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Returning 35 results for 'deck instantly are book'.
Magic Items
Dungeon Masterâs Guide
served as the foundation of the Demonomicon of Iggwilv. The Tome of Zyx can be destroyed like any ordinary book. Once the staff emerges, the demon lord Fraz-Urbâluu knows instantly.
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the bookâs spine, the
Spells
Playerâs Handbook
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an
six months, such as a book from a wizardâs library.
âVery familiarâ is a place you have visited often, a place you have carefully studied, or a place you can see when you cast the
Magic Items
The Book of Many Things
This wooden box contains a set of thirty-two parchment cards.
Deck of Miscellany
Card
Item
3 âŠïž
Wooden abacus
4 âŠïž
Four Perfume (vial);vials of perfume
5
9 â„ïž
Leather pouch containing 18 gp
10 â„ïž
10 crossbow bolts
3 âŁïž
Three book;books, written in Common, about random historical events
4 âŁïž
Canvas Tent
Magic Items
The Book of Many Things
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tashaâs Cauldron of Everything
recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the bookâs spine, the general
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
Teleport
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If
a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
perish. While some groups embrace such surprising twists, others prefer to avoid major campaign upsets. This book provides tools to help you use the deck on your own terms. The following sections
Preparing to Use the Deck The power and unpredictability of a Deck of Many Things gives it the potential to wildly alter the course of campaigns. In an instant, characters could inherit a keep
Backgrounds
Ghosts of Saltmarsh
.
Skill Proficiencies: History, Perception
Tool Proficiencies: Carpenterâs tools, vehicles (water)
Equipment: A set of well-loved carpenterâs tools, a blank book, 1 ounce of
.
D6
IDEAL
1
Crew. If everyone on deck pitches in, weâll never sink. (Good)
2
Careful Lines. A ship must be balanced according to the laws of the universe
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
deck was no longer an artifact and no longer sentient. This was the latest version of the deck in D&Dâuntil now. The Book of Many Things explores and expands the deck. It isnât intelligent, but the
so it does exactly what you want and need it to. Thatâs what D&D has always done. Changes to the Deck
Two of the cards in the traditional Deck of Many Things have been renamed for this book. This
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hands. This book will show you how to tailor the deck for your game. This chapter presents a history of the deck throughout each edition of Dungeons & Dragons, then outlines the other chapters of this
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Introducing the Deck This book provides several ways to introduce the Deck of Many Things to your campaign, depending on the interests of your players and the kind of story you want to tell. The
, Asteria or Euryale, detailed in chapter 22, might give a deck to characters desperate to change their destiny. Hello there! Iâve snuck some notes throughout this bookâit felt appropriate, given my experience with this wondrous deck. May my words provide you with insight and inspiration!
âAsteria
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Where to Go Next Each card in the Deck of Many Things has inspired one chapter of this book. The chapters, in turn, cover five broad themes.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
numbers of options. What Do the Cards Mean?
The âCard Sparksâ and âJourney Spreadâ sections ask you to interpret cards based on their assigned meaning. The reference book that accompanies The Deck of
wandering monsters to inspiring whole adventures. But The Deck of Many Things card set and other card decks provide an alternative way to get random results. How is drawing from a deck of cards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Items in This Book The Magic Item by Name table presents all magic items in this book. Magic Items by Name Magic Item Rarity Chapter Antimagic Armor 3- Very rare 9 Armor of Fungal Spores 1
3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharpâs Deck 1- Uncommon 6 Clockwork Armor 3- Very
Backgrounds
Baldurâs Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
feeling about who might fulfill their duties strictly by the book.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in this book include advice to help you work the effects of their cards into your campaign story. Using the deckâs effects as events in your campaign poses an interesting question: is the deck
the demons have attacked them anyway? The Book of Many Things doesnât answer this question; the answer is up to you and your players. When you take a narrative approach to the Deck of Many Things
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain Secrets Appendix C of this book contains the Secrets Deck â paper cards for you to photocopy and hand out to the players when their characters learn reliable information about Halaster
succeeds, the character learns a secret about Undermountain, and the player can draw a card from the Secrets Deck. Players can hold onto these cards for later reference. When the characters meet an NPC in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
larson, ivan shavrin Cards from the Deck of Many More Things Deck of Many More Things d100 Card 01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
Deck of Many More Things Wondrous Item, Legendary Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
party interacts with a Deck of Many Things. Consider linking the character to one of the factions below to connect them to the partyâs adventures: Established Ally or Organization. The temporary
adventurers in their hour of need. Herald of the Comet. The temporary character is an agent of the Heralds of the Comet (see chapter 12), a group that seeks the original Deck of Many Things for its own
Compendium
- Sources->Dungeons & Dragons->Divine Contention
of the ships, but might retreat below deck to eat, rest, or get a break from the light of day. Each ship has six officers: a captain, a first mate, a bosun, a quartermaster, a surgeon, and a cook. Each
, meaning that characters who physically interact with crew members have a chance to notice the illusion. Additionally, any drow character who boards one of these ships instantly takes on the illusory form of a human.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
background in chapter 1 of this book. If you take the soldier background, you might have played a role in events of the last few years. What did you do during the Last War? What was your greatest
remarkable in Eberron. DM TIP: HIGH STAKES
Whatâs better than a battle on the deck of an airship? A battle on the deck of an airship thatâs about to crash! A DM should look for ways to raise the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Zyx can be destroyed like any ordinary book. Once the staff emerges, the demon lord Fraz-Urbâluu knows instantly.
