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Returning 35 results for 'defeated items are blows'.
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Monsters
Fizban's Treasury of Dragons
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
Magic Items
Lost Laboratory of Kwalish
attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistusson’s patron — a similarly powerful devil.
Fool. For the duration of the
. All forms of wealth that you carry or own, other than magic items, are lost to you. This wealth can be recovered either in the treasury of the Monastery of the Distressed Body (area M10) or
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, “Den of the Hill Giants”), the characters might be able to convince a defeated, captured giant to lead them there. Each giant carries a sack holding 1d3 mundane items; roll on the Items in a Giant’s Bag table in the introduction to determine the contents of each one.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from defeated enemy spellcasters, settlements, and traders, or they can craft such items during their downtime activities while traveling.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gear Monsters have proficiency with their equipment. If a monster has equipment that can be given away or retrieved, the items are listed in the Gear entry. The monster’s stat block might include
appropriately, and those clothes aren’t in this entry. Equipment mentioned outside the Gear entry is considered to be supernatural or highly specialized, and it is unusable when the monster is defeated
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character fought the cultists and defeated the cult’s archmage leader. 2 As a bodyguard for a high-ranking political or business figure, the character has staved off attacks from assassins and demons. 3
documents and items from crafty villains. 5 The character studies and preserves nonmagical historical artifacts and has traveled widely in pursuit of rare items of deep significance. While securing items for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gear Monsters have proficiency with their equipment. If a monster has equipment that can be given away or retrieved, the items are listed in the Gear entry. The monster’s stat block might include
appropriately, and those clothes aren’t in this entry. Equipment mentioned outside the Gear entry is considered to be supernatural or highly specialized, and it is unusable when the monster is defeated
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can use as personal gear. A beholder’s body can’t use many kinds of humanoid-type magic items because it doesn’t have the body parts to wear them; for example, it can’t use gloves or boots because it
doesn’t have hands or feet. But a beholder could wear magic rings on its eyestalks or affix a magic cloak to its back, and the items function as they would if used by a humanoid. At your discretion, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
subterranean realms. Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and petrified bodies of heroes they’ve defeated, displaying them as trophies.
Orc
Legacy
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Species
Volo's Guide to Monsters
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
represent darkness.
The unwritten laws that govern the status of individual orcs within a tribe are manifested to a degree in how each orc uses these colors on itself and its personal items. For
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dispatch you—and I might succeed—but more thieves will keep trying to interfere with my business. Instead, what if you went back and told everyone my vault was impenetrable and I thoroughly defeated you
reasonable compromise, she upholds her part of the deal. If Vidorant knows the characters have taken items of significant value from her vault, she suggests an even better deal: if they return the most
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
those abyssal troops are lowly manes and dretches, who die quickly in vain attempts to drag down devils so that stronger demons behind them can strike killing blows.
A dark river cuts a path across
battle, which is no small task. Treasure. Lucille wears a helm of devil command and carries a battle standard of infernal power (see appendix C for descriptions of these magic items), neither of which
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
these apartments. They are richly appointed with pillows and tiger-skin rugs. 12. Master Suite The merchant prince’s suite is the most opulent room in the palace. A pleasant breeze blows through large
small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the “Gems or Art Objects
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The characters are active participants in the story, and its events are real to them: they can defeat enemies and be defeated by them. But a player character who drops to 0 hit points while on the
demiplane is immediately teleported out of the demiplane and back into Candlekeep where the book is located. A teleported character reappears with 1 hit point and loses any items they had collected on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the tyranny of Pincushion and the rug. Treasure. Once the living doll leaves or is defeated, the characters can search the sewing room for treasure, finding the following valuable items: A spool
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(Perception) check or automatically by a character probing the cistern with a pole or jumping in. The satchel contains some valuable items (see the “Treasure” section). Secret Door. A secret door is
this area and two are defeated, the last ruffian might reveal the secret door by fleeing in that direction. Treasure The satchel hidden in the cistern is waterproof and contains a potion of healing, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Jarûk’s quest should receive XP as if they had defeated the dao and the medusas in combat. If the characters destroy Ezzat but give the lich’s phylactery to Ichthyglug the marid in area 1c, Jarûk
. Jarûk’s reward consists of a gem of brightness and two common wondrous items: boots of false tracks and an orb of direction (both described below). These items appear only after the characters complete
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
: Woods (Occult Ritual)
Treasure. The characters can take robes from the defeated cultists. For each robe they take, give the players a Cultist’s Robe. Sacred Spring Deep in the heart of the forest
restraint. A player character reduced to 0 Hit Points by a sprite has the Unconscious condition and is Stable. The sprites expect similar treatment by the characters.
