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                        Returning 35 results for 'defeat innate are blade'.
                    
                
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                    Multiattack. The seeker uses Augment Physicality, if available, and makes two Crystal Blade attacks.
Crystal Blade. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
                                                
                                            
                                                
                                                    ":"Crystal Blade"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Crystal Blade", "rollDamageType":"force"} force damage, plus 7 (2d6
                                                
                                            
                                        
                                                    Duergar Soulblade
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the duergar's hand and vanishes if it leaves the duergar's grip, or if the duergar dies or is incapacitated
                                                
                                            
                                                
                                                    .
Innate Spellcasting (Psionics). The duergar's innate spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , thaumaturgy
1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivifyHigh Master Kansaldi Fire-Eyes leads the Red Dragon Army’s offensive in Solamnia. A fanatical adherent
                                                
                                            
                                                
                                                     pursues these orders with a fanatic’s zeal. For her, there is no possibility of defeat—there is only the Dragon Queen’s will.FireDragon Queen’s Favor. Kansaldi or one creature she
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     one other kraul.
Innate Spellcasting. The kraul's innate spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit
                                                
                                            
                                                
                                                     crippling necromantic magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle.
The current leader of the kraul is a death priest named Mazirek.
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Earth Walk. Moving through difficult terrain made of earth or stone costs Miraj no extra movement.
Innate Spellcasting. Miraj’s innate spellcasting ability is Constitution (spell save DC 14
                                                
                                            
                                                
                                                    ):
Cantrips (at will): acid splash, blade ward, friends, light, message, mold earth*
1st level (4 slots): chromatic orb, mage armor, magic missile
2nd level (3 slots): Maximilian's earthen grasp,* shatter
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     the rune is destroyed, the giant can inscribe a storm rune on another crystal ball in its possession when it finishes a short or long rest.Multiattack. The giant makes three Lightning Blade or
                                                
                                            
                                                
                                                     Lightning Lance attacks.
Lightning Blade. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Lightning Blade"} to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade
                                                
                                            
                                                
                                                    . Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Fae Blade"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , the creature is immune to this aura for the next 24 hours. On a failed save, the creature can't speak and is deafened until the start of its next turn.
Innate Spellcasting. The ashen rider's
                                                
                                            
                                                
                                                     spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.
Fae Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Fae Blade
                                                
                                            
                                                
                                                    "} to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7", "rollType":"damage", "rollAction":"Fae Blade", "rollDamageType":"force"} force damage.
Stunning Soliloquy (Recharge 5–6
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Aura of Murder. As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Innate
                                                
                                            
                                                
                                                     Spellcasting. The reaper's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
1/day each: charm person, disguise
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    Fey Ancestry. Viln has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Innate Spellcasting. Viln's spellcasting ability is Charisma (spell save DC 11). She
                                                
                                            
                                                
                                                     the Dungeon Master’s Guide). The poison on a dagger’s blade is good for one hit only, whether the poison takes effect or not.Multiattack. Viln makes three melee attacks: two with her
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Weapons","rollDamageType":"radiant"} radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Innate Spellcasting. The planetar's spellcasting ability is Charisma
                                                
                                            
                                                
                                                     (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     extra 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Fiery Weapons","rollDamageType":"fire"} fire damage (included in the weapon attacks below).
Innate Spellcasting. Zariel’s
                                                
                                            
                                                
                                                     innate spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing her
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    . Any equipment he is wearing or carrying isn’t transformed.
Innate Spellcasting. Graz’zt’s spellcasting ability is Charisma (spell save DC 23). He can innately cast the following
                                                
                                            
                                                
                                                    , the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his Argent Palace, a grandiose structure in the city of
                                                
                                            
                                        
                                                    Githyanki Gish
                                                    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    Innate Spellcasting (Psionics). The githyanki's innate spellcasting ability is Intelligence (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Innate Spellcasting"} to
                                                
                                            
                                                
                                                    ","rollAction":"Spellcasting"} to hit with spell attacks). The githyanki has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious
                                                
                                            
                                        
                                                    Planetar
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Weapons","rollDamageType":"radiant"} radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Innate Spellcasting. The planetar's spellcasting ability is Charisma
                                                
                                            
                                                
                                                     (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel
                                                
                                            
                                        
                                                    Mind Flayer Arcanist
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Magic Resistance. The mind flayer arcanist has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The mind flayer arcanist’s innate
                                                
                                            
                                                
                                                    ":"Spellcasting"} to hit with spell attacks). The mind flayer arcanist has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp
1st level (4 slots
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Turn Immunity. The eye of fear and flame is immune to effects that turn undead.
Innate Spellcasting. The eye of fear and flame's innate spellcasting ability is Intelligence (spell save DC 16). It can
                                                
