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Returning 14 results for 'deep impressed are being'.
Triton
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Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nessian Wood is considered Nylea’s domain. Its trees are as old as the world, twining together to form an impenetrable canopy shielding the wood from Heliod’s angry glare. Their roots stretch deep into
. Nikaia immediately realized that neither refusal, failure, nor success would forestall Nylea’s wrath. Nonetheless, she held her head high, she and Nylea both let fly, and both arrows hit. Impressed by
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and delegates — including the Harpers, King Melandrach, Dagult Neverember, and Taern Hornblade — are impressed by the diplomacy such an arrangement demonstrates, and know that regardless of the Red
Brawnanvil appreciates the value of dragon guards, but his strongholds are deep underground and hard for the cult to reach — and all dwarves know how even good dragons covet dwarven gems and gold.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
delegates—including the Harpers, King Melandrach, Dagult Neverember, and Taern Hornblade—are impressed by the diplomacy such an arrangement demonstrates, and know that regardless of the Red Wizards
appreciates the value of dragon guards, but his strongholds are deep underground and hard for the cult to reach—and all dwarves know how even good dragons covet dwarven gems and gold.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
unfinished tier occupied by Zargon and its loathsome servitors lies deep below the ziggurat. This tier is far more dangerous than those above it. A confrontation with Zargon could prove challenging for
masks of Zargon’s cultists, allowing them to pass; otherwise, the duergar greet intruders with hostility. Acid Pool. A hissing, 3-foot-deep pool of digestive acid fills the area around the stone path. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Entering the service of one or more gods seemed natural. 4 An impassioned sermon struck a chord deep in my soul and moved me to serve the faith. 5 I followed a childhood friend, a respected
reader, and I learned much about my favorite topic on my own. 4 I discovered an old library and pored over the texts I found there. That experience awakened a hunger for more knowledge. 5 I impressed a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
examines the prints at the end of the trail can tell that they’re unusually deep and can, with a successful DC 15 Wisdom (Survival) check, conclude that the creature launched itself into the air at this
delight if they are treated to a convincing lie. Either way, they give a reed whistle to the character who impressed them the most. Once before the end of this adventure, that character can blow the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
corridor is filled with a deep pool of water. This dark liquid is cool and wholesome to drink, and only a few albino tadpoles dwell in it. It is an emergency water supply fed from several spouting
springs that come through holes in the wall to the west. The pool is 14 feet deep, and at the bottom is an outlet large enough for a Medium humanoid to pass through, The opening is finished stone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, their domes good at supporting the weight of snow and deflecting the cold wind. Most homes are dug out of the rock and include deep cellars laden with preserves. The miners of Fireshear dwell here all
across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
prison, he moved to Triboar to start a new life. T3. West Caravan Campground This campground is similar to area T2. A 30-foot-deep stone well in the middle of the yard provides fresh water for guests
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and Deep Speech in addition to Gith. All three githyanki are on an extended expedition to hunt mind flayers. A tenuous trail of clues brought them to the Briny Maze, and they charged into the maze
was impressed by Mublinesh’s dedication and promised that once the beholder destroyed one hundred intruders, Ilvaash would permit Mublinesh to consider this area its lair (and thus gain the benefits
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them home and allows them and their companions to pass through the gate unmolested. Otherwise, Arn tells the party in a deep and gravelly voice, “Turn back. You are not welcome here.” Two 500-pound
impressed as the baby griffon warms to the character. If the party earns Rahi’s trust and friendship, she might approach a goliath member of the party and offer to teach that character how to tame a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
amends. Potential Ally. Ralvald noticed a giant named Enstavva hiding in the icicle-filled cave to the north. Ralvald has always been impressed with Enstavva’s wisdom, so he assumes Enstavva has decided to
, preferably with his pet. D15: Frozen Corpses Most of this cave is filled with ice. Five human corpses are dimly visible, each frozen deep within an icy pillar. Each corpse has a weapon raised and wears a look
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
underlings, Xanathar is impressed enough to grant the party an audience, during which it tries to subjugate them (see “Facing Xanathar”). Scrying Sensor. The spectral eyestalk is a magical sensor, which
statues dot the hall. The first time the characters explore the hall, a deep gnome in clownish garb is dancing and cartwheeling up and down the hall, between the statues. Gnome Clown. The garishly






