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Returning 35 results for 'decides inherently are black'.
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Magic Items
Dungeon Master’s Guide
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can take a Magic action to unfold the Well of Many
Worlds and place it on a solid surface, whereupon it forms a two-way, 6-foot-diameter, circular portal to another world or plane of existence. Each time the item opens a portal, the DM decides where it
Magic Items
Dungeon Master’s Guide
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz
. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on
Magic Items
Dungeon Master’s Guide
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
creature’s Hit Point maximum.
Haste. Blackrazor can cast Haste on you, after which it can’t cast this spell again until the next dawn. Blackrazor decides when to cast the spell, which takes
Magic Items
Tasha’s Cauldron of Everything
the tooth to cast the Evard's black tentacles spell (DC 18). Once this property is used, it can’t be used again until the next dawn.
11
The Thousand Deaths of Jander Sunstar (yellowed
decides the nature of the intervention; the effect of any cleric spell would be appropriate. Once this property is used, it can’t be used again for 7 days.
Well of Many Worlds
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold and place the well of many
worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the DM decides where it leads. You can use an action to
Necklace of Prayer Beads
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz
. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
constructs or undead. You also can’t be charmed or frightened.
Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Well of Many Worlds Wondrous item, legendary This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an
action to unfold and place the well of many worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the DM decides
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Well of Many Worlds Wondrous item, legendary This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an
action to unfold and place the well of many worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the DM decides
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Well of Many Worlds Wondrous Item, Legendary This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a
item opens a portal, the DM decides where it leads. The portal remains open until a creature within 5 feet of it takes a Magic action to close it by taking hold of the edges of the cloth and folding it up. Once the Well of Many Worlds has opened a portal, it can’t do so again for 1d8 hours.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Well of Many Worlds Wondrous Item, Legendary This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a
item opens a portal, the DM decides where it leads. The portal remains open until a creature within 5 feet of it takes a Magic action to close it by taking hold of the edges of the cloth and folding it up. Once the Well of Many Worlds has opened a portal, it can’t do so again for 1d8 hours.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
The Warlord After the efforts of the Red Wizards’ saboteurs, the horde’s warlord decides to make an example of the stalwart characters who have thwarted the assault so far. Read or paraphrase the
following: The black fog curls, and shapes within begin to part. An imposing figure, as insubstantial as the mist but infused with more malevolence, glides through the air.
The creature’s voice echoes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necklace of Prayer Beads Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
marking important events and successes in their lives. But unlike many other dragons, they are just as likely to prize mementos of their defeats and mistakes, believing that such reminders are inherently
4 A black dragon skull with a crack down the middle and gems fixed in its eye sockets; a plaque along the bottom reads, “So too shall ye be”
5 A metal wheel with various holy symbols
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. If you hit an Undead with this weapon, you take 1d10
. Blackrazor decides when to cast the spell, which takes effect at the start of your turn. The spell lasts for 1 minute (no Concentration required) or until Blackrazor decides to end it, which it can do
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an advantage
in similar (but not identical) black leather tunics with flared, black mantles. These are dedicated cultists. If captured, nothing less than a successful DC 20 Charisma (Intimidation) check can pry
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for platinum ingots is quite good in more easterly lands and anticipates a tidy profit. After receiving a vision, Sister Garaele of the Shrine of Luck decides to become intendant at the Allfaiths
that has gone missing somewhere in the Dessarin Valley. She asks a Zhentarim character to investigate the situation on behalf of the Black Network. The story came to her from a trapper who’d heard it in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an
stragglers. All are dressed in similar (but not identical) black leather tunics with flared, black mantles. These are dedicated cultists. If captured, nothing less than a successful DC 20 Charisma
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with stars. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour
. It decides when to cast the spell and maintains concentration on it so that you don’t have to. Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
decides to establish their own clan, though they often face judgment from their birth clans. Rule by Magistrates The city-state of Yeonido is ruled by the beloved Queen Jin-Mi, a dragonborn said to be