If all the sprites are defeated
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
any humanoids that stand against them. After savaging a settlement, orcs pick it clean of wealth and items usable in their own lands. They set the remains of villages and camps ablaze, then retreat
, instead converting ruins, cavern complexes, and defeated foes’ villages into fortified camps and strongholds. Orcs build only for defense, making no innovation or improvement to their lairs beyond
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Skulls are piled in the northwest corner.
Among the trophies are a number of empty mounts equal to the characters in the party—a grim omen of what could happen if they’re defeated in this cave. Treasure
action, a character can try to shake the goblins’ loyalty and make one of the following checks (with Advantage if the party already defeated the bugbear). Consider these examples: DC 10 Charisma
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cinder storms away from the City of Brass, but elsewhere in the plane, the wind always blows, sometimes rising to hurricane force during the worst storms. The heat on the Plane of Fire is comparable to
. If it’s possible to buy magic items in your campaign, the City of Brass is the most likely place to find any item for sale. The efreet are fond of trading in favors, especially when they have the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
front of the mask. The bars are old, and they can be bent or lifted away from the floor with a successful DC 20 Strength (Athletics) check. Trapped Treasure. If any of the items on the shelves (worth
invisible. If the characters disturb any of the items on the shelves, the couatl speaks to the party in Common, its voice seeming to come from everywhere in the chamber. “Interlopers, you have trespassed on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ill-fitting when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an
leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it’s usually worn only by those who can’t afford
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
grow frustrated. Treasure Over their years of minding the pool, the harpies have accumulated treasures in their caves. After the harpies are defeated, any character who climbs up to the caves and
investigates finds a considerable amount of feather-encrusted filth, along with the following items: A total of 39 sp Seven turquoise stones carved with the symbols of random deities (25 gp each) A potion of climbing A spell scroll of sleep
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
interact with a second object, you need to take the Utilize action. Some magic items and other special objects always require an action to use, as stated in their descriptions. The DM might require you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
interact with a second object, you need to take the Utilize action. Some magic items and other special objects always require an action to use, as stated in their descriptions. The DM might require you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
it can to prevent the adventurers from leaving with Gromph’s grimoire (see “Treasure”). The characters can bargain with the trapped or defeated demon. It is reluctant to tell them what it knows, but
rituals for summoning and binding powerful demons. It’s open to a chapter that talks about the summoning of Demogorgon. The various arcane components and ritual items in the workroom are worth 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Eva’s card reading, they must scour his domain and his castle for magic items that might weaken or slay him, all the while trying to stay alive. Although the adventurers can escape by slaying Strahd, he
can’t be truly destroyed. Barovia is his prison, and not even death can free him from his curse. The adventure ends when either Strahd von Zarovich or the characters are defeated. Your goal is to keep Strahd in play for as long as possible, using all the abilities and resources at his disposal.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bullywugs dared make no move regarding the items they have found until he gives his decision on the matter. Bullywug King. The king, Gulpa’Gor, arrived the night before the party struck out into the
bullywugs arrive shortly after the first wave is defeated. They make a grand show of battling the characters, and Arrp grins at the king whenever he is effective in combat. Wave 3. Gulpa’Gor (bullywug
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
concluding his “interrogation.” The Bregan D’aerthe leader carries a gem-studded minotaur horn. If the characters attack the mercenaries, the leader blows his horn, which can be heard throughout the
. Development. If the characters do anything to antagonize the nobles, they order their guards to attack. If the guards are defeated, the nobles offer the party a bribe in exchange for their lives. Statue of Lolth See “Duthcloim” for more information.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
circumstances, is willing to relinquish her conch of teleportation (see area 33). She also gives up the conch to protect the lives of her children (see areas 22–area 23). If the characters are defeated
in combat, Sansuri has them stripped of their armor, weapons, and other equipment. Such items are stored in area 2 until Sansuri has the time and wherewithal to inspect them more thoroughly with the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item. G3: Tight Passage A narrow crack spans the cave wall here. The opening is only big enough for
cultists’ belongings. Each contains 5 GP, a few worthless personal effects, and a Cultist's Robe (see appendix A), which the characters can also take from cultists defeated here. G7: Crypt Damp
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on additional coin or items they acquire within the casino. A character who negotiates the reward and succeeds on a DC 15 Charisma (Intimidation or Persuasion) check gets her to raise the payment to
fabric with red stitching, Verity’s bag of holding functions the same as a standard bag of holding in every way but one: to remove any items from the bag, the holder must say the command word, “hyacinth
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
arrive at the end of each of her turns until twenty have appeared. Personality Trait. “Complicated problems are defeated in the same manner as overwhelming forces: divide and conquer.” Ideal. “The
has long since been turned over to storage for items the family has no use for but doesn’t want to throw out. This dusty chamber is crammed with stacks of old books, barrels of broken tools and






