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                        Returning 35 results for 'decide implanted are back'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     mission of every barghest, implanted in it by the General of Gehenna, is to consume souls. It eats these souls by devouring the bodies of those it kills, preferring goblinoids.
A barghest hungers for the
                                                
                                            
                                                
                                                     AttacksChange Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isnât transformed. The barghest reverts to its true form if it dies.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , plane shift (self only), project image, scrying, telekinesisVery rarely, when a tadpole from the brine pool of an elder brain is implanted into a creature, that creature transforms into an ulitharid
                                                
                                            
                                                
                                                     staff; when the ulitharid is ready to give up its life, it attaches the staff to the back of its head, and the staff cracks open its skull, enabling its brain to be extracted. The brain and the staff
                                                
                                            
                                        
                                                    Gray Slaad (control gem variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it
                                                
                                            
                                                
                                                    .
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Control Gem. Implanted in the slaadâs brain is a magic control gem. The slaad must obey
                                                
                                            
                                        
                                                    Death Slaad (control gem variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it
                                                
                                            
                                                
                                                     Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to acquire the
                                                
                                            
                                        
                                                    Green Slaad (control gem variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it
                                                
                                            
                                                
                                                     advantage on saving throws against spells and other magical effects.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Control Gem. Implanted in the
                                                
                                            
                                        
                                                     Species
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     that extend from their back and shoulders.
Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.
Your owlin
                                                
                                            
                                                
                                                     characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
House Jorasco
Leader: Ulara dâJorasco
Headquarters: Vedkyar Enclave (Vedykar
                                                
                                            
                                                
                                                     during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Personality Trait
1
Unlike people, the beasts of the wild are friends who wonât stab me in the back.
2
Go ahead and insult me â I dare you.
3
I scorn those who can
                                                
                                            
                                                
                                                     siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     Dimir agent.
4
I know a disgruntled Golgari assassin who is ripe for recruitment.
5
Iâm friendly with a Gruul centaur who almost joined us a few years back.
6
I once had a heated
                                                
                                            
                                                
                                                     public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Auvryndar, a drow priestess of Lolth, stands atop a raised dais at the back of the hall, presiding over a group of four drow (two females named Ardulace and Dhessril, and two males named Izzatlab and
                                                
                                            
                                                
                                                     by a thick canopy of spiderwebs. Strung between the pillars and bas-relief carvings of towering dwarves protruding from the walls are humanoid corpses cocooned in spider silk.
 Sacrifice. The back
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     metal bosses adorn the armor in seemingly random fashion. On the back of the armorâs left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
                                                
                                            
                                                
                                                     Power. Powered armor originally required energy cells to fuel it, but was adapted by Kwalish to be fueled by the life energy of the creature wearing it. You might decide that the armor can also draw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to kidnap one of the leaders of the Undertakers and take that person back to Skullport to have an intellect devourer implanted in their skull, so that Xanathar can take control of the bandit gang. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Dealing with Death When a character dies, consult with the players to decide what happens next. Some players are perfectly happy to make new characters, especially when theyâre eager to try out new
                                                
                                            
                                                
                                                     options. A new party member should start at the same level as the other characters in the party and have gear of similar value. Itâs also possible for dead characters to be brought back to life. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Running This Chapter Characters who learn of Xardorokâs plot to forge a dragon of chardalyn and unleash it upon Ten-Towns might decide to launch a preemptive strike on Xardorokâs fortress. This
                                                
                                            
                                                
                                                     chapter describes the fortress of Sunblight in detail, in the event the adventurers decide to attack it. But the characters are in for a surprise: by the time they arrive, Xardorok has already finished his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Special Delivery Whichever agent the characters are working for, their mechanical guide is programmed to teleport them back to the agentâs manor. If the characters somehow obtained both mechanical
                                                
                                            
                                                
                                                     guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     back to the beginning of the song before playing the last stanza. That means the last stanza of Shemshimeâs rhyme doesnât get implanted in the minds of those who hear the song until the music box is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     that a threat can be noticed only by characters in a particular rank. For example, as the characters are exploring a maze of tunnels, the DM might decide that only those characters in the back rank
                                                
                                            
                                                
                                                     are the closest to those enemies when a fight breaks out. A character might occupy the front rank, one or more middle ranks, or the back rank. Characters in the front and back ranks need enough room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     decide that a threat can be noticed only by characters in a particular rank. For example, as the characters are exploring a maze of tunnels, the DM might decide that only those characters in the back rank
                                                
                                            
                                                
                                                     are the closest to those enemies when a fight breaks out. A character might occupy the front rank, one or more middle ranks, or the back rank. Characters in the front and back ranks need enough room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     welcoming â city. Many of the patriar families of Baldurâs Gate can trace their lineage back for generations, but a significant portion of Baldurians were not born in the city. Most citizens began their
                                                
                                            
                                                
                                                     present. Rarely, travelers from as far away as Chult, Mulhorand, or Luiren decide to follow the flow of trade and settle in the city.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    A Decision At some point, the characters must decide which vessel and captain they prefer. The town covers the cost of passage there and back for the characters, and both captains ask the same fare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Criminal  Sharn is home to a number of powerful criminal organizations, and your background gives a tie to one of them. Work with your DM to decide which group youâre connected to, and use this table
                                                
