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Returning 35 results for 'decided inn are black'.
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Monsters
Storm King's Thunder
","rollType":"damage","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage. Shalvus carries ten crossbow bolts.
Roleplaying Information
Nalaskur Thaelond of Bargewright Inn has
entrusted the shepherd Shalvus with an important assignment: to figure out the best way by which Goldenfields can be brought under the Black Network’s control. Shalvus believes that success will ensure
Young Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
instill fear and scar the mind.
Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their
1
A young deep dragon has captured a number of kuo-toa and has decided to try them out as servants instead of eating them.
2
A young deep dragon maintains the guise of a handsome Humanoid
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
decided not to risk trying to complete the journey to the inn, but the other soldier sent to guard the caravan agreed to stay and keep an eye on the situation.
Travel to the Inn One morning, the adventurers awake to a beautiful, sunny day. To the north, however, in the direction of the Wayside Inn, storm clouds are gathering: very strange storm clouds in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Buried Treasures Inn This inn caters to treasure-seekers, specifically ones who pan for treasure along the riverbank in warmer weather. During the winter, this establishment has few, if any, visitors
. Over the next few days, Huarwar displayed a meanness toward his mother that was uncharacteristic. The change in his demeanor started after Cora found what looked like a shard of black ice in her son’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Long Road This side trek begins when the characters learn from worried Zhentarim shopkeepers of Bargewright Inn that they’ve been having supply problems recently. This side trek happens only if
Zhentarim believes intrigue in Yartar is to blame: someone wants to harm the Black Network’s profits. Zhentarim agents first suspected the Harpers, but trusted spies recently reported back that an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
could help. She introduces the problem as follows: “Westbridge was badly damaged by earthquakes. I was down that way, and I found half the town gathered in front of the Harvest Inn. Most of them were
would do. Clandestine Arrival. If the characters try to slip into town without being spotted, they quickly meet a bowyer named Reetha (a human commoner). She wants nothing to do with the Black Earth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Westbridge A village strung out along the Long Road between Red Larch and Triboar, Westbridge is home to the Harvest Inn, which stands on the west side of the Long Road facing the wagon road from the
Stone Bridge. The inn is run by the affable Herivin Dardragon (male halfling commoner), a curly-haired collector and reseller of paintings and statuettes of questionable taste. The town is full of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Message from Wyhan If any of the characters are interested in joining the Mages of High Sorcery and delivered a scroll to Wyhan, the black-robed mage sends the characters an invitation to meet her at
you a special exception.”
Wyhan offers you a simple wooden brooch studded with black, red, and white stones: the symbol of the Mages of High Sorcery. “He has allowed you to practice magic as a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cavernous gut of a dead, multi-eyed behemoth
4 An inn in the valley, its insides dark and smoke-drowned
5 An asylum, abandoned save for vermin
6 A cave system, slick and comprised
of gleaming black rock
7 An old church sitting astride a warren of ancient tunnels
8 A sprawling university, older than the town surrounding it, and older still than the memories of its inhabitants
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
by Roark or some other NPC. A sad story told by Cora Mulphoon, the proprietor of the Buried Treasures inn in Bremen (see "Buried Treasures"), might spur the characters into searching the castle for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wearing tattered gray robes over black pants sits on a 2-foot-tall toadstool. Her long black hair is tied back with a swatch of gray cloth that matches her robe. A quasit in toad form sits on her knee
moved farther north to the frontier town of Triboar, where she took over a modest inn called Northshield House. (See the adventure Storm King’s Thunder for more information on Urgala Meltimer and her
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Inside the Inn The cultists of Talos are performing a ritual inside the Wayside Inn. The doors and windows to the building are locked but can be opened with a successful DC 15 Dexterity check using
opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see “The Upstairs” below). A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Hither d8 Encounter 1 Abandoned raft 2 Gushing o’-well 3 Inn at the End of the Road 4 Marsh gas 5 Mud mephits 6 Stilt walkers 7 Stream of visions 8 Waterlogged battlefield Abandoned Raft The
attack if the character fails to return the stolen trinkets or provide worthy substitutes. The Inn at the End of the Road Inn at the End of the Road The Inn at the End of the Road is the only inn in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
built keep. Bolo’s Tentside Inn Bolo’s Tentside Inn is a rough-and-tumble establishment set up in a large pavilion near the center of Boareskyr’s tent city. When the characters make inquiries about
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pace. New Management. When the innkeeper of the Bargewright Inn is called away, the characters are asked to step in and manage things for a few days. Zhentarim infighting makes what should be a
Dessarin Valley is grinding to a halt. It is now vital to make sure that a caravan gets from Bargewright Inn to Triboar. This adventure is designed for a 5th-level party. Curse of the Fire Witch. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
built keep. Bolo’s Tentside Inn Bolo’s Tentside Inn is a rough-and-tumble establishment set up in a large pavilion near the center of Boareskyr’s tent city. When the characters make inquiries about
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thornwell’s Offer If the characters are less likely to get involved in the adventure out of altruism, they can be approached by a mysterious, handsome, well-groomed human female dressed in black-and
the council by taking direct action against Dory, so she has decided to try using the characters as her tool. Thornwell suspects that Dory is the actual murderer (though she hasn’t an inkling of Mr
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
immediately but pretends not to. He hasn’t decided whether he wants it to aid his people or for his own studies. A character who succeeds on a DC 17 Wisdom (Insight) check realizes Dalamar recognizes the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Bargewright Inn is ruled by a plutocracy of business owners, most of whom are in the pockets of the Black Network. The unofficial leader is Chalaska Muruin (LN female Damaran human veteran), the terse, cold
hermit in a corner room on the uppermost floor of the old inn. Rumor among the rabble has it that Stillmarsh swindled one or more prominent Waterdhavian families, and that the Black Network is sheltering
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
destitute drunkard. He’s desperate to catch some fish and trade them for wine at the Blue Water Inn. After he was unable to catch a single fish for a week, he kidnapped Arabelle, believing that Vistani
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess “Propha” Dran, who happens to be Omin Dran’s mother, and her wife, Audra Courtier. The inn is a favorite of
through the door, they end up in an extradimensional version of the inn known as the Test Market. The Test Market is meant to test new recruits to Acquisitions Incorporated, and it has several known
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
back in a ponytail. Syleen enjoys taking risks, living as though each day will be her last. She lies compulsively and always assumes she’s being lied to.
