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Returning 33 results for 'deceive surface generations'.
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Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small chambers in the top left of the map, farthest from the pools, as a
Monsters
Fizban's Treasury of Dragons
":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small
Gnome
Legacy
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Species
Basic Rules (2014)
) risks and dreaming large.
Bright Burrows
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface
enjoy a mix of serious learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life.
Gnome Names
Gnomes love names, and
Halfling
Legacy
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Species
Basic Rules (2014)
the glassy surface of Maer Dualdon.
â R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflingsâ lives: a place to settle in peace and quiet, far from
. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.
Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
has been used and reused down through the generations. A dwarfâs name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and
subraces or one from another source.
DUERGAR
In cities deep in the Underdark live the duergar, or gray dwarves. These vicious, stealthy slave traders raid the surface world for captives, then sell
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other subterranean and surface-dwelling races. Gracklstughâs Blade Bazaar might be the ideal place to find traders or explorers heading to the surface world. If Buppido or Hemeth isnât with the party
of new âmerchandise,â and they might deceive or outright capture the characters and bring them to their cityâs slave markets. The random encounters in chapters 2 and 3 can easily set up this scenario.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
generations before the Cataclysm, dwarves who dwelled on the surface established the Neidar clan, known for working the land and trading with other surface folk. In the wake of the Cataclysm, with food scarce
Dwarves While known for their great subterranean nations, dwarves have long traded and traveled among the peoples of Krynnâs surface. The Cataclysm devastated many dwarven lands and destroyed some of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Celene and Veluna on several occasions in the past. As far as anyone in the area knows, the temple is currently abandoned and has not posed a threat for several generations. In the last year or so, the
sprawling surface ruins of the temple. Rivergard Keep lies on the bank of the nearby Imeryds Run. The missing delegation that serves as the adventureâs initial spur to action instead hails from the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life. ALWAYS APPRECIATIVE
Itâs rare for a gnome to be hostile or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life. ALWAYS APPRECIATIVE
Itâs rare for a gnome to be hostile or
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragon Cozmioko. She was slain recently trying to defend this land from Anthradusk, a blue dragon who seeks to resurrect his ancestors: generations of blue dragons, each an architect of untold calamities
the city for long stretches as he collects foul reagents for his ritual.â What Can You Tell Us about Haskasori? Eldemere approaches a nearby well and scatters a scintillating powder across its surface
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clanâs miners continually insisted that a great trove of
made them suitable subjects for a variety of grisly experiments. Generations of psychic surgery and physical alterations mutated the captives into creatures that had special powers of their own. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hoards. Many dragon turtles live in secluded lairs or ruins deep underwater, and they might not be spotted by surface dwellers for generations. Like both their namesakes, dragon turtles can have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
along the river, they see the concave inner surface of the stone skull at area 13. A maze of tiny passages is cut into the walls beyond the niches, and any character who succeeds on a DC 10 Wisdom
Charisma checks to deceive her, of if they simply ignore her, Nepartak grows increasingly anxious, then flies into a murderous rage. The voice shrieks in horror as the skullâs eye sockets flare with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chambers that tunnel deep beneath the surface. A typical clanâs settlement features stout walls and a sturdy gate, inside which are living quarters, community areas, and a well-protected treasure
prefer to dwell underground. Many gold dwarves live their lives without seeing the sun. Surrounded by the artistry and wealth that earlier generations have drawn from the earth, they are accustomed to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
introducing herself and is initially indifferent to the characters. She acknowledges Xoese-Addae and imperiously asks why he and his surface-world friends have interrupted her enjoyment of the performance
a group of surface-world heroes coming to Janya through âfriends among the Night Revelers.â He saw the characters arrive while he was watching the performance and wants to learn if they have come to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
dwarf acquaintance of mine once referred to as âscratch minesâ â close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of âproperâ (by which he
who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concern of any stronghold is defense, but older and prosperous strongholds can grow to become wondrous underground cities filled with generations of exquisite dwarven artisanship. Regardless of a
other forms of turmoil in the surface world. Underground, they donât have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
reconciliation. In the even more distant past, both high elf nations separated from their Kagonesti kin, while the waves themselves isolate Dargonesti and Dimernesti from their surface-dwelling cousins. As the
untold generations, the aloof Silvanesti elves lived in a stratified society closed to outsiders. They donât hate their cousins in Qualinesti, but they consider their ways misguided. In recent years
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
surface winds down through the earth for more than a mile. The deepest point is a cave-in that collapsed the back wall of this room. The words on the door leading south to the workshop repeat âtoilâ in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stairs has the word âHAVENâ and a crude picture of a quill scratched into it, left by Machil before he made his descent. A narrow spiral staircase descends fifty feet from the ruins on the surface. A
the far side of the room has a steel-banded stone door in the middle of it. Three sharp-edged glyphs are cut into the surface of the door.