                                            
                                                
                                                     remains unknown.
Cruel Puppet Masters. An eye of fear and flame often chooses to appear during times of uncertainty, such as after a group's devastating defeat or when an individual contemplates some
                                                
                                            
                                        
                                                    Solar
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ","rollDamageType":"radiant"} radiant damage (included in the attack).
Divine Awareness. The solar knows if it hears a lie.
Innate Spellcasting. The solar's spellcasting ability is Charisma (spell save
                                                
                                            
                                                
                                                     DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Magic Resistance. The forlarren has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The forlarren's innate spellcasting ability is Charisma (spell save DC 14
                                                
                                            
                                                
                                                    . Unfortunately, when it reaches that breaking point, its diabolical nature asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed
                                                
                                            
                                        
                                                    Zariel
                                                    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Fiery Weapons","rollDamageType":"fire"} fire damage (included in the weapon attacks below).
Innate Spellcasting. Zariel’s innate
                                                
                                            
                                                
                                                    ), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day).  If Zariel fails a saving throw
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     spells and other magical effects.
Innate Spellcasting. Ygorl’s innate spellcasting ability is Charisma (spell save DC 23, +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Innate
                                                
                                            
                                                
                                                     inscribed across the blade, which can reduce living creatures to ash. The lord of entropy also bears a set of obsidian tablets slung about its waist, upon which it inscribes destructive runes. Living
                                                
                                            
                                        
                                                    Soldier
                                                    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , Intimidation
Tool Proficiencies: One type of gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice
                                                
                                            
                                                
                                                     forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
                                                
                                            
                                        
                                                    Drow Matron Mother
                                                    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Spellcasting. The drow's innate spellcasting ability is Charisma (spell save
                                                
                                            
                                                
                                                     slots): blade barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
                                                
                                            
                                                
                                                     life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it
                                                
                                            
                                        
                                                    Goliath
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
                                                
                                            
                                                
                                                     give up their lives as their physical skills decay.
Because of their risk-taking, goliath tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    
 Senses passive Perception 16
 Languages Gith
 Challenge 10 (5,900 XP)
 Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with
                                                
                                            
                                                
                                                     following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, true strike
 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
 2nd level (3 slots): blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    
 Senses passive Perception 16
 Languages Gith
 Challenge 10 (5,900 XP)
 Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with
                                                
                                            
                                                
                                                     following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, true strike
 1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
 2nd level (3 slots): blur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
 Create Soulblade. As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The
                                                
                                            
                                                
                                                     weapon appears in the duergar’s hand and vanishes if it leaves the duergar’s grip, or if the duergar dies or is incapacitated.
 Innate Spellcasting (Psionics). The duergar’s innate spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle. The current leader
                                                
                                            
                                                
                                                     within 30 feet of at least one other kraul.
 Innate Spellcasting. The kraul’s innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kraul can innately cast the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     interest in the Speaking Stones (use the priest statistics in the Monster Manual, but also give Gurnik the Stone Camouflage, Gnome Cunning, and Innate Spellcasting features of a deep gnome). He asks them
                                                
                                            
                                                
                                                     them. They must defeat these servants until the gem awakens three temple guardians, at which point the temple will be cleansed and the characters can leave. Once the characters accomplish this task
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
                                                
                                            
                                                
                                                     hungry purple worms. They might encounter and even defeat a powerful adult dragon that has established a lair and a significant presence in the world. At this tier, adventurers make their mark on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the following additional feature. Innate Spellcasting (Psionics). The darkhaft’s innate spellcasting ability is Intelligence (spell save DC 10). It can innately cast the following spells, requiring no
                                                
                                            
                                                
                                                     the same statistics as the duergar in the Monster Manual, except that its challenge rating is 2 (450 XP) and it has the following additional features. Innate Spellcasting (Psionics). The Keeper of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     dare to challenge them. Wielding the power of rune magic in addition to the innate magic that courses through them, these storm giants are highly respected. If any giant can draw Annam’s attention to
                                                
                                            
                                                
                                                     possession when it finishes a short or long rest.
 Actions
 Multiattack. The giant makes three Lightning Blade or Lightning Lance attacks.
 Lightning Blade. Melee Weapon Attack: +15 to hit, reach 10 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Efreeti Genie of Fire Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: Armaments Michael Broussard  Efreet burn with the energy and unpredictability of fire. Their innate magic allows
                                                
                                            
                                                
                                                     times, the efreeti can’t do so again for 365 days.
 Actions
 Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.
 Heated Blade. Melee Attack Roll
                                                
                                            
                                        





