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Returning 30 results for 'deeds improving are beneath'.
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deeds improving are breath
deep improvise are beneath
Monsters
Storm King's Thunder
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
Species
Eberron: Rising from the Last War
mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Kobold
Legacy
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Species
Volo's Guide to Monsters
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit’s Retribution When Jijibisha Manivarshi is destroyed, all is silent for a moment before a voice drifts from beneath the tree stump at the center of the Forest Heart. “You out there!” calls a
voice from beneath the tree stump. “Has that horror been banished? Is she finally gone? Set things right. Set me free!”
If the characters respond to the voice, the speaker shares the following
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a network of passages beneath the streets, connecting them to a nearby
waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans, they might build a warren and make a permanent home there, while continuing to
compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Marketplace flourishes beneath Lake Laightle’s waves. The underwater bazaar is a hub for merchants to sell supplies to visiting merrow. Representing the interest of Maghen’s Marketplace among
, and they receive an invitation to participate in the Festival of Tales. If they put on an entertaining show recounting their deeds, the adventurers can win a fabulous prize. Odd Jobs. Kinsbaile has
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
life in their service. Xeluan and his heroic friends went on to perform great deeds. When earthquakes and volcanic eruptions threatened to destroy the heroes’ homeland, Xeluan carved a citadel into a
. They found his petrified body buried beneath the citadel, still holding it aloft. When all efforts to restore him failed, the heroes built a mausoleum around Xeluan’s body to honor his sacrifice. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character’s gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
If your campaign uses the optional feat
, warning me of danger. (Alert)
Iroas gifted me with physical prowess, intending to see me compete in the Iroan Games. (Athlete)
I feel the vitality of the earth beneath my feet, and it refreshes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Welcome to Eberron In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll reignite the Last War and
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discover later that the villain survived and is hungry for revenge. Improving Villains Adventurers get more powerful over time, so if a villain is going to remain a relevant threat, the villain needs to get
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more space beneath Tresendar Manor. But it also might arise as a result of the franchise moving its headquarters to the Silent Sound lighthouse — or even claiming both sites as a joint headquarters
). Making Franchise Advancement Rewarding Advancing a franchise is meant to be a major accomplishment for the players and their characters. This is a moment to celebrate and reward the party’s deeds and to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
the giant crane flies off, read the following boxed text aloud: Sticky mud squelches beneath your feet. Tangled mangroves grow out of pools of rippling water, half hidden by the thick fog, and purple
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
sideline hobby of greedily trapping ribald dwarven poetry and recipes that “honor the noble turnip.”
WHISPER JAR
Construction Permits At rank 3, your knowledge of best practices for improving an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ranks. A devil of a higher rank can potentially compel those beneath it to obey its orders, but it must still abide by the law when exercising its authority. In most cases, a devil can demand the
recognize a devil’s deeds. Souls. Each time a devil signs a contract that pledges a mortal’s soul to the Nine Hells, that devil receives credit for the achievement. A stronger soul, such as a mighty
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the rest of the myconid colony, improving the other myconids’ attitude to indifferent as well. Blighted Fungi. A character who examines any of the fungi notices that many of the mushrooms are sickly
determine that noxious fumes from deep beneath the island seep up around the vein of purple crystals. Ordinarily, the fumes vent to the surface through a fissure in the west wall, but the fissure is now
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skills they bring to an underground expedition into a potentially dangerous area. She’s eager to hear about their most spectacular deeds and is quick to flatter those who indulge her with such tales
rulers for the benefit of future ones. Historians believe that the palace of the last ruler of the Yun dynasty—known as the Mountain Cloud Empress—lies in the Old City beneath present-day Yongjing. Wei
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Giant Lords Convinced that King Hekaton is dead or otherwise out of the picture, five giant lords have struck out into the world to reshape the ordning through their deeds, each hoping to be
dismantled at the end of the ancient war between giants and dragonkind. Once all the pieces are found, Zalto plans to reforge the Vonindod and unleash it on the world. Beneath the Ice Spires lies an ancient
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
new techniques of performance and magic. 4 I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story. 5 I joined one of the great colleges to learn old lore
. 4 I decided to turn my natural lucky streak into the basis of a career, though I still realize that improving my skills is essential. 5 I took up with a group of ruffians who showed me how to get what
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, flitting in and out of the mist. Then the shadow sinks beneath the bank of clouds, lost again from sight.
The manticore hunt takes place in the skies above the Sighing Valley (see the accompanying map
Savra and the party is on good terms with the knights, Savra looks for an opportunity to pull that character aside. Delighted with the character’s deeds, Savra confides that the Feathergale Knights have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ranging from 20 to 50 feet beneath the surface. Atop these shelves, lodged amid jagged spires of submerged ice, are the wrecks of several ill-fated sea galleons and ancient frost giant longships, as
: by crashing into the ice shelf that runs beneath it. As the vessel took on water, Nass alone swam to shore, only to die of frostbite on a snow-covered bluff overlooking the Wicked Eddy’s sunken hulk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reward for faithful service, although they can also be bought. Deeds can be bought or inherited. A small estate might sell for as little as 100 gp or as much as 1,000 gp. A large estate might cost
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
people from rampaging evil dragons. Sarlamir was entombed a hero. Jandin regrets this, knowing Sarlamir’s disobedience and deeds contributed to the gods’ disfavor—and ultimately to the Cataclysm. She
shattered the south wall, creating a passage high in the cliffs beneath Castle Kalaman. After this scene plays out, another violent blow shakes the tomb surrounded by the sculpted dragon. Sarlamir’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously
stored in vaults beneath the campus, including The Secret History of Sigil, a detailed account of the Fated’s activities and the secrets its agents have learned. Volumes of this ongoing research
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
nearest creature it can see. If there are no other creatures within reach, the target spends its action babbling. 55–63 Bizarre appendages squirm beneath the ground and around trees or other
. Haunted Haunted environs include homes burdened by wicked deeds, the sites of mass killings, and locations where individuals died while experiencing powerful fear, sorrow, or hatred. Haunted places
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
following details become apparent: The additional runes record the occupant’s date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits
beneath a crude dam of rock and mud in the western wall. The stream disappears into a dark shaft at the cavern’s eastern end. A rough, winding path follows the stream toward the east.
The chamber runs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of stone — a task impossible for anyone not as large and strong as an ancient dragon
. Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
river laps just beneath the arrow slits of the tower.
Three Crushing Wave reavers and a fathomer named Reash (see chapter 7 for both) occupy this tower. Reash is in command and does most of the talking
Rivergard early in the campaign, he is likely to recognize them from accounts of their deeds. Use your best judgment. If Shoalar recognizes the characters, he chooses one of the following options: He
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K84. Catacombs Buried deep beneath the keep of Ravenloft lie ancient catacombs, with arched ceilings supported by wide, hollow columns that double as crypts. Cobwebs hang limp in the musty air. A
descent from a duke of the Nine Hells, and his deeds did justice to this ancestry. His sarcophagus is made of beaten lead and encased in gold (see “Treasure” below). Its lid can be pried open with a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
must make a DC 17 Charisma (Deception or Intimidation) check to pacify the robots, improving their attitude by one step—from hostile to indifferent, or from indifferent to friendly—on a successful check