book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Deck of Several Things Wondrous item, legendary Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design
printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
have been ripped from the bookâs spine, the general chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the
Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Random Properties. The artifact has the following random
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Flood of Memories When the memory web dies, a barrage of memories floods the charactersâ minds. Most of these fleeting images fade instantly, but the following scenes appear in quick succession and
.
âThe book speaks of a star falling to earthâa black rock, seemingly worthless but seared by the heavens,â he explains. âOnly it can help us. We must find it, and soon, or evil will seize the power of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
instantly turned to dust, as if affected by a disintegrate spell. Such a sword loses its magical properties if removed from Spelljammer Academy. Security guards refuse access to anyone not wearing the
appropriate attire. Security Levels Security Level Rank Locations 1: Green Visitor Administration (except Record Room), Sea Dock (except Cargo area), Simulations Deck (except Officersâ Mess) 2: Red
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
collection (volumes 3 and 8 of Tales from the Gloaming Court), Skabatha placed wards on every one of the remaining books. Any book that is removed from her study turns to ashes instantly. A detect magic
as boggle oil, troll spittle, and various flavors of tree sap. Fantasma Dementoâs Codicil of Conundrums is a lavishly illustrated book of fey puzzles and riddles. Answers to the puzzles and riddles are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
go with food and other supplies throughout the day, watched closely by crew on deck. Map 11.1: The Grand Dame View Player Version The shipâs crew consists of a captain named Nelvin Storn (LE male
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
available for use by any ship. If the characters wish to travel by sea, they can book passage on the Brazen Pegasus at a cost of 10 gp per day (for the whole party). A 60-foot sloop built for speed, she
pirates prowl the waters around Chult, though her ship easily outruns theirs. There are no permanent shelters or cabins on the main deck of the Brazen Pegasus. A tarp can be rigged across the aft
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Journey Spread Example Here is an example of how you might interpret cards from The Deck of Many Things card set in a journey spread, with interpretations informed by the card descriptions in the
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pack of well-used, greasy playing cards (examination reveals the deck has two aces of spades) Two sets of dice, one of them loaded A book titled Grog Hovels, which describes taverns and inns along the
Ship Locations The following areas are identified on map 2.3. Map 2.3: Sea Ghost View Player Version 1. Main Deck Though the light is dim at best, you can see details of the shipâs main deck. In the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Locations The following locations are keyed to map 4, which shows the layout of the shipwreck. Map 4: The Wreck of Compass Rose View Player Version C1: Main Deck The moldering wood of the
deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
see the wreckage of an ancient, familiar-looking longship gripped by the spreading coral. Silt and debris cover the deck, but the name Girscamen is still visible on the hull.
Characters within 10
hole pierces the deck and the hull below.
The first time a creature that isnât a Construct or Undead comes within 5 feet of the shipâs wreckage, the creature must make a DC 16 Wisdom saving throw. On
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rams are two circular windows of transparent crystal resembling eyes, and an upper deck (area 13a) equipped with four ballistae manned by gray slaadi. An open hatch on the upper deck provides access to
the lower deck (areas 13b through 13h). The ceilings on the lower deck are 10 feet high. The ship sits in a 5-foot-deep pool of ooze in an immense cavern, the ceiling of which varies from 30 to 50 feet