Runa Vokdottir. A muscular woman with black
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N2. Blue Water Inn Gray smoke issues from the chimney of this large, two-story wooden building with a stone foundation and sagging tile roof, upon which several ravens have perched. A painted wooden
sign hanging above the main entrance depicts a blue waterfall. The Blue Water Inn is Vallaki’s main gathering place for locals, especially at night. The innkeeper, Urwin Martikov, considers the inn a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
8. Nightstone Inn A shield dwarf named Morak Ur’gray owns this establishment. An ornate wrought-iron sign bearing the inn’s name hangs above the entrance, facing the town square. Morak is a natural
alone carry. The northwest corner of the inn (pantry included) was destroyed by a falling rock. Most of the kitchen, however, was undamaged. Set into the north wall is a stone fireplace, and the floor is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
within a field of oversized toadstools.
If the characters follow the music to its source, read: A slender elf with pale blue skin and black hair sits curled in the shadow of a gray, six-foot-tall
invulnerability. Development. Once Octavian has his true heart and his capacity for feeling emotion restored, he skips merrily into the swamp, eventually crossing paths with the Inn at the End of the Road
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
of Barovia) “BW” (the Blue Water Inn in the town of Vallaki) “K” (Krezk) “VISTANI” Characters who check the oldest records also find entries for “S” (Strahd). The wooden chest is locked, and the key is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
something to turn the Black Network against them, the characters receive an anonymous bundle from the Zhentarim the next time they visit Bargewright Inn, Everlund, Mirabar, Silverymoon, Neverwinter
. Shalvus Martholio’s Quest Shalvus asks the party to escort him overland to Bargewright Inn so that he can report everything that has happened to his boss, Nalaskur Thaelond. After making his report, Shalvus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
and their plots, even as he allows the family free rein in their corner of his domain. The Mad Mage has decided that these are the kinds of nobles that need to be making decisions and wielding power in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
communities with long-held grudges find themselves incensed during the festival, leading them to seek violent ends to their rivalries.
Wrathbringer. Shortly after his birth, Mogis decided to create a
weapon with which to kill his brother. Mogis assembled his champions and sent them out to battlefields, where they collected the essences of rage, hatred, and bloodlust. Under a blood-red moon, Mogis used those ingredients to forge a black iron greataxe of manifest violence, Wrathbringer.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
preparations must remain secure. All the keys are hung in a cabinet in the innkeeper’s office near the tavern taproom. The cabinet and office are locked when no one is using the office. The black, thick-barreled
wall gates, the meeting rooms in the southern inn tower, and the strong room at the base of the northern tower. This last room is where the Zhentarim store pay chests, stolen items, valuables, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dungeon Master’s Guide. The chest weighs 500 pounds and has an arcane lock spell cast on it. Way Inn Southeast of Daggerford, the Trade Way runs right through the middle of Way Inn, a small village
enclosed by a 20-foot-tall wall of mortared granite with wooden gates to the north and south along the road. A large two-story inn, also called the Way Inn, dominates the village and has long been a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
only one inn, the Swinging Sword.
An important delegation from the city of Mirabar disappeared in the nearby Sumber Hills. The whole town is also abuzz with news and rumors of fierce raiders
good faith of the Black Network by lending a helping hand. Nonfaction Start. Characters who aren’t attached to the five factions can search for the missing delegation on their own initiative or might be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
their employer, but if pressed for proof flashes a seal bearing Bissel’s crest: a white-and-red shield with a black tower emblem. A character who sees the symbol and succeeds on a DC 13 Intelligence
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Swinging Sword Inn (area 2), thinks the town’s troubles might have a common source. Quarry workers at Mellikho Stoneworks (area 18) say that mysterious figures wearing stone masks watch them when
is the secret guarded by the Believers, although it has also attracted the attention of the Cult of the Black Earth. The Sinkhole. If the adventurers find their way to the Tomb of Moving Stones on






