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Returning 35 results for 'defend build'.
Monsters
Mythic Odysseys of Theros
. Despite this, even the most languorous Returned defend themselves if threatened and might be pressed into the service of their more willful brethren.
Returned have escaped the Underworld and dwell among
long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
protecting their own lands, they protect us as well.”
Exploring Opportunities
Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a
races
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. In some places, rangers gather in secretive orders or join forces with
relief from solitude that they offer? QUICK BUILD You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Karametra’s champions build community, advance civilization, and bestow bounty wherever they go in the name of their god. Karametra seeks to provide for all, end famine and
village whose crops are failing.
3 Defend or found an orphanage.
4 Teach a settlement to defend itself from wild beasts.
5 Reunite an orphan with living relatives.
6 Convince
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Karametra’s champions build community, advance civilization, and bestow bounty wherever they go in the name of their god. Karametra seeks to provide for all, end famine and
village whose crops are failing.
3 Defend or found an orphanage.
4 Teach a settlement to defend itself from wild beasts.
5 Reunite an orphan with living relatives.
6 Convince
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and tools to diagrams etched into the floors and walls. Although most workshops are controlled by House Cannith, that house is not the only group of artificers who build and operate such locations
build specialized workshops for those purposes. Arcane Workshop Adventures Characters might find their way to an arcane workshop for a variety of reasons. Some possibilities are outlined in the Arcane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and tools to diagrams etched into the floors and walls. Although most workshops are controlled by House Cannith, that house is not the only group of artificers who build and operate such locations
build specialized workshops for those purposes. Arcane Workshop Adventures Characters might find their way to an arcane workshop for a variety of reasons. Some possibilities are outlined in the Arcane
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their favor, and they hire adventurers to secure it. Final Key A storm giant offers the characters a stunning reward if the characters can use the Star Forge (in this chapter) to build him a machine
. Creatures from the Frost Giant Encounters and Elemental Air Encounters tables (see chapter 3) defend the observatory. History Lesson A rock gnome mage has pieced together accounts from ancient sites
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their favor, and they hire adventurers to secure it. Final Key A storm giant offers the characters a stunning reward if the characters can use the Star Forge (in this chapter) to build him a machine
. Creatures from the Frost Giant Encounters and Elemental Air Encounters tables (see chapter 3) defend the observatory. History Lesson A rock gnome mage has pieced together accounts from ancient sites
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Monster Manual). The flying spiders are giant spiders that have wings and a flying speed of 40 feet. They zip around the cavern and build web nests in the caps of zurkhwood mushrooms. The drow cut down
zurkhwood when they need to build furniture or rafts, while gardens of barrelstalk and trillimac provide food, water, and parchment (see “Fungi” for more information on barrelstalk, trillimac, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Monster Manual). The flying spiders are giant spiders that have wings and a flying speed of 40 feet. They zip around the cavern and build web nests in the caps of zurkhwood mushrooms. The drow cut down
zurkhwood when they need to build furniture or rafts, while gardens of barrelstalk and trillimac provide food, water, and parchment (see “Fungi” for more information on barrelstalk, trillimac, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is to amass the power they need to defeat a powerful enemy that threatens the world. Their goal in the second example is to defend something they care about by destroying whatever threatens it. The
and using it to defeat a cosmic threat. Example 2: Agents of X You can also build a campaign around the idea that the adventurers are agents of something larger than themselves — a kingdom or secret
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is to amass the power they need to defeat a powerful enemy that threatens the world. Their goal in the second example is to defend something they care about by destroying whatever threatens it. The
and using it to defeat a cosmic threat. Example 2: Agents of X You can also build a campaign around the idea that the adventurers are agents of something larger than themselves — a kingdom or secret
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
face a common threat or to complete a conquest. Such unifications can be the beginning of undersea kingdoms with dynasties lasting hundreds of years. Merfolk Settlements. Merfolk build their settlements
slow pulsing movements lend merfolk settlements an otherworldly aesthetic. Merfolk defend their communities with spears crafted from whatever materials they can salvage from shipwrecks, beaches, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
face a common threat or to complete a conquest. Such unifications can be the beginning of undersea kingdoms with dynasties lasting hundreds of years. Merfolk Settlements. Merfolk build their settlements
slow pulsing movements lend merfolk settlements an otherworldly aesthetic. Merfolk defend their communities with spears crafted from whatever materials they can salvage from shipwrecks, beaches, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
