Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'decides imbued are body'.
Other Suggestions:
decide imbues are body
decide imbue are body
decide imbued are body
defies imbued are body
decoded imbues are body
Monsters
Bigby Presents: Glory of the Giants
course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.Grinning cats are
—wanders by. While trading riddles or witticisms, a cat often decides to reveal its grin, its tail, or sometimes its whole head to confuse or intimidate the creature it’s talking to.
A
Magic Items
The Book of Many Things
telescope. The DM decides its attitude.
5
The travelers appear on a different planet or celestial body in the Wildspace system nearest to their target destination.
6
The travelers arrive at their intended destination, but they each appear coated in harmless slime.
.
After spending 1 hour calibrating the telescope, you can attempt to travel to the planet or celestial body at which the telescope is currently pointed. At the end of the hour, make a DC 17 Intelligence
Monsters
Icewind Dale: Rime of the Frostmaiden
beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.
An iron golem's body is smelted with rare tinctures and admixtures. Though other
that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.
Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly
Monsters
Tales from the Yawning Portal
","rollDamageType":"bludgeoning"} bludgeoning damage.A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful
Monsters
Fizban's Treasury of Dragons
Underdark, hunting Aberrations, and guarding its creator’s lair. A gem stalker is imbued with life, sapience, and purpose by the mystical energy of the gem dragon’s breath, and it is dedicated to
its mission.
A gem stalker has a four-legged body resembling that of a wingless dragon, but with a vaguely humanlike torso, head, and arms in place of the dragon’s head. Its eyes are milk white
Magic Items
Curse of Strahd
;s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Monsters
Tomb of Annihilation
);{"diceNotation":"2d6","rollType":"damage","rollAction":"Spiked Gauntlets","rollDamageType":"piercing"} piercing damage.A flesh golem is a grisly assortment of humanoid body parts stitched and bolted
together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.
Adventurers who have perished inside the tomb
Magic Items
Wayfinder's Guide to Eberron
A docent is a small metal sphere, about 2 inches across, studded with dragonshards. To attune to a docent, you must embed the item somewhere on your body, such as your chest or your eye socket
(roll a d6): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell.
Personality. A docent is designed to advise and assist the warforged it’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, oddities, and castoffs of the multiverse in a massive, ever-growing collection.
The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
Magic Items
Tasha’s Cauldron of Everything
, or you throw it into an unoccupied space within 10 feet of you in a body of water that is at least 50 feet wide and 50 feet long. Upon doing so, the tooth burrows into the ground and vanishes, leaving
decides the nature of the intervention; the effect of any cleric spell would be appropriate. Once this property is used, it can’t be used again for 7 days.
Monsters
Fizban's Treasury of Dragons
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the population of giant squid in the region
Monsters
Fizban's Treasury of Dragons
Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is
’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the population of
Flesh Golem
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Negative Energy Cone. The death tyrant’s central eye emits an invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces
place in the initiative order and animates at the start of its next turn, provided that its body hasn’t been completely destroyed.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
Beholder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Antimagic Cone. The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way
or take 45 (10d8);{"diceNotation":"10d8","rollType":"damage","rollAction":"Disintegration Ray","rollDamageType":"force"} force damage. If this damage reduces the creature to 0 hit points, its body
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sapping Snow Sapping snow — that’s what aquatic explorers call the powdery remains of dead organisms that cover the ocean floor. When this substance is imbued with necromantic magic, it becomes a
point maximum decreases by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. If this effect reduces the creature’s hit point maximum to 0, the creature dies, and its body immediately crumbles into sapping snow.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
might crown its head. A creature influenced by Mount Celestia also gains one or more of following traits of your choice: Healing Orb. When the creature dies, its body releases a spectral orb that hovers
and dim light for an additional 10 feet. As a bonus action, the creature can suppress this light or cause it to return. The light winks out if the creature dies.
Brian Valeza A gleaming wyvern imbued with the radiance of Mount Celestia navigates a crystalline cave
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as the rite of reclamation involves claiming some of the dust of Valin’s body after she has been reduced to 0 hit points. The ritual describes a process for mixing the dust with wax to create a magic
candle, then floating the lit candle in a vessel of holy water. If a creature imbued with one of Valin’s organs spends an entire long rest within 5 feet of the candle, the candle is consumed, Valin’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her remains linger there yet. The essence of Markovia’s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, an attack, discovering a dead body, or suspicious activity (see “Suspicion” above). By speaking the command word
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, an attack, discovering a dead body, or suspicious activity (see “Suspicion” above). By speaking the command word
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of mythic power and magic items that can be printed on one’s body in the form of tattoos. The DM decides how the options in this chapter appear in a campaign and may choose to use some, all, or none of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and his alignment (lawful good). His high Strength and Constitution suggest a healthy, athletic body, and his low Intelligence suggests a degree of forgetfulness.
Bob decides that Bruenor comes from a
and behave very differently from a very smart character with low Strength. For example, high Strength usually corresponds with a burly or athletic body, while a character with low Strength might be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Consider the following example. The characters find the dead body of an unidentified halfling adventurer. A search of the body yields a cameo necklace containing the portrait of another halfling. A character
decides to keep the cameo, which was intended as a bit of embellishment. You make a note of it in your journal. Months later, while planning a future session, you flip through the journal and are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
somewhere on your body, such as your chest or your eye socket. Sentience. A docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14. It perceives the
and can cast it at will, requiring no components (roll a d6): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell. Personality. A docent is designed to advise and
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Horn? “Kelek used magic to remove it! We’re pretty sure her horn will reattach if you bring it back to her.” (Willowbrush and Knock are correct. Kelek imbued his walking stick with a one-use magical
ability to drain Uni’s magic and temporarily detach her horn from her body. If the severed horn is brought within 5 feet of Uni, the horn is restored to her brow and Uni regains her magic.) Where Did
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
somewhere on your body, such as your chest or your eye socket. Sentience. A docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14. It perceives the
and can cast it at will, requiring no components (roll a d6): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell. Personality. A docent is designed to advise
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
conversation partner—wanders by. While trading riddles or witticisms, a cat often decides to reveal its grin, its tail, or sometimes its whole head to confuse or intimidate the creature it’s talking to. A
over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.
Bonus
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carnival’s mood. When people are happy, it pipes along merrily, but it plays discordantly when the mood is low. Each of the calliope’s whistles is imbued with magical gusts of wind, allowing it to
involving the organ grinder, his pet monkey, a leprechaun, and a great quantity of brambleberry wine. The organ grinder’s mind was swapped with his monkey’s, but the jest turned to disaster when his body
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
belch clouds of deadly poison. An iron golem’s body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit
bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flesh Golem A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Its brain is capable of simple reason
, necromancer
A flesh golem lurches with a stiff-jointed gait, as if not in complete control of its body. Its dead flesh isn’t an ideal container for an elemental spirit, which sometimes howls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on your body, such as your chest or your eye socket. CoupleofKooks A Docent Sentience. A Docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14
Docent knows one of the following spells and can cast it at will, requiring no spell components (roll a d6): (1–2) Detect Evil and Good or (3–6) Detect Magic. The Docent decides when to cast the spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver. Insight Your Wisdom (Insight) check decides whether you can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver. Insight. Your Wisdom (Insight) check decides whether you can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the