. These somber magistrates are known for the traditional, broad-brimmed black hat, called a gat, that they each wear as part of their uniform. Names Family comes first in Yeonido, and thus an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rises or falls in the ordning as a consequence. A giant isn’t judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
black — sort
bravery — prakt
cloud giant — skyejotun
cow — kue
chieftain — forer
danger — fare
death — dod
dwarf — dverg
enemy — uven
elf — alv
evil/unholy/dishonorable — maug
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
finish work that was left undone. Souls that are unclaimed by the servants of the gods are judged by Kelemvor, who decides the fate of each one. Some are charged with serving as guides for other lost
Azuth, god of wizardry LN Arcana, Knowledge Left hand pointing upward, outlined in fire Bane, god of tyranny LE War Upright black hand, thumb and fingers together Beshaba, goddess of misfortune CE
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
normally be found in area B8 of the Temple of Black Earth. The character earns inspiration for reaching the temple and again for defeating Miraj. Ominous Dream The character has seen the earth prophet
character for dead. Now it’s time to even the score. The character earns inspiration for defeating the Black Earth cultists in area M9 of the Sacred Stone Monastery and again for defeating Hedorm in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-high towers that stand along them are fashioned from smooth black stone. The tops of the walls are tapered and lined with 5-foot-tall stone spikes spaced 10 feet apart. The spikes have sticky webs
tower, the drow mage summons a quasit and instructs it to notify Rilna Freth of the new arrivals. The quasit assumes bat form and flies to area 19c to deliver the news. Rilna decides what to do with any
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
meet Qarbo. Development If the characters attack the monastery and then leave, when they return the guards here are replaced by two minotaurs sent here from the Temple of Black Earth, supervised by one
Black Earth priest Qarbo uses this space as his personal quarters. Qarbo keeps two Black Earth guards at his beck and call to serve as bodyguards. See chapter 7 for the cultists’ statistics. Qarbo
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
broadcasts on an endless loop until Vorryn or Dredavex decides to shut it off, or until the transmitter is disabled or destroyed (see area N7). The signal has a range of 50 miles. Those lucky few who can
remains sticky even in the extreme cold. The ship’s interior is a mess. The walls are crusted with patches of flaky plaque, and the floor is splattered with sticky blots of an inky-black substance that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
how perilous it will be, just which direction to go in. The DM decides how long it takes to get to a desired destination. A trek to a specific location—a particular Wildspace system or Astral outpost
Bytopia Amber 7 Carceri Olive 8 Elysium Orange 9 Ethereal Plane Spiraling white 10 Gehenna Russet 11 Hades Rust 12 Limbo Jet black 13–14 Material Plane Silver 15 Mechanus Diamond blue 16 Mount Celestia
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it can fly. Treasure Seventy-two gemstones decorate Sansuri’s throne. There are thirty 50 gp gemstones, twenty 100 gp gemstones, fifteen 500 gp gemstones, and six 1,000 gp gemstones, plus a black
sapphire (worth 5,000 gp) set into the top of the throne, in the middle of a sun-shaped marble fitting engraved with runes. A character can use an action to pry loose a gemstone. Removing the black
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, asking whether they hunt for sport or sustenance. The titan alone decides who may enter—and who must meet a gruesome end. Wrath disdains sport hunters and their ilk, vowing never to let them pass
gather supplies, trade, and sharpen their blades before trekking through the lightless thickets ahead. A friendly three-toed sloth, Razak (neutral good; use the black bear stat block), likes to hang
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Arkhan the Cruel is willing to commune with his goddess to this end, but only if the characters offer him a suitably potent gift. In an inscrutable twist, Tiamat decides to aid the characters, and
that head until the start of her next turn.
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The Red Wizard has a glyph key attuned to this zone. White Gate. The eastern corridor holds a white gate that leads to the Clay Golem Kilns. 88. Black Prison A large stone block on the floor between
the room’s double doors prevents them from fully closing. Within, rusted black iron cages hang by heavy chains from the ceiling of this dark-walled chamber. In the northeast corner is a black gate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
benefit from this effect only once per day. F11. Foot of the Obelisk This cavern is a vertical shaft. Rising up the shaft is a black stone obelisk, twenty feet on a side, with a stone staircase
wrapping around its sides, ascending into darkness.
The stairs ascend to area B17 in the Temple of Black Earth (see chapter 4). F12. Abandoned Mine A natural passage enters this rubble-strewn chamber from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bucket and a withered head of cabbage. It decides on a large gourd. 2 A bullywug bedecked in the trappings of a monarch constantly adjusts his ill-fitting crown of lily blossoms while leafing through
figure wearing a pointy black hat and a hooded black cloak climbs a rickety staircase leading up to a large, ramshackle house built on stilts. As the figure approaches the house, their shadow seems to