maintaining no permanent home. Exploring Opportunities Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
kin, Xocopol dislikes the tendency of Humanoids to build settlements near the volcanic mountains. The awakening tlexolotls, however, have made the small folk of these lands the lesser of two evils
what’s happening there. If the characters are willing to do so, Xocopol offers to travel with them and defend them along the way.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
kin, Xocopol dislikes the tendency of Humanoids to build settlements near the volcanic mountains. The awakening tlexolotls, however, have made the small folk of these lands the lesser of two evils
what’s happening there. If the characters are willing to do so, Xocopol offers to travel with them and defend them along the way.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
maintaining no permanent home. Exploring Opportunities Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god favors towers and hanging gardens that lift the verdant natural world up toward Nyx in her honor. In the Nessian Wood, Setessans build watchtowers that serve the dual purpose of military defense
secrets, weapons, soldiers, and prisoners, any of which the characters could liberate or defend. If the characters take over a watchtower, they could try to keep it for themselves. The Watchtower
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god favors towers and hanging gardens that lift the verdant natural world up toward Nyx in her honor. In the Nessian Wood, Setessans build watchtowers that serve the dual purpose of military defense
secrets, weapons, soldiers, and prisoners, any of which the characters could liberate or defend. If the characters take over a watchtower, they could try to keep it for themselves. The Watchtower
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and undead. No longer possessing the ability to form long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and
go through half-hearted parodies of life, impeded by distraction and ennui. Despite this, even the most languorous Returned defend themselves if threatened and might be pressed into the service of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and undead. No longer possessing the ability to form long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and
go through half-hearted parodies of life, impeded by distraction and ennui. Despite this, even the most languorous Returned defend themselves if threatened and might be pressed into the service of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(level 1–4, dangerous threat) The crossbow trap is a favorite of kobolds and other creatures that rely on traps to defend their lairs. It consists of a trip wire strung across a hallway and connected to a
triggers the trap. Falling Portcullis Simple trap (level 1–4, moderate threat) Some folk who build dungeons, such as mad wizards in search of new victims, have no intention of allowing their visitors to make
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Defense of the Upper City is handled by the Watch, the official constabulary of the city’s elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of
. Becoming a patriar is out of the question. Still, the wealthiest Baldurians live as much like the patriars as they can, buying up adjacent properties in the hopes of demolishing them in order to build
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Defense of the Upper City is handled by the Watch, the official constabulary of the city’s elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of
. Becoming a patriar is out of the question. Still, the wealthiest Baldurians live as much like the patriars as they can, buying up adjacent properties in the hopes of demolishing them in order to build
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
efficiency, stoicism, and hard work, and these values are exemplified in their capital. Everything the duergar make or build has a purpose and function; the only aesthetic they value in architecture is
Underdark, but isn’t aware of the threat’s danger or extent. The giants will rise to defend Gracklstugh if any demons dare to invade, but they are unaware of the danger creeping into the city from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fortresses defend routes to lower layers. Azzagrat Graz’zt’s corrupt, decadent city is split across layers 45, 46, and 47. The Demonweb On layer 66, Lolth’s web snares all and hides portals to other planes
figure into the schemes of the Spider Queen. Lolth’s servants also build dungeons amid the webbing, trapping and hunting Lolth’s hated enemies within crisscrossing corridors of web-mortared stone. Far
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
more information on Uthgardt shamans.) Uthgardt hunt and forage for food. With one notable exception among the tribes, they don’t build houses or permanent settlements, preferring a nomadic lifestyle
occasionally to defend their territory, which includes the surrounding mountains, the Fell Pass, the Frost Hills, the Lurkwood, and the northern reaches of the Silver Marches. The Great Worms also venture into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
efficiency, stoicism, and hard work, and these values are exemplified in their capital. Everything the duergar make or build has a purpose and function; the only aesthetic they value in architecture is
Underdark, but isn’t aware of the threat’s danger or extent. The giants will rise to defend Gracklstugh if any demons dare to invade, but they are unaware of the danger creeping into the city from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
more information on Uthgardt shamans.) Uthgardt hunt and forage for food. With one notable exception among the tribes, they don’t build houses or permanent settlements, preferring a nomadic lifestyle
occasionally to defend their territory, which includes the surrounding mountains, the Fell Pass, the Frost Hills, the Lurkwood, and the northern reaches of the Silver Marches. The Great Worms also venture into