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Returning 24 results for 'defeat invoke are bind'.
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Monsters
Mythic Odysseys of Theros
world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal
the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Soldier
Legacy
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Backgrounds
Basic Rules (2014)
organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or
forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
Backgrounds
Baldur’s Gate: Descent into Avernus
influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also
life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
correct things in order to appease the god. Likewise, the heroes might invoke the other gods’ support to deflect Klothys’s wrath. Boldest of all, the characters might determine what device allowed the god
a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Optional Encounter If the characters are struggling or you worry about their ability to defeat the dracolich at the end of the adventure, this encounter adds a “here comes the cavalry” possibility to
bind Ogruhl can be broken with a successful dispel magic spell (DC 19). If commanded to do so, the golem uses its sapphire heart to cast dispel magic with a flash of blue light. If the players don’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
whale needs to be lured to the surface with bait. The desperate hunters try to capture a character to use for this purpose and, if successful, bind and lower the character into the water as a lure
breaks the morale of the other hunters, who head back to Bremen in defeat. Angajuk takes adventurers on an undersea tour
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kill, but they also take some of their prey alive when they have new mouths to feed. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these
hunter, moves on, or fights to the death to defeat it. Makeshift Weapons and Objects. Tlincallis are uncivilized and don’t build cities, make clothing, or mine metals. Instead, they scavenge what they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Vizeran believes that his rival meant to summon and bind one specific demon lord. Vizeran finds it difficult to believe that even Gromph could be arrogant enough to think he could bind all the demon lords
defeat the demon lords — but he needs the adventurers’ help to make it happen (see “Vizeran’s Plan”). Vizeran is willing to negotiate other reasonable agreements, including tutoring wizards and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and
battlefield. To this day, I will never leave a friend behind. 3 My honor is my life. 4 I’ll never forget the crushing defeat my company suffered or the enemies who dealt it. 5 Those who fight beside me
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
obscured by wind and blowing snow. Elders invoke her name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
them. To conquer the village, the adventurers must defeat all adult yakfolk that live here. If the adventurers approach the village in a nonthreatening manner, Chief Kartha-Kaya welcomes them with
strip the adventurers of their belongings (including their armor), then bind their wrists and ankles in shackles. The party’s belongings are piled in the chief’s hut, and the prisoners are set to work
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a wand of secrets, and another wears a necklace of fireballs. If the characters defeat the undead, they can claim these items for themselves. C5. Memorial Steles When the characters enter this room
. Any character who has seen the steles in area C5 can, with a successful DC 14 Intelligence (Arcana) check, discern the papers’ purpose: they bind the warriors’ souls to the steles and compel them to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the Chained God; Zargon
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
line a semicircular chamber within the Nevervault. Each stele is inscribed with arcane sigils that magically bind a restless soul to the stele. The steles each have an Armor Class of 17, 50 hit points
much damage on a successful one. Skall’s Reward. If the characters help Skall and defeat the spirit, they earn the respect of the dead. Skall bestows a Charm of the Dead Truce (see the “Heralds of Dust Charms” section) on each character.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
certain defeat at the hands of his other enemies. Rool’s betrayal doesn’t make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the ship’s hold. Striking
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
its lair, Belashyrra has a challenge rating of 23 (50,000 XP). Lair Actions. While within the Citadel of Lidless Eyes, Belashyrra can invoke the ambient magic to take lair actions. On initiative count
creator of symbionts—treasures that tempt people to bind alien entities to their flesh. Dyrrn’s Cults. Dyrrn’s lair touches the Eldeen Reaches, and the druids of the Towering Wood are always watching for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Bhaal and His Followers Bhaal is a god of murder who lends power to those whose killings invoke fear and dread. The act of murder is only half the equation. The second half is the suspicion, paranoia
deceased. Myrkul has the power to call forth the soul of any slain creature and bind it into a wax skull. Myrkul can use this ability only if he claims some part of a creature’s physical body, grinds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
those masters long gone, the characters must now defeat the combined forces of the library’s guardians to claim the keys. Zyrian knows that the guardians are summoned when any damage-dealing spell is
invoke all of the princess’s names: Nintra Siotta, the Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three Crowns. The marked character must use the parchment and ink found in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is confronted, Urstul feigns anger toward the wizard and offers to help the characters defeat him, but this ruse can be seen through by someone who makes a successful DC 14 Wisdom (Insight) check
. It radiates an aura of abjuration magic when targeted by a detect magic spell or similar magic. Manshoon uses the circle to bind extraplanar creatures. When a celestial, an elemental, a fey, or a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
decomposed. Her nonmagical greatsword was placed at her side. Rumors suggest that she was an incarnation of Torm, or that Torm’s essence filled the woman and inspired her to defeat the threat. Any devil
doesn’t break the agreements that bind the souls of Elturel’s people to Avernus. Holy Water Fonts. The two wide fonts here contain water that has been blessed by priests, enough to fill fifty flasks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Treasure Eyon has a waterproofed leather pouch on her belt that contains 15 gp, 6 pp, five delicately carved coral gemstones worth 80 gp each, and a potion of healing. Development If the characters defeat
rededicated it as a place to ceremonially drown captives. Each of the pools is 10 feet deep. The stones average about 50 pounds, and the ropes are used to bind a victim’s feet together before pushing him or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Onyx Scar’s resident spellcaster and has cast greater invisibility on himself. If the characters defeat the golem, Edino hides until he can sneak to area X19 and alert Aminta. Edino’s Experiments. Edino
Xeluan to its rightful place. When Rilago’s host touches the shard to the giant’s heart, they bind as one. As the giant’s heart is made whole again, Rilago’s spirit is laid to rest, and the character ceases to be possessed.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Strength (Athletics) check to defeat the arcane lock is DC 30, and the Dexterity check to bypass the magical lock using thieves’ tools is DC 25. Casting a knock spell on the door suppresses the magical
back. Several sets of corroded manacles are connected to the walls,and some still bind a few crumbling skeletons.
Creatures. Three kobolds are bound with crude rope to the iron spike. A battered






