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Returning 35 results for 'deeper surface generations'.
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deep surface generations
deepest surface generations
deeply surface generations
Magic Items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power
Gray Dwarf (Duergar)
Legacy
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Species
Sword Coast Adventurer's Guide
The gray dwarves, or duergar, live deep in the Underdark. After delving deeper than any other dwarves, they were enslaved by mind flayers for eons. Although they eventually won their freedom, these
artistic value.
Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are usually exiles. Check
Monsters
Eberron: Rising from the Last War
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Monsters
Fizban's Treasury of Dragons
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of
Monsters
Fizban's Treasury of Dragons
dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1
, one in the rock face just above one tarn and one below the surface of the other tarn. The dragon uses the underwater passage as a secret entrance and emergency exit.
Main Caves. The lair is a complex
Detect Thoughts
Legacy
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Spells
Basic Rules (2014)
can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected.
You initially learn the surface thoughts of
the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in a dark era
backgrounds
whispers out of your grasp, but you have seized both forbidden knowledge and cursed power from them. The deeper you plunge into depravity, the more certainty you feel that you are not there alone.
common scholars of the forbidden, but any character who stumbles onto the dread truths waiting beneath the surface of reality can find themselves walking the path. The secrets you unveil could threaten to
Gnome
Legacy
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Species
Basic Rules (2014)
) risks and dreaming large.
Bright Burrows
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface
enjoy a mix of serious learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life.
Gnome Names
Gnomes love names, and
Halfling
Legacy
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Species
Basic Rules (2014)
the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.
Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle
Dwarf
Legacy
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Species
Basic Rules (2014)
has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and
subraces or one from another source.
DUERGAR
In cities deep in the Underdark live the duergar, or gray dwarves. These vicious, stealthy slave traders raid the surface world for captives, then sell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Depth The deeper a surface-dwelling creature travels into the sea, the more hostile the environment becomes. Those venturing into the depths must keep the following natural forces in mind
. Illumination When it comes to light, the sea is divided into three layers: Sunlight Zone. The sunlight zone extends from the water’s surface to a depth of 650 feet. This area of the sea has the same natural
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following features: Building Doors. The doors to the research sheds (areas S4 and S5) are unlocked. Swamp Water. The watery areas on the map are shallow along the shore, growing deeper off the map
. Characters walking between islets and tree stumps sink several inches in mud and water, making all these areas difficult terrain. Tree Stumps. Stumps protrude 5 feet above the surface of the water. Their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following features: Building Doors. The doors to the research sheds (areas S4 and S5) are unlocked. Swamp Water. The watery areas on the map are shallow along the shore, growing deeper off the map
. Characters walking between islets and tree stumps sink several inches in mud and water, making all these areas difficult terrain. Tree Stumps. Stumps protrude 5 feet above the surface of the water. Their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Depth The deeper a surface-dwelling creature travels into the sea, the more hostile the environment becomes. Those venturing into the depths must keep the following natural forces in mind
. Illumination When it comes to light, the sea is divided into three layers: Sunlight Zone. The sunlight zone extends from the water’s surface to a depth of 650 feet. This area of the sea has the same natural
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
who call themselves the Sawplees. These goblins have inhabited the outpost for generations, with some of their number displaying psionic abilities that trace to the aberrant influence of the mind
Netherese obelisk shards, Ruxithid and his goblins are also tasked with acquiring offerings for their gods in the form of townspeople from Phandalin. Some of these kidnap victims are in deeper parts of the Underdark (see later chapters), though a few are held within the depths of the outpost.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
who call themselves the Sawplees. These goblins have inhabited the outpost for generations, with some of their number displaying psionic abilities that trace to the aberrant influence of the mind