                                            
                                                
                                                     criminal life long ago. But you still have deep roots with the organization, and now theyâre pulling you back in. 
   3  Youâre secretly working for the City Watch or a foreign crime agency, trying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     gnome refers to as Rockblight. If they decide to explore Rockblight, Sark asks them to find out whatever they can about the medusa and kill her if they are able. He offers a payment of 50 gp per
                                                
                                            
                                                
                                                     character for useful information, plus a diamond worth 1,000 gp if they bring back proof that the medusa is dead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     the western ruins of the city. Unless you decide otherwise, the characters encounter no difficulties following the eyeballâs directions to a dilapidated entrance into the cityâs western catacombs
                                                
                                            
                                                
                                                    . Read or paraphrase the following: The withered eyeball aims its empty gaze down an alley strewn with rubble. Rats scurry between chunks of old stone and dusty crates. At the back of the alley is a set of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     welcoming â city. Many of the patriar families of Baldurâs Gate can trace their lineage back for generations, but a significant portion of Baldurians were not born in the city. Most citizens began their
                                                
                                            
                                                
                                                     present. Rarely, travelers from as far away as Chult, Mulhorand, or Luiren decide to follow the flow of trade and settle in the city.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     interesting stories can emerge if you decide to refuse an assignment. Even a patron that isnât heavy-handed can significantly motivate your group. Maybe youâll seek adventures based on what pleases your
                                                
                                            
                                                
                                                     patron and so earn a reward. A university, for example, might not send you on a particular mission, but you might decide to follow leads to an ancient artifact hoping the university might reward you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     its ability scores. Each guide has 6 charges, and regains 1d6 expended charges daily at dawn. Teleporting itself and the party to either adventure locale or back to its home manor costs a guide 1
                                                
                                            
                                                
                                                     the same time, you decide how the commands are resolved. Working Both Sides If the characters meet with both agents, they might agree to work for both without the other agent knowing. In that case
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    â serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
                                                
                                            
                                                
                                                     another society and wish to be part of it.
3
I respect my superiors and obey them without question. My fate is theirs to decide.
4
I have an interest in an unsuitable mate, which I can&rsquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     humanoid form. At sunrise, those on the first shift set up the stall with Korvala, and at sundown the workers bring their unsold wares back to the packâs hideout in the Blackgate neighborhood. Each
                                                
                                            
                                                
                                                     pairs. You can decide which pack members are at the stall when the characters arrive (see âAmberdune Packâ below for names). Speaking with the Manager. Korvala takes her duties as the owner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     you decide itâs appropriate, against a DC determined by the prevailing terrain, as shown on the Wilderness Navigation table. If the party is moving at a slow pace, the navigator gains a +5 bonus to
                                                
                                            
                                                
                                                     the check after the party spends 1d6 hours trying to get back on course.  Wilderness Navigation   Terrain DC   Forest, jungle, swamp, mountains, or open sea with overcast skies and no land in sight 15 Arctic, desert, hills, or open sea with clear skies and no land in sight 10 Grassland, meadow, farmland 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     water, and youâre looking for adventurers that will take you back to either of them. Criminal Rogue. Youâve never been one to play by the rules. You always dreamed of being a smuggler or a sky pirate, and
                                                
                                            
                                                
                                                     when you were old enough, you stole a small airship and headed to Sharn. You and your DM will have to decide how that worked out and if you still have the airship; it turns out theyâre hard to hide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     plunging all of Khorvaire back into war. Alternatively, you might consider running your campaign during the Last War, so your groupâs missions influence the war effort and donât risk violating the
                                                
                                            
                                                
                                                     treaty. As a group, consider the options on the Military Missions table and work with your DM to decide how the work you do fits into the larger picture of war and peace in Khorvaire.  Military Missions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     locations are in relation to one another. While the spatial distortion can be unsettling to visitors, it affords you the following benefits as a DM: You can decide how long it takes for characters to get
                                                
                                            
                                                
                                                     from one place to the next. For example, the characters might need to travel 6 miles to get from Fort Knucklebone to Harumanâs Hill, and 60 miles to get from Harumanâs Hill back to Fort Knucklebone. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Scholarly Missions Decide as a group, in consultation with your DM, what kind of work your group does for the university. Consult the Scholarly Missions table to determine what sort of adventures you
                                                
                                            
                                                
                                                     undertake.  Scholarly Missions   d6 Mission   1 Adventurous Archeology. Your focus is on finding ancient artifacts and bringing back what you can. 2 Arcane Research. Your team focuses on acquiring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     mission of every barghest, implanted in it by the General of Gehenna, is to consume souls. It eats these souls by devouring the bodies of those it kills, preferring goblinoids.  A barghest hungers for
                                                
                                            
                                                
                                                    , pass without trace
 1/day each: charm person, dimension door, suggestion
 Bonus Actions
 Change Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and
                                                
                                            
                                        






