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                        Returning 35 results for 'decide inherent are behind'.
                    
                
                        
                            
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                                        decide inherently are being
                                    
                                
                                    
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     after yours and acts independently, focusing on protecting you.
Disappearance of the Steed. The steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind
                                                
                                            
                                                
                                                     anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the steed that disappeared or a different one.
Using a Higher-Level Spell Slot. Use the spell slotâs
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Earthen Defeat. When Marlos drops to 0 hit points, his body transforms into mud and collapses into a pool. Anything he is wearing or carrying is left behind.
Earth Passage. Marlos can move in
                                                
                                            
                                                
                                                    , a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it canât see Marlos until the start of its next turn, when it can decide to avert its
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     caverns hold the bulk of the dragonâs hoard, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls
                                                
                                            
                                                
                                                     their inherent magic and natural tunneling abilities to great effect. Eventually, a sapphire dragonâs lair is a dizzying honeycomb of hidden passages, deceptively thin walls, and secret chambers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls, the largest cavern serves as the dragonâs
                                                
                                            
                                                
                                                    
Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their lairs, using their inherent magic and natural tunneling abilities to
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
                                                
                                            
                                                
                                                     are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
                                                
                                            
                                                
                                                     glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
                                                
                                            
                                                
                                                     blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     know a homunculus in the halls of New Prahv who can get things done behind the scenes.
8
I was once summoned to the presence of Supreme Judge Isperia, the guildmaster of the Azorius, who
                                                
                                            
                                                
                                                     complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     effects, such as flames smoldering behind your eyes or dancing over your hands.
Suggested Characteristics
Gruul ways arenât the ways of civilized folk, and the Gruul have little patience for
                                                
                                            
                                                
                                                     spiritual guidance at times.
5
Roll an additional Gruul contact; you can decide if the contact is an ally or a rival.
6
An Izzet scientist blames the Gruul for the destruction of his lifeâs
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     make a nice sideshow act.
9
I left the Selesnya â and a lover â behind when I joined the Simic.
10
Roll an additional Simic contact; you can decide if the contact is an ally or a rival.
 
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
                                                
                                            
                                                
                                                     me with conflicted feelings.
5
I helped a minor Gruul chieftain acquire an Izzet weapon.
6
Roll an additional Izzet contact; you can decide if the contact is an ally or a rival.
7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giants, you can use these models to help you decide how many giants are present in an area and what other creatures might live alongside them. You can use the various tables in âGiantkind Encountersâ (in
                                                
                                            
                                                
                                                     several adjustments. You can craft the stat block as you see fit to match the challenge rating youâre aiming for.
 For a giant child of any age, you can further modify one of these stat blocks by adding the parentsâ damage immunities and resistances (if any) and any inherent traits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , actions, spells, or other features of their classes or backgrounds. In other cases, you decide whether a circumstance influences a roll in one direction or another, and you grant advantage or impose
                                                
                                            
                                                
                                                     disadvantage as a result. Consider granting advantage when⊠Circumstances not related to a creatureâs inherent capabilities provide it with an edge. Some aspect of the environment contributes to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Using Enclaves Each of the locations in this chapter is a blank slate; you can decide who lives there, what they want, and how they interact with visitors. Each location includes a selection of
                                                
                                            
                                                
                                                     a hostile giant is the driving force behind an adventure seed, how does the adventure change if that giant is indifferent or even friendly to the characters?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     perhaps youâre the team that handles situations that other teams bungle. As a group, work with your DM and consult the Espionage Missions table to decide what kinds of missions you might undertake
                                                
                                            
                                                
                                                     leave behind no evidence. 5 Disruption. You excel at infiltration and wreaking havoc via blackmail, misinformation, and subversion. 6 Sabotage. You slip into places, lay the seeds for their destruction, and escape without detection.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Leaving the Past Behind Before beginning the adventure, ask each player to contemplate where and how their character lives. Their answers donât need to be specific or rooted in the Domains of Dread
                                                
                                            
                                                
                                                    . Work with the players to decide the messageâs contents, how each character mysteriously receive the message, and why theyâve decided to follow the directions. The message should be vague but enticing to the character, such as âThey need your help,â âProve yourself,â or âReclaim what youâve lost.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
                                                
                                            
                                                
                                                     blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Gaining a Bastion If you allow Bastions in your campaign, characters acquire their Bastions when they reach level 5. You and the players can decide together how these Bastions come into being. A
                                                
                                            
                                                
                                                     that work has been going on behind the scenes of the campaign during a characterâs early adventuring career, so the Bastion is ready when the character reaches level 5. The shape, style, and function
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     they leave alive remain a potential threat to Ten-Towns. Real Adventure Hook If the characters retrieve the hook of fisherâs delight, they might decide to keep it, or they might try returning it to
                                                
                                            
                                                
