9, W10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be empty rooms. The rest are described below. 20a. Kitchen Odor. The smell of meat stew wafts from this building.
Servants and Guards. Inside, a manacled bugbear and three goblins shackled together
Quarters Two male drow guards named Krivven and Yazdriirn stand outside the door. They deny entry to all but T’rissa and immediately attack intruders. The building holds the following features: Stuffed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Doomguard. Nothing lasts forever. The purpose of everything is to crumble and decay. Fated. Everyone makes their own fate and is entitled to whatever they can take and hold. Fraternity of Order. All of
include the following details:
A core philosophy centered on an assumption or fundamental truth about the multiverse or its workings
A building that serves as the faction’s headquarters in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
8 Spouts of hellfire
9 Vrock philosophy
10 Zombie horde
Collapsed Building A quake rocks the city, and a building collapses in the distance. The characters hear cries for help
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
interesting aspect of an undead villain is that this past injury might have occurred centuries ago, inspiring revenge against the descendants of those that harmed it. Imagine a vampire imprisoned by the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools.
Tormun and Blenyss left
better shape than the smaller houses. Heavy wooden double doors are flanked by dark windows, and chimneys anchor the building at each corner, their masonry crumbling. In front of the house looms a wide
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most can’t imagine serving those they consider lesser gods. Heliod’s
a significant wrong done to you Defending a polis from attacking monsters Building or restoring a temple to Heliod Your piety score to Heliod decreases if you diminish his influence in the world
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rays to destroy every creature it encounters, then building an army of undead. If left unchecked, a death tyrant might wipe out the population of a city in weeks, then set its undead eye on wider
death tyrant uses one random eye ray.
A Death Tyrant’s Lair A death tyrant’s lair is usually the same site it held as a beholder, but it contains more trappings of death and decay. A death tyrant
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cast a sickly pall over the area.
R3: Dryad’s Tree A redwood towers above, its trunk as wide as a building and its bark peeling like dry skin. A few feet above the ground, a figure with green skin
. They are beginning to decay, and black streaks mar their rotting flesh. One corpse leans against the tree, insects crawling around its open, blackened mouth. Another lies on its side under a blanket, and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
in an otherwise open space where you imagine the ship’s helm used to be.
The githyanki who attacked the nautiloid disabled the craft by removing its spelljamming helm. They took the head of the
, the corpses show no evidence of having been struck by them. The bodies are in varying states of decay. With a successful DC 10 Wisdom (Medicine) check, a character can determine that the neogi died
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is presently rampaging around inside the building. Without its head, the golem has the following changes to its statistics: The golem has 150 hit points (its hit point maximum). It has a challenge
before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sea. Imagine, if you can, the top of this crag hemmed in entirely by a tall wall. This wall is interrupted by several towers all the way around, and it encloses a large space from which even more of
effects that might do likewise, such as mold, wet, and decay. Many of the monks wield various kinds of magic items to aid in these endeavors, and Candlekeep’s facilities include more than a few
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
1 fury of Kostchtchie* performing a rite with 2 trolls (attitude for all: 1d6)
5 1 echo of Demogorgon* (attitude: 1d4 + 1) building a two-headed effigy from corpses
6 1 stalker of
enclave to decay quickly into a necropolis where creatures such as the ones on this table flourish. Even without a theme of undeath, you can use these encounters to add a flavor of despair or to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
of the Inner Planes. Within these citadels, the four doom lords—high-ranking faction lieutenants with powers of entropy and destruction—observe the multiverse and its beauteous decay. From these
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
mark what used to be the village of Zelbross. The abandoned site has a lovely view of the Southwood across the river, so it’s easy to imagine why settlers chose this spot, but there’s no evidence of what
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Opening the crypt releases a horrid stench of decay and reveals a corpse lying on the marble slab within. The corpse looks like the character named on the door. Touching the corpse causes it to melt
the coldest hell you can imagine. Every surface inside the crypt is covered with thick, brownish mold. A patch of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territory.
Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their
with the stench of death and decay. Lair Actions On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same






