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                        Returning 35 results for 'decide insult are beyond'.
                    
                
                        
                            
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                                                    Mordenkainen's Magnificent Mansion
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
                                                
                                            
                                                
                                                     people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
                                                
                                            
                                        
                                                    Half-Orc
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesnât just quicken their pulse, it makes their bodies burn. An insult
                                                
                                            
                                                
                                                     name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth
                                                
                                            
                                        
                                                    Magnificent Mansion
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
                                                
                                            
                                                
                                                     people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
                                                
                                            
                                        
                                                    Private Sanctum
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     dismiss it.
When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
Sound can't pass through the barrier at the edge of the
                                                
                                            
                                                
                                                     increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.
                                                
                                            
                                        
                                                    Mordenkainen's Private Sanctum
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     dismiss it.
When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
Sound can't pass through the barrier at the edge of the
                                                
                                            
                                                
                                                     increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.
                                                
                                            
                                        
                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     need in their shimmering homeland and knowing the treachery of strangers.
Still, some leonin wonder what lies beyond Oreskosâs border mountains and seek to test themselves in a wider world
                                                
                                            
                                                
                                                     exercise their minds and bodies. It follows, too, that leonin arenât inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
                                                
                                            
                                                
                                                    .
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I represent
                                                
                                            
                                        
                                                    Animate Objects
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a
                                                
                                            
                                                
                                                     speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
                                                
                                            
                                                
                                                     efficiency.
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you
                                                
                                            
                                                
                                                    .
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
                                                
                                            
                                                
                                                    .
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter
                                                
                                            
                                                
                                                     love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I represent my
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
                                                
                                            
                                                
                                                     scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    â presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
                                                
                                            
                                                
                                                     world.
A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
                                                
                                            
                                                
                                                     efficiency.
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you
                                                
                                            
                                                
                                                     efficiency.
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
                                                
                                            
                                                
                                                    
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I represent my
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
                                                
                                            
                                                
                                                    .
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I represent
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
                                                
                                            
                                                
                                                    
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I represent my
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
                                                
                                            
                                                
                                                     efficiency.
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
                                                
                                            
                                                
                                                    .
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I represent
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house
                                                
                                            
                                                
                                                     efficiency.
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Personality Trait
1
Unlike people, the beasts of the wild are friends who wonât stab me in the back.
2
Go ahead and insult me â I dare you.
3
I scorn those who can
                                                
                                            
                                                
                                                     spiritual guidance at times.
5
Roll an additional Gruul contact; you can decide if the contact is an ally or a rival.
6
An Izzet scientist blames the Gruul for the destruction of his lifeâs
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     always straining to peer into another reality that seems to be just beyond my senses.
5
Iâm uneasy if I canât see plants growing or feel soil beneath my feet.
6
Seeing illness
                                                
                                            
                                                
                                                     Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     combat â and either exult along with him or shiver with fear and loathing. Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesnât just quicken their pulse, it makes their bodies burn
                                                
                                            
                                                
                                                    . An insult stings like acid, and sadness saps their strength. But they laugh loudly and heartily, and simple pleasures â feasting, drinking, wrestling, drumming, and wild dancing â fill their hearts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     combat â and either exult along with him or shiver with fear and loathing. Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesnât just quicken their pulse, it makes their bodies burn
                                                
                                            
                                                
                                                    . An insult stings like acid, and sadness saps their strength. But they laugh loudly and heartily, and simple pleasures â feasting, drinking, wrestling, drumming, and wild dancing â fill their hearts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . You could be an official envoy of your tribe seeking allies in the world, or simply sent to learn more about the lands beyond the plains. Also, consider your relationship to the dinosaurs that play a
                                                
                                            
                                                
                                                     decide on a couple of behavioral quirks that reflect your culture. The Halfling Quirks table can provide some inspiration.  Halfling Quirks   d10 Quirk   1 You are constantly amazed by things the people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Roleplaying Ivan Ivan demands to be the center of attention while remaining deeply suspicious of the world beyond Degravo. With his family gone, he coaxes guests to his home to indulge in a perverse
                                                
                                            
                                                
                                                     pleasure.â Ideal. âI never want to be bored or alone again.â Bond. âMy possessions are mine to do with as I please. I decide their fate.â Flaw. âI break whatever bores me. At least a broken toy is unique.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     things that the adventure canât possibly anticipate. Itâs up to you to decide whether their attempts are successful. If it seems like anyone should have an easy time doing it, donât ask for an ability
                                                
                                            
                                                
                                                     ability check? How hard is it? Whatâs the result? Use the descriptions of the ability scores and their associated skills in the Basic Rules to help you decide what kind of ability check to use. Then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Character Advancement Ideally, the characters are 9th level when they first arrive at Ythryn. You decide how quickly they advance in level. Treat the following as suggestions: The characters gain a
                                                
                                            
                                                
                                                     above, the characters could be as high as 12th level by the adventureâs conclusionâan important consideration if you intend to continue the campaign beyond this adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     leader of the guards is a wryly cynical svirfneblin named Sark Axebarrel, who warns the characters of reports of a medusa lurking in the caverns beyond the doors, in a section of the old city that the
                                                
                                            
                                                
                                                     gnome refers to as Rockblight. If they decide to explore Rockblight, Sark asks them to find out whatever they can about the medusa and kill her if they are able. He offers a payment of 50 gp per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Doors  Whenever a table roll indicates a door, roll on the Door Type table to determine its nature, then roll on the Beyond a Door table to see what lies on the other side of it. If a door is barred
                                                
                                            
                                                
                                                    , you decide which side of the door the bar is on. Unlocked doors can also be stuck, at your discretion. See chapter 5, "Adventure Environments" for information on doors and portcullises.
Door Type
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     characterâs sexual orientation is for you to decide. Height and Weight  Race Base
Height Height
Modifier Base
Weight Weight
Modifier   Human 4'8" +2d10 110 lb. Ă (2d4) lb. Dwarf, hill 3'8" +2d4
                                                
                                            
                                                
                                                     115 lb. Ă (2d6) lb. Dwarf, mountain 4' +2d4 130 lb. Ă (2d6) lb. Elf, high 4'6" +2d10 90 lb. Ă (1d4) lb. Elf, wood 4'6" +2d10 100 lb. Ă (1d4) lb. Halfling 2'7" +2d4 35 lb. Ă 1 lb.  
You can decide your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Resolving Outcomes You decide when a player makes a D20 Test based on what the character is trying to do. Players shouldnât just roll ability checks without context; they should tell you what their
                                                
                                            
                                                
                                                     you decide: Is a D20 Test Warranted? If the task is trivial or impossible, donât bother with a D20 Test. A character can move across an empty room or drink from a flask without making a Dexterity check
                                                
                                            
                                        