                                                     Nabira Moarskullâs family in Easthaven. Nabira left behind an adult son and daughter, both of whom have families of their own. One of Nabiraâs grandchildren, Ahmi, is celebrating a birthday soon, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     common are scrawled messages, marks, and maps left behind by others who have passed through the area. Some of these marks are simply graffiti, while others may be useful to adventurers who examine them
                                                
                                            
                                                
                                                     sentries play a dice game, or it might be a pair of iron golems backed up by spellcasters hiding in balconies overhead. When you design a guard post, decide how many guards are on duty, note their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Halflings work readily with others, and they are loyal
                                                
                                            
                                                
                                                     faces, their music, their grace and all. Itâs like they stepped out of a wonderful dream. But thereâs no telling whatâs going on behind their smiling faces â surely more than they ever let on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     finding relics left behind by the yuan-ti that raided through this area in ages past. They were unable to open the lid of the sarcophagus once they unearthed it and were in the process of clearing rubble
                                                
                                            
                                                
                                                     within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     decide and donât want to leave it to chance, choose Bryn Shander; itâs the most cosmopolitan settlement in Icewind Dale, and it has all the amenities a fledgling party of adventurers could hope for
                                                
                                            
                                                
                                                     Unseenâ, in which the characters solve the mystery behind a number of petty thefts. 
   5  Douganâs Hole  âHoled Upâ, in which the characters cross paths with a pair of winter wolves and rescue two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     their dwarf fighter friend behind.
 Noticing Threats Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat. The DM might
                                                
                                            
                                                
                                                     decide that a threat can be noticed only by characters in a particular rank. For example, as the characters are exploring a maze of tunnels, the DM might decide that only those characters in the back rank
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     monsters and kidnap travelers and isolated miners to work as slaves in their mines, but theyâre careful to eliminate witnesses. So far no one suspects that âthose reclusive monksâ are behind the troubles. In
                                                
                                            
                                                
                                                     does producing something that would pique the Black Earth cultistsâ interest. If admitted, the characters are escorted to Qarbo so that he can decide what to do with them (see âAudience with Qarboâ in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     their dwarf fighter friend behind.
 Noticing Threats Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat. The DM might decide
                                                
                                            
                                                
                                                     that a threat can be noticed only by characters in a particular rank. For example, as the characters are exploring a maze of tunnels, the DM might decide that only those characters in the back rank
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     path. As the DM, you can decide where the characters encounter each of these groups. These encounters are meant to be run separately, although running two encounters back-to-back with no chance for the
                                                
                                            
                                                
                                                     area should be free of devils unless the characters arrive there just as the devils do. Group 1: Abishai and Cultists This group is led by the mastermind behind the raid on the cathedral: Victuusa, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     with him when he leaves Avernus. Its empty iron foundations remain behind to mark the site, and when the tower returns, it locks itself into place with a satisfying clunk. Mordenkainen pays yugoloths
                                                
                                            
                                                
                                                     here to assassinate Mordenkainen. If they overhear his discussions with the characters, the assassins decide to alter their plans. Both fiends turn invisible and follow the party in hope of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     once on the Performersâ Roles table to determine what role Stagefright assigns to that playerâs character. If two players get the same result, Stagefright lets them decide which one of them takes that
                                                
                                            
                                                
                                                     charactersâ troupe and their play, then ducks behind a curtain. Appendix D has additional roleplaying notes for Stagefright.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Menzoberranzan The characters might decide to visit Menzoberranzan before heading to Gravenhollow, either to learn what the drow know about the arrival of the demon lords or to assess their
                                                
                                            
                                                
                                                     release her prisoner. If the characters refuse to turn back, Ryzliir kills Aljanor and orders her own force to attack. If the characters leave Aljanor behind or allow him to die, members of the partyâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     can be placed in any location. Wherever the players decide to place the talisman, their characters must travel to that location while Vizeran makes his final preparations for the ritual. Given their
                                                
                                            
                                                
                                                     experiences in the Underdark, the adventurers should be able to think of a number of likely sites for the final battle. A few likely options are discussed here. STAYING BEHIND
 One or more of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Drowned Sailors Read the following text to start the encounter: As youâre about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three
                                                
                                            
                                                
                                                     continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Random Tricks  Tricks are quirkier and less deadly than traps. Some are effects left behind by the dungeonâs creators, while others might be manifestations of the strange magical energy suffusing the
                                                
                                            
                                                
                                                     permanent effects that canât be dispelled; others are temporary or can be neutralized with a dispel magic spell. You decide which is which.
Trick Objects   d20 Object   1 Book 2 Brain preserved in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    Drowned Sailors Read the following text to start the encounter: As youâre about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three
                                                
                                            
                                                
                                                     continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the sky, soaring along its preset trajectory. It leaves behind a cloud of smoke large enough to engulf the entire Inner Ward of Candlekeep (treat the area as heavily obscured for 1 minute). Any creature
                                                
                                            
                                                
                                                     occupants with artificial gravity and a continuous supply of air and heat. If the characters were inside the Barn Door for the launch and have come along for the ride, you can decide what measures might
                                                
                                            
                                        






