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Returning 35 results for 'decide increase are boss'.
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Spells
Playerâs Handbook
decide what sort of security the spell provides, choosing any of the following properties:
Sound canât pass through the barrier at the edge of the warded area.
The barrier of the warded
spell on the same spot every day for 365 days makes the spell last until dispelled.
Using a Higher-Level Spell Slot. You can increase the size of the Cube by 100 feet for each spell slot level above 4.
Private Sanctum
Legacy
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Spells
Basic Rules (2014)
dismiss it.
When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
Sound can't pass through the barrier at the edge of the
increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.
Mordenkainen's Private Sanctum
Legacy
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Spells
Playerâs Handbook (2014)
dismiss it.
When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
Sound can't pass through the barrier at the edge of the
increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.
Species
Fizban's Treasury of Dragons
scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
Species
Strixhaven: A Curriculum of Chaos
characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or
Species
Fizban's Treasury of Dragons
. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races
Species
Fizban's Treasury of Dragons
those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
echo of discoveryâbut also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
Species
Spelljammer: Adventures in Space
scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
Species
Dragonlance: Shadow of the Dragon Queen
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you
Species
Spelljammer: Adventures in Space
suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language
Astral Plane can live to be more than 750 years old.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game
Species
Spelljammer: Adventures in Space
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
Species
Spelljammer: Adventures in Space
increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read
impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
Species
Spelljammer: Adventures in Space
to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs
Species
Spelljammer: Adventures in Space
; section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races. If you create a character using a race option
Initiative
Legacy
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Rules
tied monsters, and the players decide the order among tied characters. The DM decides the order if the tie is between a monster and a player character.Sometimes a DM might have combatants use their
Initiative scores instead of rolling Initiative. Your Initiative score equals 10 plus your Dexterity modifier. If you have Advantage on Initiative rolls, increase your Initiative score by 5. If you have Disadvantage on those rolls, decrease that score by 5.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
Creating Your Character When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races. If you select one of the dragonborn
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
scores you decide to increase, none of the scores can be raised above 20. Languages Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for
Creating Your Character When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races, which include the races presented
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to
Creating Your Character If you create an owlin character, follow these additional rules during character creation. Ability Score Increases When determining your characterâs ability scores, increase
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Gloine. You can help bring those weeks of exploration to life with random encounters â some of which might increase or decrease the length of the charactersâ journey, as you decide. Chapter 2 of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to
Creating Your Character If you create a kender character, follow these additional rules during character creation. Ability Score Increases When determining your characterâs ability scores, increase
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interesting stories can emerge if you decide to refuse an assignment. Even a patron that isnât heavy-handed can significantly motivate your group. Maybe youâll seek adventures based on what pleases your
patron and so earn a reward. A university, for example, might not send you on a particular mission, but you might decide to follow leads to an ancient artifact hoping the university might reward you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dynamic between Acquisitions Incorporated and Dran Enterprises, for good or ill. Likewise, a failed ritual deals the Six a severe setback, though Jeff Magic (Splugothâs lich boss) is still out there
somewhere. But whether the Six seek immediate revenge or decide to bide their time, things donât stay quiet for long for an Acquisitions Incorporated franchise. New rivals, new allies, and new opportunities are sure to make their presence known.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20. If you
lineage option here, follow these additional rules during character creation. Ability Score Increases When determining your ability scores, you increase one of those scores by 2 and increase a different
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters arrive at the prison, the suspicion level is 1. Suspicion can increase when prison staff members witness or find evidence of behavior outside the norm. Circumstances that increase the suspicion
sight of a guard Conversing with a prisoner about anything other than prison business (such as giving them instructions for tasks) For suspicion to increase, prison staff members must witness the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
characters arrive at the prison, the suspicion level is 1. Suspicion can increase when prison staff members witness or find evidence of behavior outside the norm. Circumstances that increase the suspicion
sight of a guard Conversing with a prisoner about anything other than prison business (such as giving them instructions for tasks) For suspicion to increase, prison staff members must witness the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Rolling Initiative Combat starts whenâand only whenâyou say it does. Some characters have abilities that trigger on an Initiative roll; you, not the players, decide if and when Initiative is rolled
anticipate the spell. Using Initiative Scores You can get to the action of combat more quickly by using Initiative scores instead of rolling. You might decide to use Initiative scores just for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
within range magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration. When you cast the spell, you decide what sort of
the spell last until dispelled. Using a Higher-Level Spell Slot. You can increase the size of the Cube by 100 feet for each spell slot level above 4.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration. When you cast the spell, you decide what sort of security
last until dispelled. Using a Higher-Level Spell Slot. You can increase the size of the Cube by 100 feet for each spell slot level above 4.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Preparing for the Play Characters who choose to perform a play are met by Motherhornâs master of ceremonies, Stagefright, who is a goblin boss (chaotic neutral). Describe this meeting as follows: A
once on the Performersâ Roles table to determine what role Stagefright assigns to that playerâs character. If two players get the same result, Stagefright lets them decide which one of them takes that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, examples of which are on the Gambling Complications table. Gambling Complications d6 Complication 1 You are accused of cheating. You decide whether you actually did cheat or were framed.* 2 The town
wants its money back. 5 A local crime boss insists you start frequenting the bossâs gambling parlor and no others. 6 A high-stakes gambler comes to town and insists that you take part in a game. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Increase the monsterâs effective per-round damage by 2. Reactive Marilith â Read Thoughts Doppelganger â Reckless Minotaur â Redirect Attack Goblin boss â Reel Roper â Regeneration Troll Increase the
ability determines its ability modifier, as shown in the Ability Scores and Modifiers table in the Playerâs Handbook. If you canât decide what a monsterâs ability scores should be, look for comparable
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants, you can use these models to help you decide how many giants are present in an area and what other creatures might live alongside them. You can use the various tables in âGiantkind Encountersâ (in
. Change the creature type to Giant, increase the Strength to 14 (+2), and choose Giant as the childâs one language. The child attacks at +4 and deals 4 (1d4 + 2) bludgeoning damage with a club (which might
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
able to add to their undead ranks, each successful attack would increase the size of their army. But knowing that the undead likely plan to return to Firewatch Island to destroy its last survivors gives
the characters a single chance for a controlled fight. Destroying the drowned ones before they capture the hermitage might be the only way to end their threat. If the characters decide to stay and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
increases, increase all the numbers on your character sheet that include your Proficiency Bonus. Adjust Ability Modifiers. If you choose a feat that increases one or more of your ability scores, your