Netherese obelisk shards, Ruxithid and his goblins are also tasked with acquiring offerings for their gods in the form of townspeople from Phandalin. Some of these kidnap victims are in deeper parts of the Underdark (see later chapters), though a few are held within the depths of the outpost.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life. ALWAYS APPRECIATIVE
It’s rare for a gnome to be hostile or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life. ALWAYS APPRECIATIVE
It’s rare for a gnome to be hostile or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
generations before the Cataclysm, dwarves who dwelled on the surface established the Neidar clan, known for working the land and trading with other surface folk. In the wake of the Cataclysm, with food scarce
Dwarves While known for their great subterranean nations, dwarves have long traded and traveled among the peoples of Krynn’s surface. The Cataclysm devastated many dwarven lands and destroyed some of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, merrows, and other aquatic creatures. The waters grow calmer as one travels deeper into the mountain, where a series of magic locks control the water level. Vessels descend hundreds of feet as they pass
between them. Where the locks end is a vast cavern containing a smooth stone retaining wall that rises 10 feet above the water’s surface. The partially collapsed remnants of a ten-story-tall hoist
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, merrows, and other aquatic creatures. The waters grow calmer as one travels deeper into the mountain, where a series of magic locks control the water level. Vessels descend hundreds of feet as they pass
between them. Where the locks end is a vast cavern containing a smooth stone retaining wall that rises 10 feet above the water’s surface. The partially collapsed remnants of a ten-story-tall hoist
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 5: Temple of the Elder Elemental Eye The struggle to defeat the forces of Elemental Evil is coming to a head. Characters have cleared out the cult’s surface outposts and taken the fight to
the temples beneath the Sumber Hills. Below the ancient dwarven stronghold of Tyar-Besil is a deeper and even older maze of dark caverns — the Temple of the Elder Elemental Eye. This area consists of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Celene and Veluna on several occasions in the past. As far as anyone in the area knows, the temple is currently abandoned and has not posed a threat for several generations. In the last year or so, the
sprawling surface ruins of the temple. Rivergard Keep lies on the bank of the nearby Imeryds Run. The missing delegation that serves as the adventure’s initial spur to action instead hails from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
generations before the Cataclysm, dwarves who dwelled on the surface established the Neidar clan, known for working the land and trading with other surface folk. In the wake of the Cataclysm, with food scarce
Dwarves While known for their great subterranean nations, dwarves have long traded and traveled among the peoples of Krynn’s surface. The Cataclysm devastated many dwarven lands and destroyed some of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As
an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life. ALWAYS APPRECIATIVE
It’s rare for a gnome to be hostile or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As
an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 5: Temple of the Elder Elemental Eye The struggle to defeat the forces of Elemental Evil is coming to a head. Characters have cleared out the cult’s surface outposts and taken the fight to
the temples beneath the Sumber Hills. Below the ancient dwarven stronghold of Tyar-Besil is a deeper and even older maze of dark caverns — the Temple of the Elder Elemental Eye. This area consists of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As
an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Celene and Veluna on several occasions in the past. As far as anyone in the area knows, the temple is currently abandoned and has not posed a threat for several generations. In the last year or so, the
sprawling surface ruins of the temple. Rivergard Keep lies on the bank of the nearby Imeryds Run. The missing delegation that serves as the adventure’s initial spur to action instead hails from the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life. ALWAYS APPRECIATIVE
It’s rare for a gnome to be hostile or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As
an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
line. She pours her family’s wealth into supporting art in Levkarest and endlessly building her estate both taller and deeper. Ivliskova. The Ivliskovas run dozens of orphanages and the elite Ivliskova
vicious ends. Tatenna. Bankers and landlords, the Tatennas track debts across the domain. They deal with every family except the Olzaniks, with whom they maintain a generations-old feud.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
line. She pours her family’s wealth into supporting art in Levkarest and endlessly building her estate both taller and deeper. Ivliskova. The Ivliskovas run dozens of orphanages and the elite Ivliskova
vicious ends. Tatenna. Bankers and landlords, the Tatennas track debts across the domain. They deal with every family except the Olzaniks, with whom they maintain a generations-old feud.