Scholars and guests of the library once worked and taught
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Life as a Halfling On the surface, halflings seem to be simple folk, but those who have lived with them or who have had a halfling in their company know that there is much more to the lives of these
goblins, and the occasional hungry ogre or other solitary monster. And, as halfling luck would have it, these incidents are so rare that a single one might be talked about for generations. In one village
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
erected a 60-foot-tall mud shrine, where Groak plans to woo the goddess and where she, in turn, can bless him with generations of god-touched, royal Groaklings. The grungs of Dungrunglung are experiencing
surface for air. The thick, muddy bottom is littered with the bones of the grungsâ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
completely submerges itself must succeed on a DC 15 Strength saving throw or become trapped under the waterâs surface. Unless the creature can breathe underwater, it begins to suffocate when it runs
out of air (see the suffocation rules in the Playerâs Handbook). As an action, a creature trapped under the waterâs surface or another creature within reach of it can make a DC 20 Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and talent necessary to carry on the tradition rarely persists for more than a couple of generations. Because they have so little experience with magic, goblins make no distinction between its forms
Goblin Lairs Tribes of goblins take up residence in shrouded valleys, shadowy forests, and caves and tunnels beneath the surface of the world. Capable miners and crafters, they seek to settle in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enters the pool for the first time on a turn or starts its turn there takes 22 (4d10) acid damage. A corroded metal box bobs in the hissing pool; its padlocked lid protrudes above the liquidâs surface
is wearing Demetriusâs white robe, Darius exclaims: âBy the crooked horn of Zargon! Do my eyes deceive me? Has the ghost of my brother come to die again?â
Darius and his cohorts fight to the death
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with a tiny cog for a cap. When placed on a flat surface, the cap rotates like the gears of Mechanus. Golden Gout. Imported from the Nine Hells, this spiced whiskey burns all the way down. Imbibers
stands out from the rest of the ward thanks to the giant rat skull that sits atop its roof. Generations of exterminators follow in the footsteps of its githzerai founder, Parakkâwhose name means both
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hasnât been used in generations. Casting an identify spell on the mirror reveals that an assassinâs ghost is magically bound to it. The spell also reveals the forgotten rhyme needed to summon the
shifts to neutral evil. If a character touches the mirror and speaks Strahdâs name, there is a 50 percent chance that Strahd takes notice and appears on the mirrorâs surface. In this form, the vampire
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contain walled-in shrines with steps leading up to them. Tangled mushrooms and roots have extended beyond a central garden to cover every visible surface.
Rising from the garden is a staircase that
who left area X4. These workers arenât interested in helping the characters or in making an enemy of the Onyx Scar. If the characters attempt to persuade, deceive, or otherwise recruit the workers to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and twisted are they that a palpable sense of foreboding haunts those who intrude upon a meenlock lair. Inside the warren, black moss covers every surface, muffling sound. A large central chamber
Charisma (Deception) check with advantage to deceive the targetâs mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the Azorius Senate to sidestep a checkpoint, or transform into a Tin Street merchant to deceive a passing noble. His true form might be that of a doppelganger or some other creature; no one has ever
(the effects donât spread to the surface):
Moss, fungi, and other growth covers every underground surface within half a mile of the lair. Fungal spores drifting throughout the lair have the power to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
between families can go on for generations, with fortunes and estates (and the position in the ordning that goes with them) passing back and forth repeatedly. What a parent loses, a child hopes someday
creatures that fire giants capture are put to work in the giantsâ mines or on surface farms the giants claim as part of their domain. Even master crafters of other races are consigned to unskilled labor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface with a tethered stone requires a successful DC 20 Strength (Athletics) check, and wriggling free of the tether in the confined space requires a successful DC 15 Dexterity (Acrobatics) check. C5
the attack by joining the battle. The bugbears in this room have been specifically warned to watch out for âair cultist tricks,â so they are especially wary of any efforts to bluff or deceive them






