Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 29 results for 'deep instant are billowing'.
Other Suggestions:
deep instance are billowing
deep intent are billowing
Vampiric Mist
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Tales from the Yawning Portal
first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration darkens to a deep crimson. In the Temple of Blood inside the Doomvault (Dead in Thay
Monsters
Mordenkainen Presents: Monsters of the Multiverse
billowing clouds of fog lurk vampiric mists, the wretched remnants of vampire;vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike unseen and
victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
the color of any verdan’s hair, skin, and eyes can transform from their original jade tones to pale white, deep ebon, or any other shade in between. A verdan’s ears also undergo numerous
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Breath of the Multiverse Wisps of twinkling multiversal dust trail Nafas wherever he goes, evidence of the djinni’s deep connection to the planes that bore him. Calm, clement, and dressed in
billowing fabrics, he drifts along the staircase like a zephyr, admiring its portals and the curious creatures that emerge from them. Nafas isn’t the creator of the Infinite Staircase or its ruler. He doesn’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost The region around Janya is well guarded, but dangers still occasionally slip past the Billowing Patrol. Following Xoese-Addae, the trip to the Trench of Love Lost takes 2½ hours
for characters who have a swimming speed (or 10 hours otherwise). Along the way, the characters might encounter a variety of deep-sea creatures, such as three giant sharks feeding on the remains of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
1. Pool The pool at the foot of the waterfall is 20 feet deep at its center, its surface obscured by an emerald haze that marks this place as a green dragon’s lair. A steep slope descends from the
cave behind the waterfall to the entrance to area 2, its surface slick from billowing mist. A character must succeed on a DC 12 Dexterity (Acrobatics) check or a DC 12 Strength (Athletics) check to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1. Pool The pool at the foot of the waterfall is 20 feet deep at its center, its surface obscured by an emerald haze that marks this place as a green dragon’s lair. A steep slope descends from the
cave behind the waterfall to the entrance to area 2, its surface slick from billowing mist. A character must succeed on a DC 12 Dexterity (Acrobatics) check or a DC 12 Strength (Athletics) check to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of “you go over there, and you go over there.” True intentional crimes, however, are violations known deep in the satyr soul. If needs be, revelry can halt in an instant to help someone who’s been
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from beyond the south door. Map: Traps in Area K73 The water is 3 feet deep in the hallway and opaque. The steps on both sides of the hallway descend another 2 feet before ending at the iron doors
makes it impossible to see where the trapdoors are. For every 10 pounds of weight on a trapdoor, there is a 5 percent chance that the trapdoor will open. The 10-foot-deep pit under each trapdoor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
darkens to a deep crimson. In the Temple of Blood inside the Doomvault (Dead in Thay), several clouds of vampiric mist appear and attempt to engulf any who don’t escape the place quickly. Undead Nature. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Oozing Royalty When the characters defeat the last group of oozes, but before they reach area 30, the Pudding King appears. The insane, slime-covered deep gnome points at you and cackles. “Devour
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the wall facing you is a sturdy-looking door made of the same dark metal as the rest of the tower.
No ordinary structure, the tower is a Daern’s instant fortress (see chapter 7, “Treasure,” of the
anyone attempts to enter, climb, or damage the tower. This cavern’s rough floor has been flattened where the tower stands, while the floor behind the tower has collapsed into a shaft 300 feet deep and 100
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Portal dims to a deep crimson, adventurers from across the Sword Coast—and even some visiting from other D&D worlds—spin tales and rumors of lost treasures. A wanderer from the distant Shou Empire
speaks of strange, leering devil faces carved in dungeon walls that can devour an explorer in an instant, leaving behind not a single trace of the poor soul’s passing. A bald, stern wizard clad in blue
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Minor Items, Common Item Type Attune? Armor of gleaming Armor No Bead of nourishment Wondrous item No Bead of refreshment Wondrous item No Boots of false tracks Wondrous item No Candle of the deep
Wondrous item No Cast-off armor Armor No Charlatan’s die Wondrous item Yes Cloak of billowing Wondrous item No Cloak of many fashions Wondrous item No Clockwork amulet Wondrous item No Clothes of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
discomfort to the victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcana Tables Arcana—Common 1d100 Item 01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–07 Candle of the Deep 08–10 Cloak of Billowing 11–13 Cloak of Many Fashions 14–15 Clothes of Mending
of Controlling Air Elementals 11–12 Chime of Opening 13–14 Cloak of Displacement 15–16 Cloak of the Bat 17 Cube of Force 18 Cube of Summoning 19 Daern’s Instant Fortress 20–21 Enspelled Staff (level 2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the meat has been harvested from. 23d. Guffaw the Stone Eater This room contains the smashed remains of a dwarf statue and a plump deep gnome (svirfneblin) named Guffaw Gravelstock, who was plucked
finish his meal in peace. A successful dispel magic spell (DC 19) cast on Guffaw rids him of his unique magical malady. Treasure. The instant he is cured of his malady, Guffaw coughs up two diamonds
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
brilliant green rain forest vegetation. A deep stream cuts through the foliage, running alongside a ridge before cascading off the tepui’s edge. A trail vanishes through a cleft in the ridge, with low, green
vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
privately worship ancestral gods—deities of their family’s tradition with whom they form deep, personal connections. Divergent faiths abound, and some that begin as charlatanry inexplicably gain the power
The denizens of several domains worship an aloof god known as Ezra. Depicted as a vague, vaporous figure, the god is known for her dark, billowing hair and for her ability to manipulate the Mists
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
, which continues on the other side ten feet away. Fog obscures the chasm’s depths.
The chasm is 50 feet deep, and the lower 40 feet of it is heavily obscured by fog. At the bottom of the chasm are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If the characters succeed in opening negotiations, Eyon questions them with a good deal of suspicion. She is a hard-bitten, callous mercenary who expects only the worst from people. The instant Eyon
on the edge of the quay or on a boat, reavers attempt to use the “Shoving a Creature” special attack to push a character into the water. (The water is 15 feet deep near the quay.) Eyon prefers to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creature, concealing it completely and teleporting it to area P13 of the pyramid’s second floor. To an onlooker, the object or creature appears to be consumed by the flame, vanishing in an instant. An
leading to this humid chamber.
The shaft drops 120 feet to the surface of the murky water below, which is 30 feet deep. Water of Athis. The water of Athis (see the “Pyramid Features” section) fills the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daern’s instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
: Duergar Delegate Room A long, low table in this room bears bits of metal. Stairs descend to the south, beneath an archway bearing deep, jagged carvings.
Drow and duergar living in this area didn’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. This supernatural glow emanates from deep within the Glowing Chasm, so far beneath the surface that its source hasn’t been identified. The mutated monsters that roam the Mournland seem drawn to this
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
saving throw or fall prone. If the saving throw fails by more than 5, the character slips and falls 60 feet. The fall deals only 10 (3d6) bludgeoning damage because of the soft, deep mud below, but
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
as instructions for a prank they can play on others. If the scion dies, these effects end immediately. Stone Scion A scion of Skoraeus typically slumbers deep in the heart of a towering mountain
.
One time Diancastra and I were exploring deep underground, and suddenly an eye opened in the wall of the cave and a rumbling voice said, “Auntie D, is that you?” I nearly... well, let’s just say I
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-o’-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from






